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Author Topic:   The current/queue production issue
taterbill posted 02-19-99 01:37 PM ET   Click Here to See the Profile for taterbill   Click Here to Email taterbill  
Regarding the issue of the current build selection not being integrated into the build queue, which everyone seems to agree is inefficient and annoying:

I can see that eliminating the current unit spot would require both core code and look and feel redesign, so it is not likely to occur. But how about a few preferences to accomplish the same thing:

- One to eliminate "Stockpile Energy" if there are units on the queue (Similar to auto-delete trade goods and housing in MOO2).

- Another preference to prompt the user to delete the current unit if the first item in the queue is changed if no production penalty is incurred.

- A third preference to prompt the user to delete the current unit if the first item in the queue is changed EVEN IF a production penalty is incurred.

These would require some code additions, but no screen layout changes or core code changes, I would think.

Whaddya think?

CEO Bernard posted 02-19-99 01:56 PM ET     Click Here to See the Profile for CEO Bernard  Click Here to Email CEO Bernard     
I think the first, auto-deleting "Stockpile Energy", is almost a "must have". It literally can cost you a game. I know I should pay more attention to my cities productions, but sometimes you just get focused on something else. In one campaign, I was fiercely locked in battle with the Gaians ... but the building of the Ascetic Values was going to turn everything around. So I went about tending to my troops ... 20 turns later I went to check on the progress of my secret project (I got a notice that the Hive was about the make a breakthrough on Ascetic Values) and it broke my heart (and the back of my economy) to see that I was stockpiling energy!

CEO Bernard
"Okay, I have transferred 20 billion energy credits to Bernard Transport over the past 20 years, what do you have for me? ... A statue? ... Well, yes, it is a very nice statue of me and has a good resemblance, and yes your executives are looking very happy and wealthy, but I was hoping for something a little more functional ... No, I don't think it will make a good bartering chip with the Gaians ... Yes, especially since it is made of rare Planet Goldenwood." - The Stockpilers Lament

taterbill posted 02-19-99 03:49 PM ET     Click Here to See the Profile for taterbill  Click Here to Email taterbill     
Bummer, CEO Bernard.

Firaxis, you guys listening? Is there any hope for these suggestions?

taterbill posted 02-22-99 11:31 AM ET     Click Here to See the Profile for taterbill  Click Here to Email taterbill     
I know it is a bit shameless to post a new message just to get this topic back up to the top of the board, but I would really love to hear from jm at Firaxis about whether or not to expect anything in the next patch addressing this issue.

Thanks!

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