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Author Topic:   Why do atrocities add to your eco-damage?
Roger posted 02-19-99 10:07 PM ET   Click Here to See the Profile for Roger   Click Here to Email Roger  
It is EXTREMELY lame. I'm playing along... have every technology... Starting to take out the other factions when I notice that my eco damage keeps going up. In fact it gets so bad, that I start a new, fresh base at population 3 and it already has 350 points of eco-damage after I click off the 2 used spots(380 before). Now, before someone starts being rude (like a few I've seen on other posts) YES, I checked that it wasn't the 5 planet busters I lit off. Yes, I checked it was just me with the eco-damage. Yes, I checked it was every type of atrocity. What's the deal with that? The game can't simply be happy with having the other factions eventually declare a vendetta on you, it has to have PLANET impose eco-damage on you also. lame. Lame. LAME.... or is this a bug? Lemme know.... It's possible I overlooked something (not).....
Prerogative posted 02-19-99 10:17 PM ET     Click Here to See the Profile for Prerogative    
What difficulty are you playing? You get penalties on virtually everything if you're above Librarian difficulty.

Also, your overall production contributes to eco-damage.

And, while I'm no genius on these matters, I do believe setting off any Planet Buster REALLY peeves Planet off heavily, along with all the other factions. Just like using Nukes in Civ II it really isn't a good idea, unless you're just trying to start a grand final war.

Otherwise, you can try "population control" by obliderating excess bases, reducing nutrient production by removing your hydroponic farms.

Or, just remove certain types of mineral boosting facilities from all your bases.

Essentially, IMO, you have two simple choices towards the end:

Either use heavy production methods and be forced to grin and bear it.
-or-
Resist the urge to go production mad and remain on Planet's goodside. (In which case you can laugh at those polluting fools getting fungied and wormed to death.)

Personally, I'm glad that there isn't a magical structure to remove pollution. Because now heavy production vs. eco-friendliness is a weighty choice to be made.

Roger posted 02-19-99 10:26 PM ET     Click Here to See the Profile for Roger  Click Here to Email Roger     
Maybe I didn't supply enough information... I only had 7 bases. I ended up having to get rid of all mines, all bore holes, all everything, and then not use any squares for anything (eg. starve the hell out of my bases) and each base was at around 350 eco-damage. And I was on specialist level.
MrSmily posted 02-20-99 05:28 AM ET     Click Here to See the Profile for MrSmily  Click Here to Email MrSmily     
did you use nerve gas? that stuff might be harmfull to those defenceless worms.......
Spoe posted 02-20-99 11:11 AM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
Yes, two of the atrocities seem pretty downright ecologically unfriendly; nerve gas pods and planet busters. How better to piss off a sentient planet than to poison it and gouge huge craters in it?

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