posted 03-24-99 01:10 PM ET
OK, this has been my terraforming strategy. What have I been doing wrong?Ocean shelf -- usually kelp and tidal harness, unless the base is totally ocean or the square has mineral resources. Then I'll build a mining platform.
Moist or rainy, rolling -- soil enhancer, solar collector
Rocky -- mine
Rainy, flat -- usually soil enrichers and solar collectors
Arid and flat or rolling, or moist, flat -- Forest, although I usually build one borehole per city on a square like this.
Sensors go in forest squares. I usually do not build bunkers.
I hate fungus, as a matter of personal preference.
Mines usually get worked by supply crawlers. I'll also send out crawlers to pick of minerals or resource bonuses outside of city radii.
If a square has a bonus, I'll ususually try to take advantage of it, flattening rocky terrain with nutrient bonuses, for example, to build farms and soil enrichers.
I will sometimes build condensors or mirrors if the location is very good.
This is undoubtedly not the most efficient it could be.
PS: What measures do you take to compensate for ecological damage? I would rather not have to face 50 demon boils every turn, which is why I'm so stingy about boreholes and such.