posted 03-06-99 03:09 PM ET
I agree with the diplomacy, it's just so rigid. When I played MOO2 I loved the idea of research and commerce treaties. In my opinion the council was disappointing, I had expected so much from it but instead there are only about ten possible things to do.In a perfect diplomacy structure I'd like to have the option to suggest to your allies what research they should work towards while you work at another research thing, then you transfer the data between yourselves.
I also don't really like the way that you can be allied to a civilisation since planetfall and then when you make a slight change in your social structure they break off their pact and soon declare war.
This happened when I was the PeaceKeepers, I had been allied to the University since the start and I had researched everything. I changed my social structure to allow me to produce and control more units for my war against the Believers and the University get agitated because I'm "Stifling research".
The diplomacy could have been so much more...