posted 02-15-99 12:28 PM ET
A few times this has happened to me:I get the "Your base has finished construction" dialog box. I go to the base screen, and set up a nice long queue of things to build. But I forget to change the "what to build now" choice-- so my base ends up "building" energy stockpile, with a long queue of things to build when it's done with the energy stockpile. And, odf course, energy stockpile never gets done. A few turns later, I notice it, and use language Sister Miriam wouldn't approve of.
An 'umble suggestion: How about if, when the base notices that you have stuff in a queue behind "energy stockpile", it automatically removes stockpile? I can think of a few ways this might be done, all of which I would much prefer to the current setup:
1. When you leave the build queue screen, if you've added things to the queue but the base is building "stockpile", the game could immediately pop up a dialog asking whether you want to remove "stockpile" and start working on the first item in the queue.
2. Alternatively, if you have "stockpile" in the queue, or as the current build when there are things in the queue, the game could take that to mean, "Build stockpile for one turn, then go to the next thing in the queue". So if people want, they could put "stockpile" in the queue five times, to make the base build up money for five turns, then go back to production. (This would make "stockpile" production work exactly the same way as "unit" production, so it should be easy to implement.)
3. Maybe a choice between these two in the "preferences"? And maybe also an option to just silently delete "stockpile" whenever something is in the queue behind it. (I'd like that option the best myself-- that way, I wouldn't have to open up two different production screens: one for what to build now, and one for what to build later.)
If it even needs saying, this is a fantastic game, and I love it. Sorry to nitpick on this little thing, but at 2:30 AM, a little thing like that can seem big...
--A2