posted 02-26-99 03:09 PM ET
> To some extent, you are probably right, and > the opposite holds true for the those that > really enjoy the game, They see the flaws > through rose colored shades.Some of this might be true but it is not all that way. Things that are flaws to you might not be flaws to other people. People look for different things in a given game.
I won't comment on everything
> 2)more covert operations, from low > intensity warefare to altering the > gene-line of neighboring factions.
Low intensity warfare, that is an interesting idea. In real life it works quite well against wimpy countries like America (I'm american so don't start an argument about this please) but fails horribly against tough countries like Vietnam and Iraq. The funny thing is that wimpy countries tend to be the ones using it against tough countries.
I could see making it so that certain peaceful factions focus more on this type of fighting. Good idea overall.
Altering the genes of an enemy.... that is hard. There are two ways that I can think of doing this: Sending your inferior people (like drones) to rape their women or using some sort of bioenginered virus to change people's DNA. The first choice doesn't belong in a video game at all but the second seems a little more reasonable. I'm not sure that I would want it in the game though... how would you like it if you suddenly found out that your people were getting dumber? There wouldn't really be anything that you could do unless you have backed up DNA files for everyone. Then you could just kill everyone and start over. That doesn't really belong in a video game either.
> 3)a better developed economic model with > more control for the faction and better
> sense of interconnectedness.For example, > boosting industrial expenditures has spill > over effects increasing the rate of
> technological developement in most free > market societies.
Hmm.. I've only played the demo but I hear that free market isn't as good as it should be. Maybe it could be fixed.
> 4)better diplomatic model. What about the > tools of modern diplomacy, scantions,
> embargos, joint development agreeements. > he primitive Real-Politik of War, > Truce/neutral or Ally is a little lame.
Well actually I've always though that modern diplomacy was a joke, if I was the king of america things would be different, very different....
I guess if you want to have these things then you are going to have to play a multiplayer game. We had all of these things in our civnet games. Everything would settle into an uneasy peace and then eventually a border dispute would turn into all out world war. The funny thing is since so many cities would get destroyed in the ways we always had plenty of land after the fights. We had lots of technology deals and such. Sometimes half of the people would start on one continent and half on the other. It was like two separate games and you had to be careful otherwise the "other" groups would try to colonise your island and would upset the balance that everyone had fought to acheive, when I say fought I mean all out fights until the other guy submitted and was forced to serve you. Oh and we had a rule: You had to always try to win, no matter what the odds.
> 5)Make the growing understanding of the > planet critical to the success of a > faction.
Nah, not all factions are the same. If I want to plunder burn and kill why shouldn't I? That's what games are about, killing. The other stuff makes it more interesting but isn't a priority. Imagine a 1v1 multiplayer game. Would you want to lose because the other guy was an environmentalist? Seems kind of boring to me. If TBS games are to survive and flourish they better not drift to far from what make a game a game: hurting others! All games are this way. Monopoly? Your goal isn't to get rich, it is to make the other guys be unable to afford rent so that they die coughing in the gutter.
> 6)Better Combat model. This one is better > than any Civ game to date, aleast stupid > bronze age Phalanxes cant
> kill a fusion aged tank unit, but it still > could be improved.
Isn't this combat model just a simplified version of the civ2 model? I mean does terran even matter? Can you fortify? I like the Civ2 model the best. Zooming in defeats the whole purpose of having a world map. I think you are looking for a game like Romance of the Three Kingdoms II (a great game).
> 7)More interation with your society, not > just assigning jobs and quashing Drone > riots. see them evolve and change over time > (physically and mentally)
No too much detail destroys a game. After playing the settlers3 demo a few times I am glad that real games stick with a simpler resource model
> 8)A better sense that you are managing a > nation, not a collection of > semi-independant city states.
But you aren't managing a nation. You are managing a group of people that follow you. Traditionally nations haven't even existed. Very few nations existed in the past, most countries were just the lands associated with a king and his subordinates.
> These are just a few ideas, and if I can > come up with this many in the two days that > I've had the game, The development team > should have thought of them sometime over > the months that they were working on this.
Maybe they did and didn't like them.
> I really get the feelling that they were > coasting. Spendinging thier time developing > some of the cut scenes and not developing > the GAME.
Nah AC is fairly well put together. I only have the demo but it does show that they put work into it. Also how do you know that the cut scenes were made by people who would otherwise be working on other aspects of the game? Maybe they just wouldn't have hired those people.