posted 02-14-99 08:23 PM ET
Well, I build in a very compact style. So these tips might not be useful if you're more a metroplis-type player. But here goes:I use Condensors, Echeleons and Boreholes. They may have an eco-impact, yes, but if you have +3 (or higher) planet rating all the negative effects of terraforming are waived. I suppose Planet will allow those who treat it well to do a little mining and manipulating here and there, or somesuch.
This depends, later on, when you get the techs which remove the 2 mineral/nutrient/energy limits, probably not. Soil Enriched Solar Panels/Mines with nearby Echeleon Mirrors and Condensors can be a bit better, since you don't have to be so dagnabbed balanced like you do with forests. Even though Hybrid Forests+Tree Farms can increase the value of forests, you need to build those. While the immediete effects of the above terraformed land can be used by any city.
Also, I don't use Xenofungus.
As far as eco-damage goes. It all depends on your planet rating. If you're a planet loving little fellow, you won't have to worry. The higher your planet rating, the less chance there is that Mindworms/Isles/Locusts will attack. And high planet ratings will net you some bonuses from Xenofungus.
If you go for a Free Market, no holds barred Planet-destroying society you can bet Planet will be on you in no time. Sending hoardes of Mindworms to devour your cities and gobble your helpless little Formers.