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Author Topic:   Another question: Coordinating battle plans
Serenity posted 03-08-99 08:30 AM ET   Click Here to See the Profile for Serenity   Click Here to Email Serenity  
This is a nice feature. I mean, other leader telling what (s)he is going to do etc... But, it could have done a bit better (well, everything can be done "a bit better")... My idea is this:

The faction leader tells that "I'm planning to attack against xxxx in they year xxxx, and I want you to attack in the same time" or something like that. Now the leaders just say that they are going to attack, but they don't tell when. Sometimes they don't even attack, even if they tell that they are going to do it.

It would be great to watch when your ally gather an army, and at designated time, attacks... I could coordinate my actions more precisely then. And it would be cool =)!!

kjchen posted 03-08-99 08:54 AM ET     Click Here to See the Profile for kjchen  Click Here to Email kjchen     
I've noticed that the computer is often a good ally, but not necessarily a coordinated one. For example, after capturing an enemy city, the computer will often either garrison the city with defenders or transfer control of a unit to you to use for that purpose.

Unfortunately, what it doesn't do is take things like resources into account. What typically happens (particularly if your ally is Yang) is the computer transfers a huge stream of units to your control. Unless you've captured a huge enemy city with lots of production (or have a nice beefy Support rating), most of these units will be immediately disbanded, leaving the city far less defended than if the computer had retained control of them itself. I'd love to see the computer simply have units march into the city and wait there until the perceived enemy threat has abated (no enemy units nearby, etc.).

I'd also like to see something added to "Coordinate battle plans" to allow for defensive suggestions to be given to allies. Once I've established a beachhead on an enemy continent, it would be really nice to tell a computer "Defend city X" to allow me time to a) bring reinforcements to bear or b) contruct offensive/defensive improvements. Currently, the only defense is a good offense (tell your ally to attack the nearest city, and hope his unit ZOC ties up enemy attackers and/or diverts attention away from what you've just captured).

Although I'm guessing that time-coordination of attacks might be a bit tricky to implement, a reasonable step in the right direction might be an estimate of whether the attack request is reasonable or not, based on the computer's available forces, and whether they can reach the target area ("Yes, we shall crush the enemy!" vs. "Our troops will not be able to reach the lines quickly enough").

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