Alpha Centauri Forums
  The Game
  Do you hate managing conquered cities?

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Do you hate managing conquered cities?
Tin Cow posted 03-23-99 12:33 PM ET   Click Here to See the Profile for Tin Cow   Click Here to Email Tin Cow  
Well I do! It's such a pain in the ass to try to re-develop cities which have been taken by conquest, especially sea cities. If you're like me and operate from one main continent with a few satellite cities (all of them with high population and tons of facilities) then conquest can be very annoying!

If Atrocities Prohibitions are off, then you can just annihiliate them, but that usually isn't the case. Here's what I do (mainly with sea cities):

STARVE the population down to 1 or 2, selling city enhancements each turn, then BUY colony pods until the thing ceases to exist. After that, I just take the colony pods (sea or land) and stick them back in my own highly developed cities as 'immigrants'. That way you don't get attrocity problems and you don't have to manage the city you just conquered! (Although it is usually smart to keep at least 1 base in the area you are attacking, to operate from.)

I know this is pretty damn obvious, but hey, it might help someone!

woodelf posted 03-23-99 12:49 PM ET     Click Here to See the Profile for woodelf  Click Here to Email woodelf     
Or give them to a pact brother/sister as goodwill. This way you can also use them as airports if they're out at sea.
MOCKBa posted 03-23-99 01:43 PM ET     Click Here to See the Profile for MOCKBa  Click Here to Email MOCKBa     
I agree with you, Tin Cow, that there must be a way to peacefully eliminate a conquered base - or any settlement, for that matter. I wish there was a Governor option for "Deconstruct base" that automatically tried to minimize growth and produce colony pods while doing so. Or even and "Abandon City" option that instantly puts all of your citizens into an escape pod that can only be used to boost population in other cities, to avoid sudden mass colonization.
--
MOCKBa
Rong posted 03-23-99 02:06 PM ET     Click Here to See the Profile for Rong  Click Here to Email Rong     
Here is why you can't easily disband a base. The air is unbreathable on Chiron. Maybe you can breath through a mask that filters the excessive nitrogen, but you still need a central plant to maintain the masks, to refuel the rovers, to purify water... You can't just send your people out into the wild. They'll die in this hostile environment.
Spoe posted 03-23-99 02:21 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
If my conquest proceeds to the point an opponent surrenders, I often give(unless my own home territory is small) their cities back or to another faction that has surrendered to me.
eNo posted 03-23-99 02:21 PM ET     Click Here to See the Profile for eNo    
I don't have this problem because I use Nerve Gas Pods. The cities dissapear before I can walk in!
Aeongusha posted 03-23-99 02:46 PM ET     Click Here to See the Profile for Aeongusha  Click Here to Email Aeongusha     
The computer manages his cities so badly that I just make them save energy once I've conquered them. Think of them as extra points for your final score...
425%-Peacekeepers-librarian-Ironman: my best score...
micje posted 03-23-99 04:08 PM ET     Click Here to See the Profile for micje  Click Here to Email micje     
I DETEST managing conquered cities, especially late in the game (after 2250) when you know you won't get more than 20 labs/20 energy out of a base even if you try really hard, which is peanuts compared to my own super-bases. I usually do one of the following.

- starve them and then buy colony pods. Disband the colony pods.

- stabilize them (build rec. commons, police unit, and put nutrient growth on zero (wish I could just throw away extra nutrients)) start builing supply needlejets and auto-forwarding them.

- stabilize them and start building LofC and autoforwarding them. You can never have too little eco-damage or too many LofC.

- leave them undefended in the hope that the enemy will destroy them. Don't do this when you turn Spoils of War on. Unleash mind worms next to them.

- give them to someone to gain a treaty/pact, or to a faction that surrendered to boost his research.

- of course the best thing is to build formers, but usually I can't be bothered.

Note that conquering Morganic cities is fun, because they're stacked his base facilities.

Shining1 posted 03-23-99 06:14 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Use as a good source of colony pods, especially if have the Planetary transit system.

Otherwise, punishment spheres, a minimum of nutrient support + anything that doesn't interfere with other cities production radius, have the rest of the population go enginneer, and stockpile energy are the only other way to go.

Lee Johnson posted 03-24-99 08:01 AM ET     Click Here to See the Profile for Lee Johnson  Click Here to Email Lee Johnson     
I don't like managing hordes of conquered bases, either. I might drop a rec commons and a couple of other stabilising improvements in the queue, then hand the thing over to the governor, on 'build'.

I find that low-pop bases aren't worth much of my trouble by the time I'm grabbing them in quantity. If I manage to capture some high-pop bases, especially with projects, they usually get some attention. Ditto strategically important captured bases, such as footholds on other continents.

outermost nervepath posted 03-24-99 09:49 PM ET     Click Here to See the Profile for outermost nervepath  Click Here to Email outermost nervepath     
Aeongusha has it. Stockpile Energy. By the time the current war is over, they'll start getting cranky and then you can start fixing them up one by one with simple junk like rec commons. Unless they're sitting on a primo pile of resources, though, usually they don't warrant much attention. Energy factories, all of 'em...
JAMiAM posted 03-24-99 10:43 PM ET     Click Here to See the Profile for JAMiAM  Click Here to Email JAMiAM     
Personally, I prefer to give them a punishment sphere and a gene-jack factory and show them the meaning of a hard day's work. Good industrial output and they never complain.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.