posted 03-20-99 09:11 AM ET
[I stole this from another thread--just in case the other person added something as a joke you can't sue me.]SID MEIER'S ALPHA CENTAURI
README.TXT 3.0
3/8/99
CHANGES IN ALPHA CENTAURI VERSION 3.0
---------------------------------------------
The v3.0 update to Sid Meier's Alpha Centauri includes several additions and enhancements, largely in response to customer feedback, as well as a more small fixes. A complete list of v3.0 changes is included below.
ADDITIONS\ENHANCEMENTS
+ Added a new landmark, the Borehole Cluster.
+ Overall game performance improved due to continuing code optimization.
+ Added your total Council votes to the bottom of the Comm menu.
+ Adjusted armor costs for air units.
+ Adjusted global warming algorithm to make "ecological death spiral" less likely. Added ALPHA.TXT controls for global warming.
+ ALPHA.TXT controls for maximum damage inflicted by artillery.
+ One of the cycling info displays now shows # of council votes.
+ New council proposals shown on datalinks for technologies which enable them.
+ Ctrl+Shift+W toggles fog-of-war preference.
+ Alpha Centauri.INI option to force preferences not to be reset whenever players start a new game at lowest difficulty level. "DontResetBeginnerPrefs=1"
+ A few new ALPHA.TXT options related to time limits & atrocities.
+ You can set "DisableOpeningMovie=1" to the alpha centauri.ini file to only disable the opening movie.
+ Added a right-click menu to base production screen so you can obsolete units, etc.
+ AI: The autodesigner no longer puts loads of armor on sea terraformers & sea colony pods.
+ AI: The Autodesigner will now put Deep Radar on artillery units.
+ AI: Governors won't build Genejack Factories or Punishment Spheres.
+ AI: Tweaked diplomatic AI to better understand certain situations and tricks. Among other things, AI will be more aware of situations where one of the parties has a significant advantage in weapons technology.
+ AI: Tweaked military AI to build somewhat less artillery.
+ AI: Improved AI understanding of global warming & solar shades.
FIXES
+ Planetary Governor now have packet sniffer access to all factions.
+ Dead factions no longer prevent a Planetary Governor veto.
+ "O" w/ supply crawlers now let you add to production.
+ The menu option for Automate Mag-Tubes now un-greys.
+ Square detail readout is now always correct.
+ Rovers can no longer retreat from combat onto a unity pod.
+ You no longer get "unable to allocate draw buffer" error message when dragging a technician onto the map in the base screen.
+ You can no longer start building two boreholes next to each other.
+ You can no longer enter 0< numbers in the custom map size.
+ Transcendent Thought breakthroughs no longer continuously loop.
+ Scroll bars for the "Give City" menu.
+ You now can't blame eliminated factions with probe team actions.
+ The Current Production at a base is now the top slot of the queue.
+ Randomizing a faction's social agenda now changes the faction profile information.
+ Single click on radio buttons preference now works
+ Units no longer can teleport off north edge of screen.
+ Using certain missiles no longer cause periodic hangs.
+ Planet busters now destroy sensor arrays.
+ New methods of sorting the F4 base screen based on resources, population, etc.
+ You can now frame other factions for your own probe team actions.
+ Isle of the Deep can no longer destroy a pressure dome in a sea base.
+ Specialty cursors (go to, patrol, etc) now have correct hot spots.
+ Accelerated start no longer causes some bases to be partially drawn on 1st turn.
+ A foil is no longer visible during the landing sequence if the player starts with one.
+ You can no longer regenerate unity pods by keeping a air unit overhead.
+ You can no longer upgrade Locusts of Chiron to Psi Choppers.
+ Moved "Pressure Dome" to top of base facilities display for easy indentification.
+ Multiple orbital improvements can now be inserted into the build queue.
+ CTRL-F4 and CTRL-SHIFT-F4 now work (show credits and show version)
+ Cornering the global energy market now displays the correct year.
+ The AI no longer can add special abilities missiles.
+ The AI no longer can add AAA to transports.
+ Air units now will always execute a goto command.
+ Removed the message telling you to use "Ctrl+Shift+U" to upgrade units.
+ Sea units will no longer be transferred to land bases.
+ Mixing "police units" with "non-police" units no longer gives extra police protection.
+ Planet busters used by the computer player are now restricted by range.
+ Auto roads and mag-tubes now work better.
+ Version checking for multiplayer games that an NT machine hosts now works correctly.
+ Planes relocated by end of Pact no longer run out of fuel for no reason on the next turn.
+ The first time you open the save window, clicking on the folder icon for the up directory no longer saves the game.