posted 03-08-99 02:18 PM ET
First of all, I think it's important for us as consumers of Firaxis's product to express which parts of SMAC are most attractive to us, so that they will work harder on improving it in sequels. My vote is for the diplomacy AI.Though I know that it's based on all sorts of algorhythms, I still like having the feeling that I'm dealing with real people. I start feeling loyal to some factions and hating others.
In that vein, here are some suggestions for what would make diplomatic relations even more fun (some of them might already exist and I wouldn't know it). Please add to this list!
1. Have the computer account for how long a relationship has gone on for (maybe you can find out, too).
2. Add to the "flavor" of diplomacy by having more dialogue variations. I always feel like I'm about to insult the faction when I call his request for tech a "lie," though it obviously doesn't have an effect when they turn around and ask for a Pact. I know this will then make customizing factions harder, because you have to make even more changes in the .txt file.
3. Be able to pressure factions to do things like change social engineering choices, renounce or make pacts (as well as treaties).
4. Be able to trade, sell, or buy units. On the other hand this might be unbalancing (a Morgan-Spartan-UOP alliance, for example).
5. Be able to encourage or discourage Pact brothers from building specific items, or maybe a general class of items (stop doing that secret project, you know I'll beat you to it anyway and you'll just lost minerals).
The most important point is that I love the diplomacy AI. The fact that I'm getting attached to Zhakarov might mean that I need to start getting more human friends...