posted 03-17-99 03:48 PM ET
Well I'm just finishing my 4th complete game, and it has been a quite a long game. First thing I notice is that on the higher difficulty levels Planet loves to attack the daylights out of you near the end. I had previously played on lower difficulty levels and not understood what some people were saying on this board about that. Jesus, now I understand completely. I am playing on the level before Transendent. I have never seen so many monster boils and locusts in my life. Hundreds upon hundreds of them. It sometimes takes between 20 and 30 minutes to begin a new turn as the worms and locusts have an unproductive go at my crawlers. I had a single crawler kill 20 boils as they threw themselves against it in vain. Does that make any sense?? And I have been very eco-kind. I only have 4 boreholes total, maybe 2 condensers and 2 mirrors. Forrest everywhere. Hmmmm. Furthermore, I have units deep in the heart of UoP and Spartan territory and Planet does is not bothering them. Why not?? Why just me? Although I understand the point of this in the plot... I believe it has been overdone and could be scaled back a bit. Thank god choppers can attack multiple times a turn, or I'd be 80 years old by the time this game was over.
Second thing that jumps out for me is I could not avoid war. I have been at war with Spartans since day one, and UoP since mid game. I am easily twice both of their size put together. I don't get it. They are losing by going fighting a war they cannot win. I would have loved to leave them both alone, and been left alone. They are too stupid to understand that while they throw their cheap units at mine, they are not building infrastructure and falling futher and further behind. Especially as I lay waste to their cities terraforming and leave in my wake barren land and watch their cities shrink to size 2... too fun and funny.
Third, pact mates can be complete assholes. I saved Morgan from certain death early in the game. Now in the late game, he is colonizing sea bases overlapping my best coast bases. What a jerk. I have seen this happen too many times. Next time it's death, I'm sick of it. I have yet to see the value of small Pact mates in any game, they all annoy the crap out of me. Only if a faction is powerful enough to bother an enemy will I engage in a pact from now on. The littles ones are like fleas man... anoying.
Fourth, I have begun to learn the art of terraforming as an offensive/destructive tool. I have wasted several of UoP's biggest coast cities by raising land, they shrink like something in cold water LOL. I have also sunk about 5 Spartan cities after removing their pressure domes with probe teams. Brilliant.
I love this game, but the endgame is even more tedious than Civ2. The best weapons come so late in the game you may never even build them. And why the AI is willing to participate in a war of attrition *it cannot win* on the path to losing like a weak schoolgirl is beyond me. Firaxis has done a great job with some elmements of this game - it is highly enjoyable - but I am left wanting for earlier tech, less city improvements (all i ever do is build, build, build, 5 turns for this, 8 turns for that, 6 turns for the other... jesus. I also want availability of high end weapons slightly earlier in the tech tree. By the time gravships are available, it's a fairly moot point.
One last thing, when sea levels started to rise we launched the solar shade. Unfortunately, it could not keep up with the level of the sea rising - does this make sense?? I had read where someone else said the solar shade was TOO GOOD and lowered the sea too much. Ugh, I was suprised to see the reverse happen.
Enough rambling... any thoughts from anyone?
-=Hammer