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Author Topic:   Does anyone see a resemblence in SMAC to the highly heralded "MOO2"?
fkloster posted 03-08-99 05:54 PM ET   Click Here to See the Profile for fkloster   Click Here to Email fkloster  
I thought Moo2 rocked and I am glad this game took some of the cooler aspects of the classic to help carry on the torch Microprose dropped!!
Zoetrope posted 03-09-99 04:25 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
What actually happened, and which I think the manual should have acknowledged, is that Brian Reynolds spoke up on comp.sys.ibm.pc.games.strategic and the subsequent SMAC forums that preceded the current ones, and _asked_ prospective players what they would like to see in the game.

That's one big reason why those MOO2 features (relocation = auto-forwarding, unit design, faction differences) are in.

We fans were also keen on customisation.

Indeed maybe only Brian and his team know which of the new ideas are theirs, which are from the general community, and which are a blend of the two.

If SMAC is a little complicated, then you can blame us enthusiasts for wanting the PL/1 of strategy games.

Freudianslip posted 03-09-99 04:31 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Ah, Moo2. My second favorite TBS, right behind MoM. I wonder if Microprose is planning a Moo3? I can see it now.... 3-D battles, particle effects, the shriek of the mutilated as their bodies get hurled unceremoniously into the bowels of space.. I'd love to see Moo3 with proportionate ships... a deathstar takes up "16" spaces, a mini-fighter 1, etc.. now that would be great.. have some sort of zoomable battlefield.. Hmm.. hmm..hmmm
StargazerBC posted 03-11-99 07:41 AM ET     Click Here to See the Profile for StargazerBC    
Wow a MOO3 would be cool, but I think Micropose is doing some sort of Star Trek: Federations (might be wrong company) It does use a 3-d combat interface. It's not exactly revolutionary, but heck it's Star Trek! Races include Rommulian, Kling, Federation, Cardassian, Frengi (and about 10 minor races). Okay okay enough with the advertisement. Wouldn't it be scary if there'll be MOO3? What's next after destroying Antares and unifying the galaxy two times? A Second galaxy? then it would resemble AC ::cackles::
Prerogative posted 03-11-99 08:42 AM ET     Click Here to See the Profile for Prerogative    
MoO3 nothing, I'd pay good money if somebody would make MoM2.
kjchen posted 03-11-99 08:44 AM ET     Click Here to See the Profile for kjchen  Click Here to Email kjchen     
fkloster: It should be noted that a number of elements from MOO2 were recycled from Master of Magic, also a highly entertaining TBS. If you were lucky, you got a copy of it in your copy of MOO2. If you weren't, try looking to see if it's available in a recycled bundle of old strategy games. Definitely one of my old favorites.

StargazerBC: It's obvious that MOO3 will require the player to conquer the sentient world, Alpha Centauri.

Scarface posted 03-11-99 04:48 PM ET     Click Here to See the Profile for Scarface  Click Here to Email Scarface     
Yes, it seems that Microprose will soon finish Star Trek: Birth of the Federation, which seems to be some sort of MOO meets Star Trek. Could be interesting, let's wait for the reviews.
Some time ago I read an interview with Gilman Louie from Microprose where he said that they're thinking about a MoM sequel, but I also remember the term 'realtime' with it (scary).
StargazerBC posted 03-13-99 01:57 AM ET     Click Here to See the Profile for StargazerBC    
I seriously do not thing there's such a thing as real-time strategy. . more like real time slaughter. There's no strategy involved. . .get enough resources and boom. . you're set for life. Try to just do that in a TBS and well pray. I like the fact that everything is more detailed in a TBS. .right down to the fact that--if you are a good strategist you can win with a lot less resources/citites/technologies than your opponent. Espionage is great too, so is dilomacy. A MOM2 would be great. I would assume that the real time would be during the fights only. In many ways, SMAC is not up to par with the unit designs in MOO2, although SMAC has more stuff like esiponage variables. It's just different.
Wen_Amon posted 03-13-99 02:22 AM ET     Click Here to See the Profile for Wen_Amon  Click Here to Email Wen_Amon     
thats what I HATE about rts. There is no s. You just build faster than the other guy, and you win. Ya.
Freudianslip posted 03-13-99 02:32 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Stargazer and Wen... sorry guys, but you are 100% wrong in your determination of the skill level required in RTS. How does battle occur in "real life"? Is it turn based? No. One soldier will not wait for you to think about where you want to go next before he sends a bullet through your skull. So PAtton used no strategy? Lee? Napolean? I realize this is an exaggerated example, but it serves as a stage for my point: Many people "abuse" the "rush" concept of RTS, but many people do just the same thing in TBS. Civ: rush to rifleman. Boring. MoM: rush to paladin, magic immunity. Boring. SMAC: rush to helicpoter crush/ Ascent to Trans. boring. RTS: STarcraft: zergling/zealot/firebat rush. Boring. TA: flash rush. etc...
the difference comes when you employing a combined offensive: for example (best RTS ever made in my opinion) .. combined air/low-alt recon strike to establish base-line defense perimiter. Grid lock peripheral resource outlets, eliminate with jammer/MERL fronts. carpet bomb fusion facilities, counterattack counter-offensive with surgical nuclear assaults (after scalpel to the mobile anti-nukes with flanked Pens (v2), shooters...)
if this makes no sense to you, then perhaps YOU are one of the wuttle babies who build 100 flashes and rushes the enemy?
StargazerBC posted 03-14-99 03:50 AM ET     Click Here to See the Profile for StargazerBC    
How long does an RTS usually run? How many units? Pound for Pound, an RTS will never be able to do as much strategy. Not even todays most current RTS can beat TBS games made a decade ago. Granted, newer RTS games are coming out soon (Tiberium Sun, Total Anniliation, Star Trek: Worlds?) that MIGHT change that. As for now, the depth, detail, units, mobility, deployment, etc. are scantly touched upon by even the best RTS. So What if Total Anniliation has over 75 units? So what if Starcraft has 3 unique units? There's no espionage, research, watching empires grow except for a SCANT few dingy little bases. RTS--been there done that. The best RTS I have seen is Pax Imperia (ironically the combat system is turn based) It puts to shame any RTS that is not Pax.

Do not try to say that AoE has research. It has buildings, let see you try to research without those buildings. All current RTS revolve around the search mineral, build, strategy. Suffice to say, there is just not enough variety or elements of strategy gaming that make current RTS games RT STRATEGY. The only thing RTS have going for them is the REAL TIME. I have, as of yet, not found a new game that has TBS equivalent (or even close to) strategy. Usually, it's not what you do, but how fast you click in an RTS.

StargazerBC posted 03-14-99 03:56 AM ET     Click Here to See the Profile for StargazerBC    
Before you start acusing people Freud, Why are you here? Why don't you go back to your wonderful Starcraft?! I still play Pax, Orion2, MOM, etc. Will you play Starcraft after 7 years? After 3? After 2?
JingoPenguin posted 03-14-99 06:57 AM ET     Click Here to See the Profile for JingoPenguin  Click Here to Email JingoPenguin     
Stargazer: He was not talking about Starcraft he was talking about Total Annihilation which is IMO one of the only RTS games that really does involve strategy. Don't get me wrong, I usually prefer TBS to RTS but TA is an exception.
Freudianslip posted 03-14-99 11:36 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Stargazer: Back off a second. I apologize if my tone seemed a bit harsh, I was pretty well smashed when I wrote that other post, so it probably sharpened the edge of my sarcasm a bit more than usual.
I think you are confusing research with strategy. Just because a game (TBS) allows you to research different technologies, doesn't mean it has the sole corner on strategy. RTS DOES have research, albeit on a much smaller scale. Level 1 to get level 2, level 2 to get level 3. This may seem insignificant, but in a cutt-throat game, which research path you choose to pursue in RTS can literally be the difference between life and death. Do I focus on recon, ground defense, or air defense? Anti-nuclear capability, naval defense, or combined arm defenses. If I am expecting a rapier rush (a missile toting aerial gun ship) and 10 goliaths crest the hill, then my missile towers are going to be so much dust. Likewise, if the enemy sends a diversioary groud-contingent to fool me into thinking he is preparing a major land offensive, the reverse could happen. I've built 7 guardians and some heavy laser towers, and then, 30 rapiers cruise into my base, it's game over. The difference between TBS and RTS here is this: in TBS, you have several hours to decide which path you need to pursue; in RTS, seconds. Which do you think requires the higher amount of "quick" thinking? Which requires the greater amount of tactical prowess?
In general, TBS does require more long-term strategic planning. They are much more complex, with many more options. However, games such as Total Annhililation pack an immense amount of strategy into a small amount of time; a nice thing if you only have an hour or two to play. It does a great disservice to RTS games and RTS gamers to say that their games are merely "slaughterfests" or "click fests"
For the record, I love BOTH types of games. If you look at my top 8 or 9 games (listed under my PCgamer post) you'll notice that 5 or 6 of them are TBS; only 1, a RTS.
Freudianslip posted 03-14-99 11:37 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Hmm.. there might have been two on there, I think I put War2 on my list as well...
Rigil_Kentaurus posted 03-14-99 12:11 PM ET     Click Here to See the Profile for Rigil_Kentaurus  Click Here to Email Rigil_Kentaurus     
Personally I like both types of games, but I prefer TBS. They're more fun and you'll still play the after a few years.

I have played a few games of both kinds and I have to agree with those who say that the difference between victory and defeat in RTS is merely how fast you click and how much resources you're able to get. That is not strategy.

Freudianslip: About what you wrote about quick thinking, Napoleon and so on; Do you think that the outcome of a war is decided on the battlefield? No, it's decided long before that by who plans best, spies best and has the strongest industrial backbone. Napoleon lost the war in Russia because he didn't remember to plan well in advance and the Russian winter destroyed his army. Quick thinking couldn't help him out of that one, but good planning could have.

Freudianslip posted 03-14-99 12:29 PM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Rigil: True, in the broader sense of things, about Napolean. However, take a look at the proximate happenings of battle: The soldier, in pain, in fear, trying just to survuve so he can get out of this hell hole and see his wife. He doesn't care about economics, or industrial base, or political power struggles. In this instance, the battle is decided in each man's head, by his soul, by his dedication to a cause that he probably doesn't really know about or care in. Imagine if wars were determined by these factors ; (given the end result) individual risk vs. the potential for individual gain. How many soldiers would pick up that gun and hit the battlefield? Not many, I'd wager. As usual, I've veered wildly off the topic, but I'm in rather a philosphical mood today. All of a general's carefully laid plans would be nothing if all of the soldiers decided they didn't really want to kill anyone that day... =)

Have you ever played Total Annihilation? It's one of the few RTS games in which careful planning and acquisition/utilization of resources is of utmost concern. Without a good economy, you will be crushed to dust.

Wraith posted 03-14-99 12:31 PM ET     Click Here to See the Profile for Wraith  Click Here to Email Wraith     
Hail,

Just some comments here. TBS and RTS are very different games, IMNSHO, and both have reasons for playing them. The problem here is that everyone is using RTS as a game category, when it generally doesn't involve strategy of any sort. Those games (Starcraft, TA) do involve tactics. There's a difference, to me at least. They are, however, different.

Wraith
Life is complex -- it's partly real and partly imaginary

StargazerBC posted 03-14-99 12:53 PM ET     Click Here to See the Profile for StargazerBC    
I'd have to agree with Wraith. They involve tactics, not much of strategy.

And Freud. . .sorry to disappoint you BUT--
Napoleon was, as many generals before Nathaniel Green and Ethan Allan (Amer. Revolution), battled the same old way. a contingent of Men in formation(usually rifles back then) who stand there like blocks and wait for their orders (kneel, aim, fire, etc.). This, obviously, is very tedious and many die before they fire. Basicly, before 1870's, the main thing was trading shots between rifle and cannon men and hope you're not in the front of the line.

Possibility posted 03-15-99 02:11 AM ET     Click Here to See the Profile for Possibility    
RTS does require some strategy. I can garrantee that those guys who said it is just getting the resouces first and then crushing the enemy cant do that. It takes strategy to get the resources first and it takes alot of strategy to still win if you dont get the resources first or are behind in technology.

I have been playing AoE and AoE:RoR since the day it came out and I have to say it is much funner then any TBS. I am also the biggest fan of TBS, that is all I ever played before RTS, like civ, civ2, MOO 1&2, Lords of the Realm 1&2, MoM and smac.

The thing RTS has going for it is requires QUICK thinking. You people that only play TBS would get your asses wooped any day by someone how plays RTS because they go through the same thought process in just seconds that you take hours and days to do. Most RTS games are also played against humans while TBS is played against the computer AI, which is nothing compared to humans. It is incredibly fun to match wits against another human in an all out realtime slug fest. And you trully know you are superior to the others when you consistently win. No TBS strategy game can make you sweat off 5 pounds in just 2 hours as a fast paced cut throught RTS game can. For me, I am a long time civ player and I have just gottan a score of 6500 (488%) on Thinker Iron Man in smac and I am ranked on of the best in AoE:RoR on the internet gaming zone for death match.

So all I have to say is that you should not say RTS has no strategy. IT DOES. I believe it requires a more intelligent and quicker thinking person to be succesfull in RTS against other humans then TBS (which is mostly against the computer).

If want to challange me, I will kick your ass in any AoE game or any Civ2 or smac game.

Possibility

StargazerBC posted 03-15-99 06:29 AM ET     Click Here to See the Profile for StargazerBC    
I have played many RTS games, from Dune II. . .C & C, Dark Reign, to AoE, Starcraft etc. They're all about the same, rescources, get the units first, etc. Sneak those cloak tanks into your opponent's base or use engineers, etc. As for AoE--some people think it's a cross between RT and Civ. It is definitely not. I wouldn't talk about a game unless I've played it. Before you start insulting other people's intelligence, it's A LOT not alot.
Wraith posted 03-15-99 08:19 AM ET     Click Here to See the Profile for Wraith  Click Here to Email Wraith     
--"RTS does require some strategy."

No, it requires tactics, which is a different beast.

--"You people that only play TBS would get your asses wooped any day by someone how plays RTS because they go through the same thought process in just seconds that you take hours and days to do."

Actually, I've played rather a lot of RTS games (my personal favorite so far is TA, and I can't wait for TA: Kingdoms). I'm perfectly capable of playing them as well as I can a TBS game. You see, there's different thinking involved in both. One, the RTS, is tactical. The other, TBS, is strategic.

I'm not saying that one is easier than the other, they're just different. You can be an excellent tactician and a horrible strategist, or vice versa. Each type of game has its challenges, and both can be fun to play.
But RTS games do not -- despite the genre name -- involve strategy. Strategy is the overall planning and conduct of large-scale warfare; tactics is how you use available means to achieve an end.
My dictionary specificly defines tactis as "The technique or science of securing the objectives designated by strategy, esp. the art of deplyoing and directing troops, ships, and aircraft in coordinated maneuvers against an enemy."
In a RTS game, you are concerned with one battle, that's it. You have a limited objective (kill all the zerg, escort Kerrigan to such-and-so a place, whatever), and you are not concerned with a whole theater of operation. You have to think much differently on the two levels, so please stop trying to say they're the same except RTS are in "real-time". Strategy games concer the battle planning, which is why they tend to be turn based. You're not sitting in a tank waiting for the order to move. RTS games concern individual battles, which require tactics, and so work better in a RT mode to put the pressure on.
Please stop confusing the two. I hate it when these constantly get confuse. It's not that hard to tell them apart.

Wraith
<blockquote>Wobbler had written an actual computer game like this once. It was called "Journey to Alpha Centauri". It was a screen with
some dots on it. Because, he said, it happened in *real time*, which no-one had ever heard of until computers. He'd seen on
TV that it took three thousand years to get to Alpha Centauri. He had written it so that if anyone kept their computer on for
three thousand years, they'd be rewarded by a little dot appearing in the middle of the screen, and then a message saying,
"Welcome to Alpha Centauri. Now go home."</blockquote>
-- (Terry Pratchett, Only You Can Save Mankind)

LLGamer posted 03-15-99 07:33 PM ET     Click Here to See the Profile for LLGamer    
First off, let me state that I must categorize myself on the TBS side. Having grown up on Avalon Hill games, it was really your only serious gaming option until Pong. I do most of my gaming TBS, but get together with friends once a week for some serious RTS (C&C Red Alert).

I have also spouted the same lines about the nobility of TBS vs the brute force/reaction time RTS (even denigrating RTS to its ultimate coarse kindred, the lowly First Person Shooter).

But, I guess I have to come to the defense of RTS when it comes to the compartmentalization along Strategy and Tactics. I don't agree that there is a clean, one-to-one mapping between TBS/RTS and S&T. It really depends on the game. There are lots of examples of Tactics in TBS (Civ2 has plenty of 'tactics' that have nothing to do with your strategy); conversely, RTS can have plenty of strategy (most notably the Tank Rush).

Strategy is indeed the grand plan, but says nothing about the scale of the confrontation. Us geeks can think of it as the 'design'. Tactics are the 'implementation'. E.g. the strategy is to get plastered; the tactics are Guiness.

MOO2 was superior, IMHO, because it emphasized the strategy. Not too much micromanagement, but plenty of variability in the strategies. Having many possibly paths to victory, without too many Dominant Strategies, is the essence of a true classic.

I think the main difference between a GOOD TBS versus a GOOD RTS is the difference between a crossword puzzle and bridge. Many people enjoy both, for they see that variety is the spice of life.

Although my playing time on SMAC has been somewhat limited, it seems like it has the makings of a classic. Most of the opinions posted here seem to concur.

Freudianslip posted 03-16-99 02:19 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
I still don't see the parameter that is removing strategy from RTS games. It seems to me that there exists both tactics and strategy. Allow me to use my favorite RTS game, Total Annihilation, to illustrate my point.
Your game begins on a relatively small island, separated by a branching river from 2 other islands (Evad River Confluence). (Strategic elements)Your immediate goal, secure the island perimeter and establish basic metal and energy resources. Secondary goal: Establish recon on other coastlines. Tertiary goal: Establish beach-head to commence amphibious assault / propagate and perpetuate air superiority to lower casualties taken from surgical and blanket bombing runs.
(Tactical elements) You see before you grass, and a few patches of metal. Order your commander to build a vehicle plant. Order vehicle plant to build a level 1 construction vehicle. Order construction vehicle to build a metal extractor. Commence queue to establish energy, ground defense, air defense, artillery defense, naval defense, recon defense, heavy-thumper (nuke) defense, allocate resources for the diversionary aeial/ground-based offensive, offensive recon, defensive perimiter patrol, neutral grid-exploration, manipulate economic efficiency with metal makers / solaer collectors / energy storage / metal storage.. blah blah blah

a bunch of fancy words to say that it seems that this RTS incorporates both tactical and strategic elements.

thanks for your comments...

Nejas posted 03-16-99 03:43 AM ET     Click Here to See the Profile for Nejas  Click Here to Email Nejas     
MOO2 is still one of the best games released in recent memory if SMAC was 1/2 as good, I'd be salivating with praise, instead I still dont own SMAC because of the lame demo.
If the Demo was any indication of the actual game( and I heard it was)
I knew I 'd sorely disapointed
I'll stick to MOO2 (still) Gettysburg or the
HoMM3 for my strat fix until I get convinced that SMAC is worth it, but as of today the Demo was just flat out terrible
LLGamer posted 03-16-99 01:11 PM ET     Click Here to See the Profile for LLGamer    
You know my favorite 'sleeper' strategy game? Brian's own Colonization (even with its old skanky graphics). If you consider CivI/II and MOO/2 classics, give this one a shot. I think it is actually the best strategy game from a point of view of actually transporting you to the aura of the game period. It is filled with enough playability, realism, and period feeling (especially the hokey music) to bring me back year after year. Course, it is DOS, and sometimes requires setup to get it to run on win95 (restarting under DOS).

This game is the best example of 'minigames' I've seen yet. Indian relations, commerce, industry, diplomacy, piracy, home country relations, etc. All geared towards a climatic revolution with a corny celebration at the end. Game's a little dated now, but definitely a fun diversion...

Arcane posted 03-17-99 12:53 PM ET     Click Here to See the Profile for Arcane    
The problem with RTS is that AI just isn't up to par. I play SC and was a Warcraft fan. The problem is your units are dumb as dirt. Now dont get me wrong, the AI in SMAC isnt brilliant.. However I can carefully guide my units where and how I want them.. They don't end up bumping into eachother and walking around in circles. Also as for an RTS being realistic, thats pure bull. Since when does one supreme commander decide where every little unit goes, how everything is managed?
I'd like to see perhaps some RTS with sub-commanders which you could assign orders to. Then I'd like decent AI implemented so they would do the job right. RTS has potential but I just get sick of speeding back and forth between units just to get them to do the simplest of things. Coordinating multi-pronged attacks is a big pain in the ass too..

Arcane

Jojo posted 03-17-99 01:09 PM ET     Click Here to See the Profile for Jojo  Click Here to Email Jojo     
Actually, RTS seems to have a lot more to do with manual dexterity sometimes. To be a good RTS player, you must become intimate with your interface.

TBS is a little different-- while you still have to shake hands with the program, not doing so will not seriously cripple you. In TBS you are capable of surveying your domain, however many nodes i may be.

RTS-- if you aren't watching carefully, you will get nuked/psi stormed or otherwise attacked or counterattacked, and God help you if you can't remember how to get your spell casters to do their thing while trying to move a dozen units into something resembling a good formation....

Mcerion posted 03-17-99 02:33 PM ET     Click Here to See the Profile for Mcerion  Click Here to Email Mcerion     
I only want to respond to the RTS argument.

I know of two superior RTS's. Bungie's Myth and Firaxis' Gettysburg. In each of these games there is no resource management. You are given a set number of troops and reinforcements and you must make do with what you have.

If you want some intelligent real time strategy and some serious tactics, check out these winners.

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