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Author Topic:   whats with the millions of mind worms!?!!?!?!??!
Ben posted 02-27-99 12:35 PM ET   Click Here to See the Profile for Ben   Click Here to Email Ben  
I was happily kicking the planets Arse, i only had 6 citys left to kill, 3 of morgans and 3 of Zhakorov, and i have two wierd interlude from book of planet with the voice talking, then xenofungus starts popping up EVERYWERE!!!!!! and then massive swarms of locusts of chiron and mindworms start aperaing next to my bases. to ive you and idea, all my bases have trance ecm or higher defense. On the little factions line graph i was up neer top then after 5 turns im going straight down, hlaf my citys are gone and i cant stop the buggers!! Any idea what is going on, im guessing that since me (santiago) discovered that the planet is one giat neural network that it is reacting to me becuase i got to big and is trying to take me out? If you dont get what im saying i can email you my saved game, or actually two one from right berfore it happened and one a ways into it.
If this has happened to any of you id like to know so i dont think my game is messed up.
Ben
Antiam posted 02-27-99 01:08 PM ET     Click Here to See the Profile for Antiam    
I believe the interlude in question said that the fungus was beginning it's 'growth dream.' I believe building the Voice of Planet will stop the insanity. If it is the 'growth dream' the other factions are dealing with the same thing. Similar things can happen if you're building a bunch of satillites and have the space elevator. In that case just end your satellite program. It's not worth the hundreds of eco-damage it causes, but this I think will be fixed in an upcoming patch.

Antiam

The Thomas A Stobie posted 02-27-99 04:09 PM ET     Click Here to See the Profile for The Thomas A Stobie  Click Here to Email The Thomas A Stobie     
The collective ecological damage done to the planet was finally noticed and an active offense against the offending bases (the more damage, the more likely to be attacked).

Treat the planet well, and this does not hurt you much. Ignore it and feel the price of wanton planetary damage.

The Thomas A Stobie posted 02-27-99 04:09 PM ET     Click Here to See the Profile for The Thomas A Stobie  Click Here to Email The Thomas A Stobie     
The collective ecological damage done to the planet was finally noticed and an active offense against the offending bases (the more damage, the more likely to be attacked).

Treat the planet well, and this does not hurt you much. Ignore it and feel the price of wanton planetary damage.

Vger posted 02-27-99 04:16 PM ET     Click Here to See the Profile for Vger  Click Here to Email Vger     
Hi,

Build tons of arty with a few normal ground attackers to kill off the stacks weakened by the arty. If you just can't stand it, complete Voice of Planet and it goes away.

An arty attack will knock a wormstack down to almost 0 hit points, then the normal ground unit attack burns the entire stack.


Engage,
V'ger gone

Chaucer posted 02-28-99 12:03 AM ET     Click Here to See the Profile for Chaucer  Click Here to Email Chaucer     
I thought the mind worm barrage fit quite nicely with the storyline actually, and the one game I've managed to get up there (I play at Thinker lever) the worms were a pain, but I didn't lose any cities given the fact that I had mag tubes everywhere to call up other forces
Oh...build sensors - it really helps for that as well
sandworm posted 02-28-99 09:03 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
I read somewhere else about the planets attack (If anyone recognizes where, please say where so they get credit) and how to deal.

Sensors are a good idea.

Build like a 2/2/? copter with Psi attack and Trance defense in a bunch of cities, Trance garrisons help as well.

Get rid of fungus near your cities (use Trance superformers or fungicial supers, your choice, but a trance former won't stand a chance against a STACK of worms), when new fungus appears, send the chopper to that square immediately, there will probably be a stack of worms there and you can kill them all with ONE successful attack (no armor=huge collateral damage?).

This works much better than trying do defend after the stack has broken up.

I tried this and it works much better than a good defense, it can also be VERY profitable since each worm/locust in the stack provides energy if YOU attack THEM.

Apologies to whomever I ripped this off from, as I recall it was a pretty great site, with a "mindworm magazine" section containing articles on SMAC???

sandworm posted 02-28-99 09:09 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Found it!

www.sidgames.com

geraden posted 02-28-99 04:53 PM ET     Click Here to See the Profile for geraden  Click Here to Email geraden     
Last night I was playing Gaians, and had possibly the easiest time with the mindworms ever. I took out the fungus nearby, prepared my empath trance gunships, and watched ...as I didn't get attacked at all.

First off, I didn't build habitation domes until about 4 years before I won. That kept my pop down to 16 per city, which helped a lot for polution. The second thing I did was to trick the computer a bit. I built borehole's landing, with four boreholes near the city and about 15 away from it, being mined by supply crawlers. I was getting about, oh, 200 minerals a turn, give or take. And I got the "growth dream" event. And after the first fungus outbreak - I switched ALL borehole crawlers over to energy, and moved my production to other squares aside from the boreholes.

AND THE PROBLEM WENT AWAY.

I had to deal with something like 5 mindworm attacks in the next 100 years afterwards. That was all. My eco-damage wasn't a big deal. I believe that the Hive actually got most of the mindworms in this time - on the power graph there was a big decline in Yang's power. But the point was, that I didn't. Between killing fungus anywhere near my cities (especially water fungus), and being "nice" to planet, everything worked out fine, and I was able to concentrate on building a planet buster for every city Miriam held. There's a nice big series of craters where the large isle in the north used to reside (the Isle of Dexaria?).

Other than that, you'll just have to go on the attack against them pretty religously. Destroy fungus, build lots of empath/trance troops, and go hunting. Go for the dream twister and neural amps as well. AND DON'T sit back. You'll die, horribly, if you do so.

Gardener Geraden

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