posted 03-21-99 08:04 PM ET
First off, I want to admit that many pieces and bits of what I am about to say have been better expressed or analyzed elsewhere in this forum. Most notably, I want to refer to a small thread started out by OliverK (great post OliverK! You took the words out my mouth). That being said, here is my 2 cents of not-so-groundbreaking intellectualization.IMO, a game can be measured, or compared with others, using 3 basic criteria: immersion, stimulation and stability. All three are self-explanatory, but let me expand on them a bit. I�d say immersion is achieved via 3 key elements: storyline, graphics and sounds, and game interface. Stimulation could be broken down into 3 elements as well: game mechanics and rules (TBS, RTS, FPS, etc., plus enhancement or combination), depth (variants and parameters to victory path), and player�s challenge (AI�s opposition). As for stability, it stands for itself but, in this case, it�s a �negative� factor. You dislike a game that has too many bugs, you don�t necessarily like one that has few.
Now, on to the inevitable comparison.
Storyline: To judge SMAC against Civ is really a matter of taste. Firaxis obviously put a lot of effort in Alpha Centauri�s setting and I guess the trailer stories that they ran on their site were an attempt to make us feel and care. But to me, and I suspect to the regular Joe gamer, it is alas too abstract and not as engrossing as Civ.
Graphics and Sounds: have to be judged against the standards at the time of release. My view is that SMAC is inferior to Civ2 in this respect.
Game interface: SMAC improves this. But, as someone pointed somewhere, it does not catch up with the added complexity. So I�d say it is a tie.
Overall: big advantage to Civ2 when it comes to Immersion.
Game mechanics and Rules: because SMAC and Civ are both TBS with actually the same designers, the question is whether SMAC enhances significantly the TBS model of Civ or not. I think not. I would have liked, say, a built-in real-time combat system, or more emphasis on space wars, or something else. But that�s me, and of course there�s social engineering and such, so I guess it�s very much debatable.
Depth: without question SMAC has more.
Player�s challenge (AI): I am not that good of a TBS gamer so I�ll rely on what I saw in this forum: Civ2 is better or equal to SMAC.
Overall: tie between SMAC and Civ2 when it comes to Stimulation.
Game stability: maybe SMAC has few bugs compared to current industry standards, but compared to Civ2, I can�t say. My own experience with both is pretty OK. So I guess it is a tie again.
All this to say what (and if you stuck around this far, thanks!)? Well, not surprisingly, I think the final verdict basically depends on everyone�s biases: how much do you weigh Immersion against Stimulation?
If you are a die-hard TBS fan (which is OK), and I suspect there�s a lot in this forum, then Immersion doesn�t matter that much (that�s when someone says graphics are not important, for example). The discussion then goes on and on upon the game mechanics or the AI�s performance, or upon some obscure bugs.
If you�re Joe gamer (I am), then Immersion and Stimulation are at least weighed equally, and Civ2 is simply unsurpassed so far.
Which brings me to CtP. In my opinion, and based on all the above, all Activision has to do to better Civ is to put improved graphics, sounds and interface, and to leave all the rest as is, with minor tweaks here and there. Will they? I can hardly wait. Meanwhile, I�ll play SMAC because yes, it�s an excellent game, simply not as good as Civ2.