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Author Topic:   Hold position/ skip turn distinction
Rafael posted 02-13-99 02:04 PM ET   Click Here to See the Profile for Rafael  
I'm under the impression that when you hit the space key the unit initiates
field repairs as well as skips a turn. But H key ? What is the difference is
holding position anything like skipping turn. Can a unit conduct field
repairs if it is holding a position if not what's the benifit of holding a
position ?
DHE_X2 posted 02-13-99 02:09 PM ET     Click Here to See the Profile for DHE_X2  Click Here to Email DHE_X2     
hold simply means that it stays in that spot till you say otherwise. They do initiate repairs.
Thue posted 02-13-99 02:31 PM ET     Click Here to See the Profile for Thue  Click Here to Email Thue     
Another option is the L key. Here the unit also initiates repair and stays til you say otherwise, but the unit will "wake up" if an enemy unit comes by. If there is a transport in a city, and you give unit in that city the L command it will be abord the transport when the transport leaves the city.
Cyberduck posted 02-15-99 06:22 PM ET     Click Here to See the Profile for Cyberduck    
or, to put it into CivII terminology...

H= Fortify
L= Sentry

However, IIRC, in SMAC, if you 'sentry' a wounded unit, it will automatically wake up once it's fully repaired, in addition to when it's within range of an enemy. (a nice feature, btw, thanks Firaxis!)

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