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Author Topic:   Question about weapons vs. armor
Ananda posted 02-22-99 11:42 AM ET   Click Here to See the Profile for Ananda  
The strategy guide mentions that some armors protect against "projectile" while others protect against "energy" (and some do both, e.g. plasma steel). Is this true? Does a unit with, say, synthemetal armor have NO defense against a gatling laser?

And if so, where is it in the manual?

Ananda

paraskous posted 02-22-99 02:11 PM ET     Click Here to See the Profile for paraskous  Click Here to Email paraskous     
I understood that certain armour have a malus: Energy against projectile. Look into alpha.txt there is a section describing the effects - I didn't find it in the manual
DHE_X2 posted 02-22-99 06:18 PM ET     Click Here to See the Profile for DHE_X2  Click Here to Email DHE_X2     
It's mostly flavor text, iirc
Dan Scheltema posted 02-23-99 03:27 AM ET     Click Here to See the Profile for Dan Scheltema  Click Here to Email Dan Scheltema     
I went into the alpha.txt and looked at what's there. Assuming it's enabled, and not ignored, there are three types of armor:

Projectile
Energy
Binary

There are three types of weapons:

Projectile
Energy
Missile

Missile weapons never get a bonus, but the projectile and energy weapons get a 50% attack bonus when shooting at a unit with the opposite (and inappropriate) form of armor. thus projectile weapons get +50% versus energy armor and energy weapons +50% versus projectile (balistic) armor. You can thus improve your unit's performance in some cases by choosing what weapon type and armor type you enploy. In some situations the latest tech is not the best tech, a nice addition.

Binary armor is equally effective against all attacks, so is good all around armor if it's not too far below your latest discovery. Likewise missile weapons are good allaround weapons, if they aren't too far down the tree from the projectile or energy choice that's current.

More to micromanage... what fun!

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