posted 02-07-99 07:10 PM ET
Well, Guru, fun and realism go hand-in-hand. This is a very important thing to remember. Realism is nice, but when a game gets so real that it detracts from the fun, it's unhealthy. The half turn thing, while more realistic, should not be implemented for a simple reason: game length. Right now, on the easier (pre-librarian, I think) difficulties, the game lasts 500/600 years. On the harder ones, it lasts 400. With this strategy; the game would be TWICE as long. 800-1200 turns is a long time.
If you mean to imply the game would last 300-200 years, well, this cuts in on your reality aspect. 300 years to become super-dooper mega-humans who begin transcending into godhood (or whatever) is a bit short.
Actually, the leaders are immortal. During certain interludes (and qoutes from certain Projects) the game hints that the leaders take treatments to live forever. Both the Civ games, Colonization and pretty much every TBS has never had succesors. Mostly because it's a very nit-picky, unimportant little detail. If you could only play for 50-80 years in Civ II before you had a succesor could get boring, seeing as how you'd be dead in two turns (the earliest turns in Civ II transpire over twenty years.)
And, like your previous suggestion, this new suggestion would cut into reality as well. How would it be that every single succesor has the exact same goals as the last? Unless you mean to imply that each succesor would force you to take a different slant on the game. Which would REALLY cut down on the fun factor:
"Sheng-Ji Yang Jr. has forced you to sign a pack with the Spartans, he has also ceded three of your largest bases to them and has given them all of our technologies as tribute."
That would just get downright annoying, realistic or not.