Author
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Topic: AI Military Bug
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Doug |
posted 02-21-99 01:46 PM ET
The Hive had 10 "bombers" which attacked one of my bases. The first few killed all defenders, but the others kept flying to the same location even though there was no longer defenders to kill. There were many other close by cities that these aircraft could have attacked, in fact they passed by 1 or 2 to reach the mentioned city. My rotors then tore the ten "bombers" apart. This happened multiple times in the game; I will admit it was to my advantage but it was very unrealistic and gave me an unfair edge.
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Deadron
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posted 02-21-99 02:52 PM ET
I've seen this a lot with the Hive (don't know if other faction AI has the problem) -- I'll take over my first Hive base on a Hive island, and they'll fly a zillion planes around without bothering to attack. Right now I have a game where I'm taking the Hive cities one by one. I shouldn't be able to, though, because they have many more forces than I do on the island. But they just keep them standing around, OUTSIDE CITIES, so my aircraft can pick them off.On the other hand, their AAA units are in the cities, so if they were keeping shock troops in the cities between turns, then sending them out to take back cities, I'd have been pushed back long ago. This is too bad mostly because it causes disappointment. It doesn't feel good to win when the AI is being silly about its troop deployment. |
George
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posted 03-03-99 04:31 PM ET
Similar thing, even more stupid, happened to me. miriam, sent at least 10 bombers to patrol a spot 3 squares from one of my sea bases. They could have just bomb the place, it's in range. Yet they park 3 squares away allowing my interceptors to pick them of one by one. This continue for some 5-8 turns until I capture the city where the planes are from.For general information, I am on thinker level, standard map, and watery world. George |
Thue
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posted 03-03-99 04:58 PM ET
have you noticed how the AI will send all their troops to get a morale upgrade if there is a monolith nearby? Pretty smart except when I had a rover rigth outside their base and their synthmetal sentinal left it undefended to go to a monolith... Have you ever had the AI move one unit next to your attack unit(s). Thats an ok mistake, but it gets stupid when the AI moves their next unit on top of the first rigth away... |
uncleroggy
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posted 03-03-99 05:02 PM ET
Guys & Gals,You are seeing a common problem with the A/I. Case in point, I have been fighting a 150 year war with hive boy and I have probably killed 200+ 6-1-1 & 8-1-1 artillery, and probably another 100 units of various types. I have been able to do this with a grand total of less than 20 penetrators with no more than 10 being in operation at any given time. This is fortunate for me as I only had 15 bases compared to hive boy's 40+ and he would have eventually overwhelmed me had it not been for the fact that I was defending a land bridge. However, it should start to get interesting as he is finally building interceptors and I have lost 4 or 5 penetrators in the last few turns. BTW, I also watched 21 hive penetrators all ignorantly fly by a copter of mine that I was using to prove a theory on how you can shoot up infrastructure. The first time I thought it was a fluke. The fourth time showed me it was a poor A/I design problem. |
Putch
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posted 03-03-99 06:56 PM ET
I had a pact w/ the believers and so we were using each others bases to lauch attacks, so i didn't think much of the fact that they had about 20 penetrators spread between 2 cities, but then they just moved them from one base to the next, DOING NOTHING, it really pissed me, cause it would take like 5 min for my turn to come around, i had to sit there and watch EVERY f*cking plane fly by, even with the enemy fast move on it took for ever! |