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Author Topic:   Things I don't like in SMAC
bvar posted 02-25-99 11:04 PM ET   Click Here to See the Profile for bvar   Click Here to Email bvar  
1. Micromanagement
It is surely fun to play with 5 bases and
10 units but 40 bases and 100 units?
Especially because the governor is STUPID,
your formers are STUPID.
Why can't we save the production queues and
reuse them later?
Why do you have to have so many units?

2. Wars
100 year wars are not unusual in SMAC. Yet,
in human history there was only one. WW2
lasted 5! years!! Not 50!!
One way to reduce wars would be that if you lose a military unit - you lose 1 population
in its home city. Kind of makes sense, right?

3. Other leaders
Other factions
always gang on you militarily. Why?
It would be cool to play a peaceful game,
but you just can't unless you wipe out
everybody but leave one base.

4. Vague techs
The techs are very vague and sometimes just
plain stupid.

5. Interface
You should be able to move units with the
mouse - with 1!!! click. And the menus are
more complicated than in SAP or MS Excel or
any other application I have seen.

6. View
The isometric view sucked in Civ 2, it
sucks here two. Have you heard of hexes?
Brian? Sid?

7. Defender always loses
Whenever there is an attack, 95 percent of
the time the attacker wins. The battleship
killing phalanx was better.

8.
All in all this is just Civ in space, no
better no worse. What was bad in Civ,
it is bad here. What was good in Civ,
it is good here. I wonder why did it take years?


Brother Greg posted 02-25-99 11:50 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
[sarcasm]

My god, how many (few) times have you played the game to come out with such a bunch of incorrect statements? Once? For ten minutes? (Sorry, just had to get that off my chest. )

1. If the governor is stupid, you can customise it. I tend to think that it is probably more a case of you not understanding, or not using it properly (and it is pretty hard to tell unless you give some examples). I mean if Gamespot can actually reccomend to use the governor as a learning tool (watch it, and see what it does), that leads me to believe the governor is not the one with the problem...

How are Formers stupid?

You can save build queues. Just right-click on it (and follow the options).

If you don't want too many units, don't build them. I went through last game with about 15 offensive units for the whole game, on top of 1 or 2 defensive units.

2. Oh, for god's sake, not this time reality bull**** again. Unless you want a turn to be a month, and to have to play 5000 turns to complete the game, just sit down and ignore the timeframe, and enjoy the game for what it is.

3. Funny, the last game I played, only Miriam and Yang were overtly aggressive, and Santiago to a lesser extent. But all of them calmed down when I started kicking their butts. So try playing a few different ways, and you'll see that peace can work.

4. Well, how can I argue with such an informed and well thought out criticism?

5. Well, I'll spell this out slowly. Move the mouse cursor out to where you want the unit to go. Click and hold the mouse button down. After a few seconds, a line will appear, showing the unit's path. Release, and the unit moves to there. WOW!

6. Well, how the hell can I argue again with another such well thought out criticism? Frankly, isometric gives you eight movement directions, and perfect mapping to the numeric keypad. Hex gives you reduced movement, and no logical mapping to anything. So, Isometric is allright with me.

7. Funny, I never lost a single battle (well, maybe one or two) last game, as defender or attacker. Gee, probably because I had the best tech in the game, and the enemy couldn't touch me. I certainly wouldn't come out with such a ridiculous statement that the defender loses 95% of the time. Try attacking one of yang's bases, and see how far you get...

8. The sheer brillirnce of this post makes my brain spin in dizziness. How could I ever reply.

Hmm, off the top of my head: build queues, marine bases, social engineering, unit forwarding, unit customization, unit upgrading, blind tech, enemies that actually act differently, improved diplomacy, a planetary council, an enemy/friend (Planet) that actually thinks, terraforming, the list goes on.

Please play the game at least twice before making such ill informed statements.

[/sarcasm]

As a wise man once put it: So many fools, so few comets...

TheClockKing posted 02-25-99 11:50 PM ET     Click Here to See the Profile for TheClockKing    
In response to your statements:

1) Micromanagement does bog the game down in the end but I prefer it in the long run as it gives you better control of the game.

2) The time scale has always been weird in Civ type games due mainly to the fact that they involve both massive research and wars. In Civ 1 & 2 planes take years to fly from base to base while not realistic the flip side would be to make each turn a day in which your researchers would be quite brilliant. Also there has been more than one war in history and there was a war that was known as the hundred year war that lasted quite a while. Also some of the civil wars that plague countries around the world today have been raging for years.

3) Other leaders attack me if I have different ideals that them but when I play freemarket/democratic/wealth with the Uop I can count on Morgan to be my ally. Leaders with different ideals attack though if they see weakness, much like real life.

4) This is a science fiction game. Given that the creation of almost any tech. would be justified. The techs. though DO make sense to me though that may be because I am a fan of science fiction.

5) You can move units with a click, you just have to hold down the mouse button for awhile. The interface is not that hard to learn and most frequently used commands have hotkeys.

6) The view is fine and gets the job done but then again I prefer depth in a game rather than a pretty view.

7) Defenders do not always lose. I rarely ever attack people and am here to say that my defenders almost always win. Try building peremeter defense and some moral upgrades like Children's Cretche also use Hypno. Trance to defend mindworms.

8) This game improves on Civ alot.

TheClockKing posted 02-25-99 11:52 PM ET     Click Here to See the Profile for TheClockKing    
Sorry for any repetition in my post, Brother Greg's post was not there at the time I posted.
Gergi posted 02-26-99 12:04 AM ET     Click Here to See the Profile for Gergi  Click Here to Email Gergi     
bvar - I agree with brother greg; I don't think you made many valid points...seems to be you're just SMAC-bashing just because you can.
I'm not gonna repeat everything Brother Greg said; Just know that he spoke facts while you stated a bunch of erroneos claims...
The techs don't seem vague to me...they sound just right for future technologies which we CANNOT possibly foresee...
I think the interface is a great example of a game where a lot of time and thought went into the design...usually a simple right click will give you all the options you could possible ever desire.
Defender always loses?! um, anyway...
Civ in space? Maybe greatly enhanced and refined Civ engine with tons of new options and set in the future...
You're welcome to your opinion, bvar, but next time, try and use a few more FACTS about the game...
KJohnstone posted 02-26-99 12:07 AM ET     Click Here to See the Profile for KJohnstone    
I must agree on only one point: ease of use with the mouse. SMAC, like CIVII, requires you basically use the numeric keypad. Actually may use the mouse for movement, only longterm, however, give me a break if you think anybody would use the mouse to move a unit each turn! Go and load up MOM for kicks, and you'll see what I mean. MOM handled mouse movement very well. I MISS that, and would give up the ability for right-click menus. I want ease of use first!!!

KJ

Brother Greg posted 02-26-99 12:10 AM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
By the way, appologies for the blatant sarcasm (been a ****ty day, and I needed to let soem steam off - sorry if it appeared I was flaming you - that wasn't my main point).

The points I made still stand though...

TheClockKing posted 02-26-99 12:17 AM ET     Click Here to See the Profile for TheClockKing    
Sorry I misread the original statement. I took the "there was only one" in point two to mean that there was only one war, on reinspection I see that it means that there was one hundred year war. Even so conflict between people has in some cases lasted quite awhile. Sorry for misreading the orginal statement, though everything else I stated is still valid.
bvar posted 02-26-99 12:43 AM ET     Click Here to See the Profile for bvar  Click Here to Email bvar     
This is mainly a replyy to Greg.
Actually I have played the game for
about 100 hours, so here is my reply.
1. I did not know about the production queues, sorry about that. Your formers some times go from one place to another without doing anything.

2. Yes the timeframe is limiting - you cannot make a turn a week I have to agree. But 100 year wars is still abit harsh. One more thing: you can build (and lose) a very large number of troops without consequences. This is pretty unrealistic.

3. Peace can work but not in a realistic way - a nation on the brink of annihilation should beg for peace even if you planet-busted them. What did the Japanese do after the atomic bomb? Fight on? There is a long thread on this topic already, please read it.

4. Techs should have a longer text associated with them.

5. So Greg. Click and WAIT a few seconds?! Is that simple to you? To me it is not. What if in your web browser after a click, you always had to wait for a few seconds. You would go crazy.

6. OK. I agree that this was a subjective remark. But hexes are more realistic because if you are moving diagonally on squares you actually move not one but square(2).

7. At the current tech level I have a 12 attack and 8 defense level. If you have a few trained choppers they are invincible as long as they are on the attack. If the enemy attacks you however, they kill you with the same unit. If you are at approx. the same level as the AI and you use the best units, the defender almost always loses. Period. Except planes against AAA units and maybe a few other exceptions, but my best elite infantry units where unable to defend the base when the enemy attacked with a similar unit, even when I had perimeter defense.

8. I never said I didn't like the game. I just listed a few thing that I did not like about it. And yes it improves on Civ2, but I have this strange deja-vu feeling.

9. Almost left out this: the AI really sucks doing large scale military operations. It simply cannot do it.

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