Author
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Topic: Why change Econ/Psych/Lab settings?
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edromia |
posted 03-16-99 04:43 PM ET
Does anyone seriously mess with the Econ/Psyche/Labs settings in the social engineering window? Whenever I move any given bar more than a notch or two one way or the other, I get these massive diminishing returns that completely negate any benefits I hoped to gain by cranking one of the settings. Am I missing something, or just doing it wrong, or what?-M.
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Jimmy
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posted 03-16-99 04:53 PM ET
Well, in one game I had a very good economy and efficiency where and econ rating of 10 % still produced a surplus. I set econ on 10% , lab at 20% and psych at 70%. As you can imagine with psych that high, all my bases were in a constant golden age. So massive changes in the Econ/Psyche/Labs settings can be useful but you have to be VERY CAREFUL. |
agoraphobe
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posted 03-16-99 04:57 PM ET
Yeah, that one really had me stumped for awhile in the demo.You need higher efficiency ratings. Child's Creche, Democratic, Green, Cybernetic all boost efficiency. At +3 or greater efficiency (> +4 is labeled a "paridigm economy!"), you can slap those slider bars around any which way you want without penalty. |
Pique
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posted 03-16-99 05:02 PM ET
I am sure I read somewhere (don't remember where...perhaps the readme.txt??) that the inefficiency you are talking about increases the more distance you put between labs and econ. For instance you usually don't see it at all if you go to 60%econ/40%labs, or 50%econ/30%labs/10%psych.Jimmy's 70%psyche rating works well, therefore, because there is not more than a 20% gap between econ and labs. I think this was mentioned on the old pre-crash 'Transcend-Ironman..." thread, don't remember by who though. It is a good tactic for sudden and massive population explosions during midgame when you have a little cash saved up to tide you through it. Pique |