posted 03-18-99 09:28 PM ET
Raman,Other than setting up your game under the main menu for "rare" native life, or achieving Voice of Planet (I think that's the right secret project), I can't help you on the .txt file.
But you raise an interesting question that I'd like people to answer (after helping you, of course, because I remember the thread you're talking about):
How many people find the mindworms, despite the energy you get for killing them and the fact that you can capture them, a waste of time?
At first, I hated them. But now they form a valuable source of energy AND pretty good members of my army, paricularly after I raise them to be big and mean only to "set them free" near another faction's base.
It reminds me of "Ding-Dong-Ditch" (I'm not sure what the equivalent of that game is in other countries [you ring somebody's door and run away--usually after having placed some disgusting "gift" for them to find]).
Anyway, Raman, I guess what I'm saying is:
Mindworms are better than sex.
Use them. Abuse them. Love them. But don't delete them.
Yin
Foreman
Mindworm Hatchery #4
Theta Sector