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Author Topic:   SMAC- please help me find the fun! I beg of thee!
Freudianslip posted 02-28-99 05:38 PM ET   Click Here to See the Profile for Freudianslip   Click Here to Email Freudianslip  
Ok, I just ran out and shelled out $53 for this game (not a good idea probably, because I owe $1700 to VISA as it is and make $500 a month teaching, but anyway, I digress...)
First thing that hit me: neat intro! I enjoyed that. Then, it switched over to the main game intro screen. I said alright! let the customizing begin!
I tried to customize my faction. Where can I do this? I couldn't find it. I tried to specify how many players in the game. I couldn't find this either. I tried to specify map size. COuldn't find this either.
What am I doing wrong? Then, I thought, well, I'll try out the tutorial scenarios. The graphics shocked me at first.. I honestly think the graphics in the original civ were better... cleaner, not so mushy. Any way, a matter of taste. Good (or passable) graphics do not a good game make. The proof is in the gameplay. Unfortunately. I found all three tutorial scenarios to be boring. "Uh-oh" I thought, with a sinking feeling.
After playing my first game, I had to stop and take a break to play Master of Orion II, just to remind me what a fun turn based strategy-game is (with far superior graphics, as well...)
Please , don't view this as being excessively harsh.. I've only played the game for 4 hours, so I don't want to prejudge. Please, help me find the fun. Howw do I customize the above options? (I was hoping for a MOOII-esque faction customization screen.....)
Help!
THanks
Brother Greg posted 02-28-99 05:52 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Right, if you want to customise a faction, at the moment, you have to edit the text files. Firaxis have talked about an add-on program to automate this, but it isn't there yet...

How many players in a game - well, the storyline (on the web, go read it), and the design of the game itself limit it to eight factioins. There is no way right now to reduce that. If you think it is necessary (after playing for a while), start up a thread asking for it (oh, hang on, maybe that's what this is, no?).

To customise Map size, one of the menu options lets you do this (can't remember right now, I'm at work).

And yeah, the first three tutorial scenarios were a little boring, but they are meant to be a beginner's guide to SMAC. If you know the genre, they're probably pretty much teaching you stuff you already know. Apply the patch though, and there are four more (from memory), though I haven't played them myself.

Graphics - well, they don't look like Stracraft for argument's sake, however, this was a design decision, because you will notice as you play that they are designed around customiseability. So that the same gun you see on your infantry is the same gun that you see on your rovers, etc. Basically, they're all built from scracth, by adding all the pieces together. Plus, all the units can actually have a facing, as pooposed to CIV II, where units all face the same way. That's why they don't look picture perfect.

But don't give up yet, there is a lot of depth to the game, if you spend the time looking for it.

As for your financial problems - well, can't help you there... ;-)

Freudianslip posted 02-28-99 05:57 PM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Thanks for responding!
Could you direct me to a place that tells me how to go about editing the files properly? I assume you just open up the .txt files (saw that in the manual) and play around with the numbers... are you required to balance/counterbalance? (sorry to keep harping back to this, but that's one of the things I loved about MooII.. you had a certain amount of positives, then had to use negatives to balAnce it out....) all of the factions seem to have + and - to them, how is this kept in check? or can you add any values you want?

thanks

Gergi posted 02-28-99 06:48 PM ET     Click Here to See the Profile for Gergi  Click Here to Email Gergi     
There is no balance/counterbalance in editing the files as far as I know. You can create a super faction if you want to. That seems kinda pointless and in contrast to a major part of the game(using your factions abilities in the most efficient way) so I try and just play around with different ideas. Visualize different ideas in your head and see if you can make your idea come true. I think that is pure enjoyment in and of itself.
Oh, and to echo Brother Greg, don't give up on SMAC yet...it may take a few games to find the depth and fun in SMAC, but when you do, you'll be a very happy Firaxis customer...
Freudianslip posted 02-28-99 06:52 PM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
I think I'll do that. The Spartans whooped up on me and fast. By the time I'd researched my first impact speeder they were slamming down my throat with legions of impact infantry. If it wasn't for my alliance with the Believers (who were giving me 1-2 infantry a turn for support.. how the *#$@?! they afforded that I'll never know) I would have been toast. Back to the battle!
Jason Beaudoin posted 02-28-99 08:27 PM ET     Click Here to See the Profile for Jason Beaudoin  Click Here to Email Jason Beaudoin     
Brother Greg and Friends:

You see what I mean about SMAC?! This is exactly the same impression that I got about the game. This is why I've been complaining about SMAC. It just isn't very impressive, and I really don't find it a terribly fun game.

It's really too bad that the game turned out this way.

Oh well...

Brother Greg posted 02-28-99 09:01 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Jason, in this thread you say: "It just isn't very impressive, and I really don't find it a terribly fun game."

And yet in the big debate with MikeH, towards the end you say: "I'm not bored and, I'll repeat, I think that Firaxis made a great game."

Though a couple of posts after that, you do reply that you are getting bored with it. Still, you're contradicting yourself...

Anyway, after a few short pointers, he/she went back, cos he was having fun. Sure, maybe it ain't the most intuitive game out there, but that I think comes hand in hand with the type of game. I found it reasonably easy, using the TUTOR. Now I can actually recognise what a square will produce without having to shift-right click on it.

It is there, just that sometimes it ain't completely obvious (allright, except for artillery =). As for making it bleeding obvious to anyone - well, I dare say that would be a lot of added work, and not really worth the effort, IMHO. But in the end, I haven't found the learning curve to be so much higher than MOO2, or the original CIV when I got it.

As for fun. Well, if you aren't having fun, what can I say? That really is personal choice. Many people love the game, and a few dislike it (from what we hear on the forums). A game cannot be everything to everyone, and I tend to think that you have let hype get in the way of your expectations. But once again, it's down to personal preferences and tastes, and I can't argue with you about them...

Profitable Jack posted 03-01-99 06:59 AM ET     Click Here to See the Profile for Profitable Jack  Click Here to Email Profitable Jack     
Why don't we just cut to the chase. SMAC is a game for smart people. Your average quake-playing teenager does not buy or play this game. It's a lot easier to appreciate Fusion Power if you got excited about the early-90's headlines across all the newspapers when someone at MIT claimed to have discovered it. Matter Editation doesn't make sense unless you have watched Star Trek and admired transporter technology. Unless you have a naturally curious mind and a desire to expand the bounds of technology in real life, the game will seem pointless. The backdrop of Alpha Centauri, right down to the chemical descriptions of the atmosphere and how plants process nitrogen, is meant to appeal to people who think that today's science fiction is tomorrow's reality. That's why the tech tree is so huge. Smart people are naturally curious and that is the core audience of this game. Dummies don't and *shouldn't* play it.
Pudz posted 03-01-99 07:39 AM ET     Click Here to See the Profile for Pudz  Click Here to Email Pudz     
well as being an average quake playing teenager i find that when i have the money( college you know its expensive) i will go out and buy the game. I happen to really like the genre and am tired of peoples stereo-types.
you cannot say well if you like this game then you will hate this one. Both games (Quake2 and SMAC) are different, gee, whats better apples or oragnes?
Jason Beaudoin posted 03-01-99 08:37 AM ET     Click Here to See the Profile for Jason Beaudoin  Click Here to Email Jason Beaudoin     
Brother Greg:

Why do you even bother trying to question the credibility of my posts by attempting to find some form of self contradictions? What are you trying to say?

Let me put it into terms you may be able to understand: Basically, the it is a great game. It is an improvement over CIV II, it has many great new features which I enjoy, and the voice overs are probably the best thing about the game.

BUT!...

...the unit graphics are just terrible and the SFX are pathetic. Making it worse is that they often look the same. This coupled with the automation problems, the repetative dialog with other factions, ...it just makes it boring after a while. I can only pay it for about an hour before I find myself wanting to do something else.

So, (and this is for you Greg, so pay close attention...) this is a great game but it could have been made much better. It didn't meet my expectations at all (not even close) and I'm disappointed. I like the game because I find myself still playing it, but I've felt much more enjoyment playing other new games of the previous year than I have with this one. In terms of "fun", well, it's OK, but not an incredibly fun game.

Is that clear enough for you? Probably not, but I know what the problem is, and maybe this will help you understand: you're thinking that I'm contradicting myself simply because I can see both good and bad things about this game. That is not a contradiction. If you can find one instance where I've seriously said that I love the unit graphics, than you've got yourself a case.


Freudianslip posted 03-01-99 11:09 AM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
Well, I fially have a game going where I haven't had half my cities taken in the first 30 turns. I was forced to reduce my skill level from talent to specialist... I wonder if the AI is a lot better than the original CIV? or am I just rusty after not playing CIV-type games (well, except Moo, MooII, MoM) in about 3 years?

I don't think the computer suffers from any production limitations (as in having to maintain units)... do the believers have a bonus here? For example: In my last game, the believers had 4 cities. EVERY turn for 11 straight turns, they attacked me with 4 impact speeders. That's 44 impact speeders supported by 4 cities... and this is not far into the game. I would hate to see what the factions could do on higher difficulty levels!

In this new game, I finally have a foothold, but am having to be an obseqious sycophant just to stay alive.

Also, is there a way to tell how much tech you are generating for research?

I assume it ties into energy, but what's the ratio?

Glak posted 03-01-99 12:25 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
Freudianslip:

I just read this thread and I think that you might be making a big mistake. Do not edit the game until you are good at it. Newbies should never edit games. I'm new to the game and even though I am tempted I make sure not to edit the game. You see we newbies do not understand the game well enough. Chances are you are ruining the game for yourself by undermining some sort of important concept.

I also noticed that you started on a higher difficulty. If you are having trouble you don't need to change the game, just play a lower level until you get better.

Also make sure to play all of the factions, this will let you see things from all points of view and accelerate the learning process.

When people first tried to fly they didn't demand that psysics be changed, instead they accepted how the world is and designed their strategies around that.

Fenris posted 03-01-99 01:37 PM ET     Click Here to See the Profile for Fenris  Click Here to Email Fenris     
The AI plays under the same limitations you do until the upper two difficulty levels. From Librarian on down you are on a level playing field or you have advantages. You have to play the game a while before you understand its subtleties...then it really grows on you!
Morganstern posted 03-01-99 02:05 PM ET     Click Here to See the Profile for Morganstern  Click Here to Email Morganstern     
Glak's advice of starting at lower levels is sound. I've played my first two games at the lowest levels, even though my experience with CIVII and MOOII might, in retrospect, have dictated a higher starting level. You get a better feel for the game, and what happens or can happen in the game, when you have the opportunity to be dominant at the lower levels. You get to make the decisions, rather than reacting to the strategies dictated by the AI factions. There's always time to move to Librarian, etc., and this extends the enjoyment of learning and playing SMAC!

Also, it may be easier or more appropriate, particularly in early games, to play as an appropriate faction. I tried to start one game as UoP, but that required adjusting my style, so I slid back to comfortable old Morgan. I'll learn to adjust to other factions later, when I'm more familiar with the game.

Besides, Freudianslip's description of the Believers' advances in the first 10 or 20 years is astounding when compared to what I saw from them, even in my first game when I had no clue what I was doing or why.

As for the question about tech, it took me awhile to find that too. Go to the HQ menu, and you can access that from the Laboratories Status sub-menu, or several other points on that menu. At the bottom of the appropriate screen, I believe it is called "Social Engineering," you can balance between Production, Research and Psych (or whatever they're called in this game). There's also an Energy Banks entry in the menu, which may or may not be helpful.

MrSparkle posted 03-01-99 03:39 PM ET     Click Here to See the Profile for MrSparkle  Click Here to Email MrSparkle     
Profitable Jack-

Why do you have to stratify gamers? There's no need to say things like, "SMAC is for smart people," with the inference being, "you're dumb if you don't like it."

I never watched Star Trek (the couple of times I saw it I found the show campy and badly acted) and yet I have no difficulty understanding SMAC's technologies.

I love SMAC, as well as CivII and host of other strategy games, but I also own and play Quake2 and Halflife just as much.

Don't generalize about people.

WAS posted 03-01-99 04:22 PM ET     Click Here to See the Profile for WAS  Click Here to Email WAS     
I too am having difficulty understanding all the details of SMAC. I have read some good advice in this thread (which I will try). But I know what Jason means about being disappointed with the game. because there is that doubt, that feeling of uncertainty, I don't "look forward" to playing the game as much as I did CivII. In all fairness to SMAC though, I have not had the time to play SMAC as much as other new games I have purchased. I am hoping that playing the game some more (and reading everyones advice) will increase my comfort level with SMAC.
WAS
Freudianslip posted 03-01-99 08:24 PM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
For some reason, the believers have been on an ass-whipping rampage since the beginning in all of my games. I've started 3 games, and in all three, the believers have rapidly ascended to dominance. I have not tampered with any game files, they are just whippin' more ass than a salisbury steak at a Bare Naked Ladies concert. That fanaticism bonus depresses me greatly. It's not a great deal of fun to see your 8-4-6 chaos tactical fighter get nailed by a 2-3-1 infantry. *sigh*

I finally have a foothold on the believer's main soil, but I am taking hideous losses... usually losing 3 for every one of theirs I take out. Still, that is part of the challenge I suppose.. makes me wonder why the believers are so killer... .I guess that +25% really helps...

UndertakerAPB posted 03-01-99 08:35 PM ET     Click Here to See the Profile for UndertakerAPB  Click Here to Email UndertakerAPB     
I kind of resent that slogan Profitable Jack came up with.....

Who's he to judge us gamers for being stupid for critizing the foundations of this game.

FREEDOM OF SPEECH -- did Jack forget that quote from our wise/stupid Founding Fathers...

DEVIL'S ADVOCATE,
Undertaker

Spoe posted 03-01-99 08:41 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
FWIW, the custom map size is under "Customize Random Map" when you start a game.
Brother Greg posted 03-01-99 09:30 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Jason: maybe I should have stated it better. I just read that thread, where you said it wasn't very impressive, and you were bored. And I thought - hang on, earlier, I could have sworn that he said that he thought it was a good game, and enjoyed it, but thought it could have been better. I just wanted to figure out what you were on about, cos I couldn't work out how the two could go together.

For me, if I am bored with a game, it is either because I have overplayed it, or because it is crap. I don't think I have ever been bored with a game, yet thought it was, um, how did you put it, "a great game".

So I was just trying to figure out what you actually meant, cos I couldn't figure it out. Now it is clear, though I can still say I can't understand how you could feel both ways at once (and don't try and explain it, I can grasp the concept, I just can't understand it)...

As for the SFX and graphics, I find them fine (apart from the fact that I would like different weapons to make different sounds, and artillery to look different, but that is sucha minor irritation that it barely registers - for me). For you, it is obviously detracting from the game. Me, I don't let eye candy change whether or not I like a game, whereas obviously you do. Fair enough. We're different people after all.

And hopefully that explains my point of view, cos obviously you didn't get it. And no, I didn't fully understand yours, on the boredom thing, anyway, but I certainly do on the graphics front...

P.S. Sarcasm doesn't become you. You should know me well enough by now to know that I don't pick on people, I have rational discussions with them. You should also know that I don't like being demeaned...

Jason Beaudoin posted 03-02-99 09:05 AM ET     Click Here to See the Profile for Jason Beaudoin  Click Here to Email Jason Beaudoin     
Well, I'm sorry Greg. It seemed strange to me that you'd tell me that I was contradicting myself, when really I was trying to be truthful by indicating that there are good points to the game, even though there are many bad points as well. I don't like to be personally attacked either, and I felt that you were trying to attack my credibility. I'm sorry that my message was harsh. I should not have done that, and I'm truely sorry about that.

My opinion about the game is evolving. The more I play it, the more I dislike it. It goes far beyond the unit graphics. With some games, even if I do get bored of them, it takes much longer than a couple of weeks of playing. Even if I play a game for a 100 hours, there are times when I am still impressed by the game design.

With some games, I can't help but admire the special attention to detail, the remarkable programming, and the ingenius game design.

The one thing that I really think Firaxis did especially well is the voice overs. In that regard, Firaxis gave that special attention to detail and went beyond what was expected. It added so much to the game. But they stoped there. It's tragic!

I enjoyed SMAC; I played it; but it's about to hit the shelves, because unfortunately, Firaxis just didn't make a spectacular game.

Maybe next time.

Jason Beaudoin posted 03-02-99 09:19 AM ET     Click Here to See the Profile for Jason Beaudoin  Click Here to Email Jason Beaudoin     
Hey Greg, check this out. I just read a post from Carlos who pretty much nailed down my own thoughts about this game and why it is not fun to play:

''One of the reasons that SMAC isn't as addictive as the CIV games is that you don't get a feel of progress. You just don't see your faction mature. In part this is because the units pictures don't have the chronology you used to have (from legion to nuclear weapon). They keep the same chasis, and the different infantry units don't have unique characters, they're all the same. There's also no social progress feeling since the available political choices seem to be only a mild variation on a basic theme and not a trend over time to a more human political system (like the serie Monarchy, Republic, Democracy just to be, unless you felt rebellious and went for fundamentalism). Also the option of a peaceful worldwide group of friendly factions is unrealisable. Aggression seems the one characteristic all the factions share. That's too bad since the game looses in depth as a result. In all the game seems to lack in the building and growing feel which I think is what most Civilization builders were looking for.''

StargazerBC posted 03-07-99 03:42 PM ET     Click Here to See the Profile for StargazerBC    
Well, I thought it was about time there was a unit editor. I find this game much more addictive than CivII. Heck, let's admit it--aside from new units/buildings, a built in cheat system, and the prurttie new picTures--CivII might as well be a CivI add-on. It's not revolutionary, it's not even exactly evolutionary. It's more like a huge patch of what CivI should have been. Granted, AC isn't all that great too, but I still love the game. The shortfall lies in me having to cross my fingers every time I play (in hopes of a bug free game) and the fact that, there just isn't enough variety for weapons and armor (which is basicly the same armor, different color, different name, different numeric modifier). The map editor is horribly more complex than it should have been. And, sometimes I ask myself. . .Why don't I play MOO2 again? Simply because, No game is exactly the same. For most people, once the novelty of newest runs out, the game ends. I wouldn't be surprised if the creators of CivI, CivII, AC wrote wrote some algorthrim of a good game and stuck with it all the way ::grins:: Albeit, I might be baised right now because my AC is having problems after patch 2.0 ::Cackles::
tOFfGI posted 03-07-99 03:57 PM ET     Click Here to See the Profile for tOFfGI  Click Here to Email tOFfGI     
The thing about CIV2 was that you could change anything and everything to make for a completely new game each scenario. With SMAC, you can't edit half as much...
Freudianslip posted 03-07-99 04:01 PM ET     Click Here to See the Profile for Freudianslip  Click Here to Email Freudianslip     
I must admit, I am enjoying going back and re-playing master of magic. Everything was so clean and uncluttered. If you have this old game, dig it out (make sure you have the patch and get your butt wailed on (not like that you sickos) by a few sky drakes and night blades. A very refreshing experience!
StargazerBC posted 03-11-99 07:34 AM ET     Click Here to See the Profile for StargazerBC    
MoM is great, except for the horde of bugs--even after the patch. I like games for the novelty and innovation, so after a while MoM gets old (although I still reinstall it sometimes), as AC'll eventually become. More into the OO's and AHH's than repeating a long inevitable victory. It was disappointing that AC needs a patch for a patch so quickly. Hopefully, it'll be the last one. AC still has the best AI I have ever played against as of yet (Moo2 coming a good second). Maybe I'm asking for to much when I say it's a good game, but not a monumental one like the hipe said it would be. I'm still playing it right now to answer those "what if I did this to win" questions, but I doubt I'll be playing it "just because" (such as Moo2 or Pax2).
Kalanis posted 03-11-99 09:00 AM ET     Click Here to See the Profile for Kalanis  Click Here to Email Kalanis     
I really think this thing about graphics in games is blown WAY out of proportion.

True, some games (quake, etc.) are sold almost entirely on how cool they look and how big the weapons are. This doesn't mean they're not fun. I've had Qauke on my harddrive for a LOOONG time, and I still play it every now and then.

But awhile ago I got the Ultima Collection. This has all 8 Ultima games and one ancient LB game called Akalabeth. I had to get adjusted to playing games that had ARCHAIC graphics and DOS speaker sound. First this really turned me off, but as I got deeper into the world I realized that Ultima 4 was an AWESOME game, no matter how old it is. And graphics and SFX DON'T make a game. In fact, the less time is spent on graphics, the more that is probably spent on gameplay.

So, I might be desensitized by my experience with Ultima, but graphics don't hold a candle to gameplay, which will ALWAYS remain great. Unlike the latest in video card wonders, that quickly become a memory.

Just my two cents worth.

axe posted 03-11-99 04:34 PM ET     Click Here to See the Profile for axe  Click Here to Email axe     
I agree with Kalanis. I'm generally more drawn to low graphic games, because in my history of games, it was the low graphics that had the better plot. I know that's not always true, but I'm more drawn to it. I really like the graphics in SMAC. Not too intensive and hurting my eyes, and not too plan and boring. I have yet to get a new CPU to really appreciate speed in the game (Cryix 133+/16meg is something evil) but I really dig how the units actually traverse the different elevation in the game. I believe they put the 'just right amount' of graphics in the game.
Khurg posted 03-11-99 05:03 PM ET     Click Here to See the Profile for Khurg  Click Here to Email Khurg     
I gotta put my 0.02 in here.

I like SMAC. But I do not think that it is as well done as Civ 2 or MoO 2.

Likes: tech tree is well thought out. good ideas for all factions

BUT

Dislikes: dull graphics, poor sound, lack of easy customization in factions, stupid AI.

My dog could beat this game on Transcend. Where are the grand offensives by factions like the Spartans and Hive ? I have yet to see a large scale invasions ESPECIALLY if the computer is forced to go over water. Heck, the Demon boils I see late in the game give me more problems than the computer opponents. My games at Transcend level always end up with me SPANKING the computer in ALL areas (TECH especially). Where is the tech advantage of the University ?? I never see the computer use Supply units. Morgan should be trying to exploit every energy source he cannot reach with cities.

My wish list....

1. Improve the AI. It is not good at all and makes it boring when there is NO competition at all.

2. Improve the sounds. There are less than a dozen weapons in the game. Instead of voice actors for each tech advance, get some great weapon and battle sounds.

3. Improve multiplayer support. Why has this game not been pushed into Heat.net, MPlayer, Gamestorm and Internet Gaming Zone ?? Alpha.net does not cut it especially when it is still in beta and crashed 50% of the time.

4. Allow players to turn off story and play vs the factions and not have to battle Planet at the end. Even out the Mind Worm attacks throughout the course of the game.

I am sorry to say that Brian Reynolds has shown why he will ALWAYS play 2nd fiddle to Sid. And yes I know that Civ 2 was Brians design but Sid was involved in every step of it. Unlike this great disappointment. Great AI has been a trademark of every Sid game ever made. I expected SMAC to replace MoO and Civ 2 on my hard drive but it has failed badly.

All in all I give it 4 stars on the idea but 1 star for actual gameplay.

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