posted 03-16-99 03:49 AM ET
These are good points. I particularly agree with Jasper's suggestion.Soldiers are recruited from the population. The base population icons apparently represent working adults, so when they're recruited to the military and sent far afield, the city not only has to maintain them (mineral cost) which SMAC does implement, it also loses some of its population.
The ratio of military units built in a base to population unit recruited from a base should be an adjustable parameter, perhaps even separately adjustable for each faction. On reflection, it should depend on the Support rating. But it should not be 1 to 0 as it is now.
Also armies should consume food in proportion to their population equivalent, but also taking into account that soldiers have hearty appetites.
By this accounting measure, war will hurt the economy and growth of any base that supports a distant military unit.
A possible modification is to let army units live off the land: if they're on a square that has food, then that food can be subtracted from what their home base has to supply. We could also send supply crawlers to feed the troops.
Avenger Dragon, sanctions are good, but they must be enforceable. As you know, trade sanctions are laughed off by most factions most of the time. To enforce terms of surrender, you need troops on the ground.
So a nation that sues for peace should face the following demands during negotiations with each opponent. It may demur, but if it's losing badly, it needs to weigh up the pros and cons carefully.
(1) That the terms of surrender last X years. During this interval they cannot be renegotiated.
(2) That the victor be allowed free entry of their troops into the loser's (defeated nation's) territory, including the bases.
(3) That the loser hold to a peace treaty with the victor, in which none of the loser's units may enter the victor's territory. If a unit transgresses, then the victor may destroy it without diplomatic penalty of any kind (even with the loser).
Note that conditions 2 and 3 constitute a one-sided alliance.
(4) That the loser is strictly forbidden to build any offensive units (any units with weapons, including probe teams and psi).
(5) That the loser pay an annual war indemnity of Y minerals and Z energy, or up to (say) 25% of their mineral and energy production, whichever is less.
(6) That the loser is forbidden to make any treaty with nominated factions without express permission by the victor.
Those conditions are in addition to the current negotiable terms of surrender (donation of bases, lump sums, etc).
Such a subservient nation may even be worth defending. Defence of the loser's territory should increase the victor's reputation, especially with the loser, strengthening the dependence.
(7) When the surrender terms formally expire, they _continue_ until one or other side initiate renegotiation.
For example, the victor may make further demands, or the loser may either repudiate the surrender. Either side may seek an Alliance or Peace treaty with the other.
After the terms expire, neither side suffers any reputation loss for demands or repudiation.
Before expiry, demands and repudiation are not possible.
After Repudiation by the loser, the Surrender is replaced by a Vendetta. (Almost certainly a bad move for the loser, as unless the victor has suffered severe losses in other wars, they probably have lots of offensive troops in the loser's territory, while the loser has none.)
The thorny question is what happens to the victor's troops stationed in the loser's bases, when the surrender becomes a vendetta?
Currently, so I've heard, SMAC allows some enemy troops (even mindworms) to exist inside a faction's bases, where I suspect they can do some damage. This would make Repudiation very bad indeed.
Depending on the mechanics of the game, Firaxis might choose to implement variations on these ideas, but I think they contain the germ of a sound and effective system of Sanctions against nations that sue for peace.
One problem remains, what to do about poweful aggressors? In the real world, the only sanction on them is the fear of utter destruction by weapons such as Planet Busters.
ISTRT someone has suggested that a unanimous vote (minus one) of the Council could expel someone who had committed Major Atrocities. This would apply even to the current Governor. The council would then operate as though the expelled member had been eliminated. Major Atrocities against a faction that had been expelled would not be counted, except by Planet of course. That is, they would have no diplomatic repercussions with the remaining council members - unless those actions (presumably PBs) happened to damage their territory or property, in which case the affected faction would issue a warning to be more careful next time and would regard the attacker with a concern in proportion to the damage caused to themselves.