Alpha Centauri Forums
  The Game
  I surrender, mighty MichaeltheGreat, for my defeat is abject and total.

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   I surrender, mighty MichaeltheGreat, for my defeat is abject and total.
aceplayer posted 06-23-99 06:39 PM ET   Click Here to See the Profile for aceplayer   Click Here to Email aceplayer  
congrats on beating my score at Scenario Lal_2286 !!

I have signed a pact to serve you.

Hopefully others will attempt to beat your score - so i can renounce my pact and achieve total victory !!

We need others to beat your score. They can download the scenarios at

http://www.geocities.com/TimesSquare/Dome/3802/

Lots of veterans who post here claim to be the best - well, now we will find out if they can beat you....

MichaeltheGreat posted 06-23-99 11:50 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Thanks for the endorsement, ace - I just thought I'd post since my ego demands I run this back to the top of the threads.

Wanna try a one on one PBEM? Large Random maps, blind off, pod scattering on, you can pick both your faction and mine? <<evil grin>> The force lives within you, young one. Now that you have sworn to serve me, I will teach you the dark side of the force, and turn you into a SMAC Master.

jimmytrick posted 06-24-99 04:48 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
MtG,

I have, of course, downloaded this scenario and will proceed to see how good you really are.

I noticed you chose the very easy scenario. This, I feel, speaks volumes.

I volunteer to play the five AI factions in this charming little one on one......

jimmytrick,
Lord of SMAC,
SMACGOD PRIME, and
AAGG

jimmytrick posted 06-24-99 09:10 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
I got onlt 1300, -32, arghhh, not bad Michael!

I will have to concentrate next time.

MichaeltheGreat posted 06-24-99 10:09 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
-32, Lt. Col. JT? If you keep that up, they'll promote you to General

I'll give you some more scores to aim at this weekend. I actually won't be working all day, for once.

MichaeltheGreat posted 06-24-99 10:13 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
BTW, Jt and others - try this variation on the scenario: ELIMINATE both Yang and Santiago by 2299, and get the dip victory by 2300 with the highest score. That's what I did, and aceplayer's got the .savs to prove it. I made a special one so you can wipe out the last Spartan city get the "Santiago's now ready for your interrogation" message.
laurens posted 06-24-99 10:43 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Aceplayer, yoy really got yourself a great site to boast

In the meantime that I'm trying to beat that long Miriam game (starting 2350), is it possible that I contribue any scenarios of my own to you? Coz I don't really know how to put them on websites to be downloaded and stuff like that and perhaps you would be able to help me>

jimmytrick posted 06-24-99 01:21 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
MtG,

Very interesting. I went the economic route and just missed your score. I took only one base.

This speaks well of the game. I would like to exchange and compare.

aceplayer posted 06-24-99 04:47 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
laurens: yes - you can contribute scenarios - just send me a save file and
goal - and your score - and I will post that as a new scenario

jimmytrick: send me a result file - even if you didnt beat mtg LOL - I want to post the 5 top scores or so.
You need to capture cities to get a good Alpha Centauri score since your population adds to the score. Dont forget to capture secret projects...

MichaeltheGreat posted 06-24-99 06:47 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Lt. Col JT sir, I'll send you my save files -I didn't try the economic route, and I could also have conquered faster, if I hadn't blown so much money on armoring units which never got attacked. All my losses of units were just due to frontal assaults against the enemy cities, so I think my score can be upped a bit if I was a little more oriented towards quantity, not quality. I took my stock long term approach to the game, and didn't really think about maximum numbers of units delivered into battle.

MtG

jimmytrick posted 06-24-99 07:08 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Aceplayer:
I understand that population adds to the score. If you review my game you will see that I added quite a bit of pop to the original bases. I think you will find that the difference in my approach and MtG was classic builder vs. conqueror.

I play both ways, but didn't have the time to go conqueror.

MtG:
While Aceplayer is a profound bootlicker, I find nothing exceptional about your score. I hereby serve notice: to be acknowledged as a Smacmaster, you must prove your worth in multiplay against skilled human competition.

Practice awhile and when you are ready, I'll let you pick your faction.........

BTW, we heard from an interesting lurker today, HelloKitty. She seems to think a lot of you. Go and take a look at her thread.

Perhaps we could enlist her and do a threeway... oh well, to be polite, Aceplayer as well.

MichaeltheGreat posted 06-24-99 08:19 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
JT - ROFLMAO - I think this hotheaded proclivity for challenges is what got us southern boys into that whole Ft. Sumter mess a while back.

Acknowledged as a SMAC master by who?
I'm trying to recall that great line of Mel Gibson's at the beginning of the first real battle in Braveheart - when the two nobles ride up and tell him he has to pay homage to them to join their army, and he tells them in effect that they've got to pay homage to join his army.

I've been toying with the idea of creating a truly balanced scenario map for one on one challenge play with no AI factions, where someone could just go into the map and seed cities for the appropriate factions, and then do a tfs "SMAC points" auction for units, techs, improvements, etc.

BTW Lt. Col JT, sir, I too am a builder, not a conqueror. I merely wanted to try the conqueror approach. I would happily engage you in a one on one challenge of any kind, all in fun, of course.

Besides, after reading all your posts, I must confess to a great degree of curiousity about your play style. Also, I'd happily invite Hello Kitty, Rimmer, aceplayer, or anyone at all into a friendly five to seven player PBEM - I'm creating a crazy scenario with seven totally symmetric starting positions for non-accelerated PBEMs. The starting continents are all clones, with a random assortment of islands in towards the center of the map to later compare how each player developed in the early stages from an identical position.

I don't think aceplayer is a bootlicker, I think he was merely a little shocked at how we upped the ante on the scores in his scenarios.

I prefer non-accelerated starts, even though that is slow to launch, and I like to either have a CMN look at the start position to see if it is at least viable, or to give any player the option of requesting a restart in the first very few turns if he or she finds her position totally untenable.

I've got a one on one PBEM I'm still in where I got started around the great dunes on a small island, and my opponent got started around the borehole cluster and monsoon jungle. Hardly a fair contest of supremacy, but I want to see what I can scrape out of that position.

Let me know what you want to set up and when.

jimmytrick posted 06-24-99 08:32 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Well, we are cross posting. See KittyCats thread.

I prefer a tfs99 auction or from scratch start, let me know if you like the ideas in the other post. I certainly object to playing from anything you have create, homefield advantage you know.

As for bootlicker...er, Aceplayer, I was of course just trying to get his dander up.

If he also is from the south, it will have certainly done the trick.

MichaeltheGreat posted 06-24-99 09:07 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
JT - My map idea is totally symmetrical - so there is no home court advantage at all - plus the bare map would be available to view, the idea being that random terrain advantages would be eliminated and the game would be pbased on strategy and skill - I have no objection to either CMN or early start, but I prefer to start from scratch.

If ace is southern, he's no doubt hand rolling a special load just for you for that bootlicker remark.

Nell - I know the GBC&U turns got sent by Heather, and I'm trying to track down two missing games in the 7x7 east and west, but I have about 500 SMAC related emails from the last month, so it's taking me a while to get them organized.

Nell_Smith posted 06-25-99 03:53 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Well I've asked this in another thread, but I'm asking again here... how on earth did you get 1300+ in the Lal_2286 scenario? I played it today (albeit without really bothering to check what units I had or what my bases were doing)... captured about 7 or 8 Spartan cities... ignored the Hive... built two SPs... researched (I think) four new techs (highest was level 10), and scored a very depressing 1209. Hmpf.
Trouble is that I'm not very interested in half-played scenarios... I can never be bothered to examine what's going on in enough detail to make the most of it, I suppose. But how DID you guys get those scores??
Nell... getting rather worried about her PBEM games now! hehe
Nell_Smith posted 06-25-99 03:57 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Michael:
Sorry, forgot to say about the 7by7 games... I sent the 7by7West and also the 7by7East turns on 16th June... I will resend them, though, just in case they vanished into cyberspace.
Cheers,
Nell
MichaeltheGreat posted 06-25-99 05:15 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Nell - the first time I scrapped all the production orders and built drop shard infantry. When I got the next tech, I built a bunch of trained scout hovertanks, upgraded them to drop shard, and was then broke, but had one hell of an airborne army. It took me five turns total to get Sparta Command and all the nearby large Spartan cities - and I had also popped the two large Hive seabases between the Spartans and Morgan. The rest of the time was just a race to break the rest of it their cities, and I didn't concentrate much on building anything up. I also made a 1-1-1 Police scout, for quick stabilization of captured cities, and just leapfrogged all my units from target to target.

My next try at it I'm trying to balance growth and partial conquest, to just get big enemy cities, or those with SPs, with the cheapest force I can build, while spending money on building up the best growth levels I can. I should crack 1400 on my next try.

jimmytrick posted 06-25-99 08:43 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
I can't spare the time to play over and over to maximize a score. Boring. Might try another scenario though.
MichaeltheGreat posted 06-25-99 09:13 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Hey Jimmy - I'm trying all the other ones too, but anything open ended I always try twice - mostly conquer, and mostly builder, but when someone has SPs, I feel that all of humanity benefits more when they are under my care.

For the Smac master challenge, how about either tfs99 or cousLee as CMN? Maybe to compromise between slow start and flexibility, each player to have a certain number of colony pods, formers and scouts, but no pre-established bases.

aceplayer posted 06-25-99 09:41 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
arent PBEM games limited to 3 humans ??
JAMstillAM posted 06-25-99 09:58 PM ET     Click Here to See the Profile for JAMstillAM  Click Here to Email JAMstillAM     
aceplayer,

Pbem games can have 7 players. But then they have a tendency to move really sloooooow.

Right jimmytrick?

JAMiAM

aceplayer posted 06-25-99 10:05 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
has anyone completed a PBEM game? wont they take months ???

i thought it was "sam i am"...

Wank posted 06-25-99 10:26 PM ET     Click Here to See the Profile for Wank  Click Here to Email Wank     
Erm, I might sound like a newbie (er..well, I AM a newbie, only playing for a week), but, what does PBEM stand for?

Wank

Krushala posted 06-25-99 10:32 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I always wondered that too. and I've been playing for months. Something to do with multiplayer I guess.
aceplayer posted 06-25-99 10:35 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
PBEM = play by e-mail

I dont really know - thats a guess..

OldWarrior_42 posted 06-25-99 11:23 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Yes you guys are correct...pbem= play by e-mail.. as far as moving slow I wouldnt know as I have yet to try but guys like Aredhran, tfs99,MtG,Couslee, jtrick,Goob,JAMiAM would be your best bet to ask because they are into it heavily and some of them are CMN's.
MichaeltheGreat posted 06-25-99 11:37 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I have some one on one's that average 10-12 turns per week, and a five player that's also moving at that pace. The seven player ones I'm in are running 4-7 turns per week, with the occasional glitch, but they all involve European players, and one set of games just starting, a player (laurens) from Singapore as well - so time zone differences have a lot to do with it, as well as how frequently players check email and have access to SMAC.
OldWarrior_42 posted 06-25-99 11:42 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Yeah, and I should also have stated the meaning of CMN,because if they werent sure about pbem then you can guess the same goes for CMN
CMN = Creator/Moderator/Narrator.
Wank posted 06-26-99 12:23 AM ET     Click Here to See the Profile for Wank  Click Here to Email Wank     
Ok then, since I've never played PBEM games, how do they work? Is it like chess by e-mail, so you do something akin to:

*********START SAMPLE********
MasterVader,
I have countered your well planned assault with a rather brilliant move which entails the following: I have brought up 6 probe teams via magtubes from Morgan Mines(60,15). Then using my superior resources I captured 6 of your units, and have annihilated the others with my 5 units of Chaos/Shard Infantry. And currently am attacking your border colony with 6 Chaos Copters. Have fun.
--DarkNutz

DarkNutz,
Aha, I was about to begin chastizing you for being a retard when I noticed something that could prove that your stupidity is in fact based on a slight mistake. You see, your 6 Probe teams are actually at coordinates (15,56), right next to my University Expansion Alpha colony, and now, they are dead, as my Silksteel Squad just screwed them. Also, if I am correct, you do not have any copter, and in fact, the units residing at the coordinates you gave me were 7 formers working on a borehole which could provide enough minerals to save your original base from disbanding all the units. I have therefore applied your move to them, and promptly captured them with MY probe teams. Thus, the attack on my border colony failed miserably, as my defenders (who were NOT captured by your missing probe teams) outnumbered your attackers by 3 and made quick work of them. Have a nice day.
--MasterVader

*********SAMPLE ENDS*********

Is it like that? That seems kinda silly to me =P.

Wank

MichaeltheGreat posted 06-26-99 12:56 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Ace, Nell, Lt. Col JT, tfs, Ares, et al - I new standard has been set for the Lal2286 scenario.

This time I paid attention to what I was doing.

Sit down and grab yerself a hanky.

Are ya sittin down?

Might want to grab a stiff shot of fine Kentucky bourbon to ease the pain, for those who have struggled to beat my first score.

Are ya ready?

1540 points. One Five Four Zero

Yep, you heard right.

Save's on the way to Mr. Aceplayer

jimmytrick posted 06-26-99 09:30 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
MtG:
I e-mailed tfs99 even b4 your post to ask him if he had the time to set up SMACMASTERS #1. He has not gotten back to me. Feel free to consult the General cousLee if you like. I think tfs99 may be swamped.

For those of you who have not tried out PBEM, yes, the games will last forever, and yes, some of them may never be finished, but...it is a blast, try at least one!

MtG: Send me your save! 1540!

Nell_Smith posted 06-26-99 11:50 AM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Wank: (unfortunate nickname, no?)

The way PBEM works is this. The players play in the regular faction order of play, i.e.:
1. Gaians
2. Hive
3. UoP
4. Morgans
5. Spartans
6. Believers
7. PKs

You can have anything from two to seven human players. Whoever is playing first generates the game, plays their turn, saves it and sends it on to the next human player. If there are AI players, they take their turns immediately after the human player saves the game, so the turn arrives at the next human player with the correct faction about to play. The next player plays their turn, saves the file, and emails it to the human player following them. And so on.

PBEM games are by default Iron Man, i.e. when you click Turn Complete, you have no option but to Save and Exit. The game also tells you who is the next human faction to play, so you know who to send the file to.

It can be slow, especially when there are several human players, but it's far more fun than playing against the AI, once you've learned all the tricks and find you can usually win on Transcend level.

Depending on who's playing, some people like to accompany the save file with "in-character" emails, but other players don't do this. It's a matter of preference.

Trust me, it's fun

Hope this helps,
Nell

Nell_Smith posted 06-26-99 11:59 AM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Michael:

Wow... congrats on the immense score!!
Shall I just swear a pact to serve you now, and have done with it?? hehe
Nell... in awe

PS: Thanks for the info on how you did it... hmmm yeah I suppose I should have just binned all the existing base production and gone for a mighty army instead... but it all goes back to my inability to "get into" half-played scenarios... I can't be bothered to work out which base is building what and why, and whether or not it's more sensible to go for the big army or use the sneaky drop probe approach (love those!), which isn't a problem when you've started from scratch, as then you're well aware of your long-term strategy and can remember every unit, where it is, what it's up to and where it should go next, not to mention being aware of your enemies' weaknesses and strengths. Anyway, you get the point.

PPS: I did have a few problems with Santiago's base defenders resisting my (far superior) drop attack infantry, who then got picked off by her needlejets. Unlucky rolls of the dice, I guess... if I had time, I'd replay the scenario and hope for a better score, but I think I'll be content to admit that you're a better player than me!

HelloKitty posted 06-26-99 12:56 PM ET     Click Here to See the Profile for HelloKitty  Click Here to Email HelloKitty     
Mike

I played on a symetrical planet shaped like a pizza with H2O as the slice divisions an inner sea containing the ruins on an island. The seas were stocked with MANY isle of the deep and full of fungus. I lost the file to a network crash but have been putting a new one together. If I ever have some time off I will finish and we can trade copies.

Kitty

ps anyone ever try an entirely ocean game? it might be interesting.

MichaeltheGreat posted 06-26-99 03:29 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Kitty - yes I'd be interested in trading scenarios and maps, etc. I'm trying to find time to get some of these SMAC projects done, but work and stuff like that keeps interfering.
MichaeltheGreat posted 06-26-99 03:51 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Kitty - I've never tried all ocean, but I've had some games that seemed all arid flat, so water could be interesting.

Nell - re your PPS - The first thing I targeted were the two Spartan cities with the damned needlejets. First principal of modern land-sea-air war is that you have to own the sky. Since they don't have SAM capable ground units, I'd use a needlejet to park on a magtube square to block reinforcements. I also use needlejet strikes to kill any sensor arrays before sending in air units. If the defender has ECM, I use air units, if AAA, then use infantry on the mag tubes, so they don't waste their move. I sacrificed units to soften up the best defenders, then hammered them with my trusty helos.

The second game, I didn't bother putting armor on any of my units, so they were cheaper to build. I didn't garrison any captured cities until I had nothing better to do, and I used drop scout infantry on the roads on the other side of a target city - so any reinforcements have to expend a turn killing my cheap drop scout. I also fly out air units and park them on exposed, damage ground units to keep them intact. Once you clear out the defenders, let the most damaged unit that can reach it actually take the city, since it is instantly repaired.

The biggest point to rapid conquest is to not take time to consolidate, but coordinate your attacks and keep moving forward. Nathan Bedford Forrest was bottom-dwelling scum personified, but he was right when he said victory goes to "the firstest with the mostest." Initiative is everything in conquest.

jimmytrick posted 06-26-99 04:13 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
I have reviewed Michael's 1540. While he does deserve kudos I feel obliged to toss a cold bucket of reality on his flaming ego lest its brightness scare away other potential contestants..

Michael has simply applied the economic lessons he learned from my 1300.sav to the conquerors rush tactics he used in his first attempt.

While he has proven an apt student, all this scraping and bowing before him is a bit hasty. Remember this is combat versus the AI.
After he has had a chance to absorb some punishment...er, lessons, from me in our upcoming PBEM game, he may indeed rise to exaulted status.

For now, Michael, I knight thee, Sir Michael the Great Pupil (of)

jimmytrick,
Lord of SMAC,
SMACGOD PRIME, and
AAGG

MichaeltheGreat posted 06-26-99 04:59 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Well, Lt. Col. JT sir, is that sting on my cheek from your glove which has just oh-so-gently carressed my face in that finest of Southern traditions know as a challenge to a duel? ROFLMAO!! Can't keep ya down for a minute, can I? hehehehe

I look forward to exchaning "lessons" with you, as well as Nell and Hello Kitty.

It is always hard for the reigning self-proclaimed champions to step down off the brightly lit stage and shuffle into the dark, dank cobwebby obscurity of history when they are so suddenly and decisively replaced by their upstart betters. So I understand your reluctance to let go, Lt. Col. JT, sir, but that home they have for SMACers like you is a real nice, quiet place. They even have shuffleboard and everything.

MtG,
As full of it as Jimmytrick his own self.

PS - for those uncertain, JT and I are engaging in friendly testosterone muddled trash-talkin' joking around, as opposed to being true egomaniacs. For those who don't play against human players, try it - it is the best thing going.

PPS - Gotta go JT, one of my young Jedi knights in training is awaiting a lesson from the master of the dark side (Me, of course). I'll come by to visit you in that home and talk about old times with you, I promise I will. :P

Krushala posted 06-26-99 06:00 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I have a question about that Lal2286 scenario. I don't understand how you end the game at 2300. It's not a scenario but a save game. Do you just retire. I can see that MTG conquered both yang and santiago. But I couldn't get all of their cities. I never really understood cooperative victory which the instructions mention. I never use it myself. I tried diplomatic victory but that didn't work.
jimmytrick posted 06-26-99 06:04 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
At the end of your 2300 turn, call a council meeting and click on the Supreme Leader deal, and vote for yourself.

If you can't do this something is fubar.

And please don't say you couldn't conquer those bases, Michael's head is already so swollen he has to zip himself to get into the forum.

Krushala posted 06-26-99 06:08 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I made the mistake of putting armour on my offensive units. Plus I needed more naval units to get all the sea bases. Santiago defied my supreme leader vote. I don't think I beat him down enough. I was wasting time taking yangs sea bases. I'll have to try again I guess.
aceplayer posted 06-26-99 06:24 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
You have enough votes to be elected supreme leader.

You can send me a sav file before - or after the vote. Just make sure the sav file has 2300 as the year.

Yes - its just a save file with a goal - not a true scenario. In practice I think the only difference between a scenario and a sav is that you cant pick a faction.

Advantages of my scenarios:
1) I am giving you the chance to compete with others by getting a higher score.
2) You can achieve fame and get listed on the website.
3) Playing my scenarios lets you skip the first 200 or so years to a critical moment. 4) Some goals are as simple as taking over a few bases - so you dont always have to play to victory - avoiding games that drag on.

The only complaint seems to be it takes time to understand what is happening when you start a half finished game. If you play 3 years or so - you will get the feel of it. Then you can start over...

MichaeltheGreat posted 06-26-99 06:28 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
ROFL - Jimmy, wha'chu drinkin' today? You're just full of the kindest compliments, yessirree

Krushala - I only built two extra ships, a pair of miserable little 1-1-foils to do the last minute dash into the sea bases. One was built (rushed) at Sparta Command to nail those two little Spartan sea bases, and one built from one of the first captured Spartan sea bases in the map center to help bag Yang's sea bases. I used needlejets and helos to clear out the defenders, when the ship was in range to make the final dash into the base.

Building ships to do the work of eliminating the defender takes too long, since they have to get there after being built, and may be damaged. There isn't enough time in the scenario. I always use airpower against sea bases, so that's why the AI sea base building fetish never bothers me.

aceplayer posted 06-26-99 06:33 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
Krushala - I think if you do something nasty to the spartans - they will defie the vote and you wont win. Dont drop a Planet on her
Krushala posted 06-26-99 07:03 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I forgot about that. I never used diplomatic victory before. Since sunspot activity was present I used nerve gas several times.
MichaeltheGreat posted 06-26-99 07:15 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Sorry to rub it in, but in my second, higher scoring game where I didn't exterminate the miserable scum, I made both of them submissive pact brothers before the council vote, so the vote was unanimous.

Obviously, Lt. Col. Jimmytrick, if he had been there, would have been the lone voice of dissent, crying in the fungus wilderness.

Sanctions or not, I find deep radar's extra visibility to be more valuable than nerve gas.

Krushala posted 06-26-99 07:19 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I'm not sure about conquest victory. But wouldn't having yang and santiago submissive pact brothers along with everyone else in a pact automatically win the game. I guess you were voted supreme leader before the turn ended though.
aceplayer posted 06-26-99 08:47 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
Oh - my directions say co-operative victory..

I will change that to Diplomatic victory.

Nell_Smith posted 06-26-99 10:04 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
aceplayer:
"...The only complaint seems to be it takes time to understand what is happening when you start a half finished game..."
It's only my personal preference... it's a great scenario and I didn't intend any criticism of it... I'm just the kind of player who prefers the building to the conquering, and so I don't usually play "half-way-through" scenarios, and find it especially difficult to get into scenarios where war is already in progress. Sorry if you thought I was being critical... not so at all
Cheers
Nell
PS: Michael & Jimmy:
Think... calm blue ocean.... calm blue ocean... lovely fluffy bunny rabbits... errrr is it working?
Krushala posted 06-27-99 12:06 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Ok I finished the scenario. I couldn't figure out why I didn't get a conquest victory. But the co op rules say no more than 3 non submissive pacts. So I ansered my own question. 1322 not bad, but I have no idea how MTG got over 1500 though. If I stayed democratic the whole game I could of had more population growth, but more drones.
MichaeltheGreat posted 06-27-99 01:41 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Nell - when I think calm blue ocean, I think "where are the damned subs" and Marine Amphibious Warfare Group. It's just the conqueror (oooops, I meant to say "peaceful builder" :P ) in me. (Plus the fact that I live near half the Marines on the planet and a submarine base.

Lovely fluffy bunny rabbits - ehhhhhh, What's up doc? I hear Elmer "Jimmytrick" Fudd, in his North Carolina accent, saying "Ohhhhhh! I'm gonna get that wascally wabbit if it's the last ting I evuh do!"

JT and I are just playing around - half the fun of PBEM's is roleplaying and acting like raving lunatic egomaniacs. In our case, it just comes natural. hehe

Krushala - since it's a short scenario, research is useless (one or two extra score points) once you get past hovertanks, so I just put everything into psych and economy - 30-70 mostly. Also the Sky Hydroponics Labs help with drones, since the off map food production keeps your colonies growing even though you have more citizens as empaths.

Allocating to psych (something I never normally do except when transcending in the end game) is an idea I picked up from the retired SMACGOD, Lt. Col. Jimmytrick. I say that to salve his wounded ego, since he's at the old folks home for retired former SMAC masters, and hasn't been able to figure out shuffleboard.

By not spending money on armored units, I was able to spend it on Children's Creches, which with Planned and Democratic gave me population booms, and after the Creches, I put in Rec Commons, so I cut put some Empaths back to work and keep up positive food production.

At the end, I switched to Free Market, for the commerce score. I also built the Cyborg Factory (watch for Morgan) and conquered all enemy cities with SPs to maximize my score that way.

jimmytrick posted 06-27-99 03:02 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
And here is this idiot, Michael, again up at all hours of the night, trying to pass on all of my ideas as his own. Reads almost to the word as I described to him how he could improve his score in one of my e-mails to him.

Well, it is often so, as barely competent technicians have always stolen the insights of true genius.

Once we explain to them the concept of a brick, they can manage to build a wall, but, alas, then we have to explain to them the purpose of a door.

laurens posted 06-27-99 06:25 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Aceplayer:

You got to win by diplomatic victory isszzt, and definitely by 2300? Can conquest victory earlier than that fulfill your scenario's requirements, and will the earlier completion time beat the-whatever-score over at 2300?

Krushala posted 06-27-99 09:09 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
It would be difficult to get a conquest victory. You cannot have more than 3 non submissive pacts. you could try to right click (to get around sunspot activity) on say UOP and try to break the pact. And then attack him to make him submissive. But it's less points for a conquest victory.
laurens posted 06-27-99 09:57 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Thks Krushala

Yup, that's why I need to know whether the time completion would be more important than that of the score/rating?

laurens posted 06-27-99 09:59 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
By the way, I dun think you can make the AI submit coz sunspot has disrupted comm.
Krushala posted 06-27-99 10:32 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I think MTG got them to submit. You have to do it in the year 2300 when communications are restored. You probably wouldn't get a better score earlier than 2300. Because you can't get a diplomatic victory and you would have less population.
jimmytrick posted 06-27-99 10:37 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
I am amazed at how much play this simple scenario has gotten. Hats off to aceplayer!
MichaeltheGreat posted 06-27-99 11:59 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
JT - I knew I count on you for my morning laughs. Better than the Sunday comics.

"And here is this idiot, Michael, again up at all hours of the night," I live in Pacific time, you in Eastern, so who was up when? (I know you're losing sleep over it, but once you can figure out shuffleboard over at the retired SMACers old folks home, you'll be happy and content.) If you get a computer, instead of WebTV, they have this thing called Windoze, and it has a real good game of solitaire - maybe you could try that too!

"Well, it is often so, as barely competent technicians have always stolen the insights of true genius."

My mama always used to say "High score by 200 points is as high score by 200 points does."

"Once we explain to them the concept of a brick, they can manage to build a wall, but, alas, then we have to explain to them the purpose of a door." hehehehe

So you figured out how to sneak out the back door of the retired SMACer's funny farm? That's good jimmy, the fresh air will be good for ya - retirement is always hard on the ego of a former champion, so relax and breath - they'll have Lawrence Welk on the TV soon.

aceplayer posted 06-27-99 06:54 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
laurens - if you can achieve co-operative victory before 2300 - that would be a better score. Early year takes precedence over higher score - so you dont play forever to run up the score...

I gotta change the explanation of victory again - I just dont think you can get co-operative victory that fast - but do to blow MichaeltheGreat away !!!


Krushala posted 06-27-99 07:12 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Can't see how you could get it before 2300. You would have to break a pact and completely conquer one of you pact brothers (since solar flares make communication impossible). you need 3 submissive pact brothers for co op conquest victory.

I just finished zakharov_2171 and dierdre_2300. Good scenarios. The Zak one was hard. I guess it's too late now to turn off restarting factions. The first time Dierdre escaped in a pod and I couldn't find her. Dierdre was much easier. But that's because I'm much better at sea invasions (or the ai is much weaker). I suck at impact level weapons anyway. But locusts and chaos definately kicked ass.

aceplayer posted 06-27-99 08:03 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
krushala - LOL too funny

The goal is to defeat Dierdre and she escaped in a pod ?? !! Thats a riot !!

btw - your scores are posted on the website and congrats to you for achieving 2 top scores...

http://www.geocities.com/TimesSquare/Dome/3802/

ARES 7 posted 06-27-99 08:44 PM ET     Click Here to See the Profile for ARES 7    
Hi MichaeltheGreat
and others

now, this time I got you with a more distinct difference: + 24 to your 1540.

- That�s 1564 -

I didn�t see the save-files of anybody else. Just added some little conquerer-stile to my ordinary builder-stile. Had very few armies produced. Conquered mostly with the airforce I had already.
The key to builder is for me: treefarm (immediately produced in hurry) and pop-explosion right away. Hybrid asap.

You like to try again ??

ARES 7


PS: As I posted some days ago (when I had 1343), I didn�t think that anybody can reach a score much more than 1400. So, with your 1540 I was really shocked. Superbe, (but not good enough as you see )

jimmytrick posted 06-27-99 08:52 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
I love it! I abso ******* lutely love it!
MichaeltheGreat posted 06-27-99 09:48 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I see Jimmy loves it, even though he's still at 1300. :P Congratulations on the great score. I'm going to do the other scenarios, and then think about redoing this one.

Maybe wait awhile and see if anyone else can score as well as we can, and then give it one last shot. Then again, I might have to see what I can do to top 1564, but people on this forum might get the idea that I'm a bit egotistical.

And Jimmy would cry.

Krushala posted 06-27-99 10:27 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Wow a lot of competition on that first scenario. I don't think I could get enough interest to play that one again. I doubt I could get over 1500 anyway. I'm usually in all builder or all conquer mode. I'm not good at going half and half. I just wiped out santiago and yang, and only had about 4 turns to concentrate on population.

Finished morgan_2281. Surprisingly easy. Unless I'm missing something. I conquered the 3 cities easily. Was deirdre supposed to be in a treay with morgan? Doesn't matter I guess. I would have just fainted an attack elsewhere. So I woulnd't had much defense to overcome anyway.

MichaeltheGreat posted 06-27-99 10:51 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I think the egotism act and challenge did a great job for promoting aceplayer's site and scenarios. At least it stirred up some interest.

I have the old tournament chessplayer fetish for replaying and analyzing old positions over - if there's any way to improve my play, I want to find it. Not to ratchet up my score in that particular scenario, but to improve my overall play at any time.

Ares 7 - if you are interested in a PBEM, we could do a SMAC Grandmasters Challenge - the qualification would be over 1500 on the first scenario, or top score on any other aceplayer scenario with at least 5 entries for that scenario.

Game to be maximum of five players, no AI, scenario start.

OldWarrior_42 posted 06-27-99 11:00 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
I think also after you spanked him abit for his first post on the challenge and we let him know that sugar is better than arsenic he realized that people here really would get into a good challenge and he certainly has gotten alot out of it.
I do give credit where credit is due and Ace...you have done an excellent job of drumming up interest in your scenarios and bringing together a few more pbem's because of it too. Congradulations..I am impressed.
jimmytrick posted 06-27-99 11:15 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Well, I see that Michael is trying to goad me into wasting my time to "qualify" as a "Grandmaster"! I have no doubt that he will try to create as many "games" from this thread as possible, so that he might, perhaps, win at least one of them.

I am, of course, not particularly, stimulated!!

laurens posted 06-28-99 02:37 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Oh yes finally, I got it at 2296 (Lal_2286 scenario).

Poor Deirdre, she got betrayed

- I have sent over the sav.file over to you already -

Darkstar posted 06-28-99 02:52 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Don't worry MtG, we are looking after the Lt Col JT here in Darkstar's Dark and Shady Retreat for the OverSMACked. We'll have him back in his normal shape soon enough to handle Solitare and Shuffle Board, but I think its even beyond our elite staff on training someone to use Windoze.

-Darkstar

MichaeltheGreat posted 06-28-99 04:13 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
In PBEM play, many of the right click options are considered cheats, so I didn't even consider that approach. But that bitch Deirde (ooops, I mean the lovely and beautiful Deirdre ) has a few colonies and SP's I could put to better use.

Aceplayer: Will you clarify if that's the right click bypass around the sunspots activity is in your view a legitimate tactic for your scenarios? Since they are your creation, I'd like to get your interpretation of the rules. Not to take anything away from laurens, even if he did use that to get conquest in 2296, that's pretty impressive.

I'd just like clarification since it is two totally different approaches. Maybe a change in the rules, with one set of high scores for conquest, and another for the diplomatic victory. It really makes it like two different scenarios, since I doubt Laurens wasted much time on tree farms and Children's Creches.

On your other scenarios, you might want to look at whether there are two different approaches to winning - I think it makes them more fun, but early win favors just the conquerors, and high score favors the builders, so both types of players should be encouraged to try.

aceplayer posted 06-28-99 04:21 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
I didnt know you could right click around sunspot activity. If you do that - I think you can win in year 2286 - I think you already have the votes.

I guess I would just change the rules in the goals saying you cant vote before 2300.

laurens - I didnt get your sav file yet...


MichaeltheGreat posted 06-28-99 04:33 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I think you can only right-click to communicate with individual factions - i.e. to betray UoP or Deirdre, so that conquest victory is possible. I don't believe it can be used to call counsel.

I think the best solution would be to have separate high score lists for conquest, and for diplomatic victory, then that way every style of player would feel encouraged.

I've finished some of the other scenarios, but I don't want to post about my scores or forward them to you until more players have tried them. Everyone tries to knock off the champion. :P hehehe - that'll get Lt. Col. (ret) Jimmytrick off the shuffleboard court!

aceplayer posted 06-28-99 04:33 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
MTG - I cant find it - right click where ???
aceplayer posted 06-28-99 05:07 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
ok - I updated my website with the new scores

only thing I still need to do is post Ares 7 - new scenario.... gotta get to that

wow - this takes a lot of time

any objections to my letting ppl d/l the sav file with the best score ?? i mean storing the file on the URL....

MichaeltheGreat posted 06-28-99 05:08 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Aceplayer - if you go to the comms screen and right click a faction you are pacted with, you have the option to terminate the pact, even though sunspot activity is supposed to prevent communications. You can't call the council that way, or do much of anything else, but it is a bug in the design that the right click shortcut isn't "aware" of the sunspot activity.

One you reduce from pact to treaty, you can betray and attack the faction, and you also only have three submissive pact brothers, so cooperative conquest victory is possible.

Standard CMN rules don't call it a cheat, if I recall correctly, but call it an "issue" which is a sort of lesser cheat or loophole that can be allowed or prohibited at the beginning of the game, depending on the players' or CMN's decision.

MichaeltheGreat posted 06-28-99 05:10 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Nope - no objections by me to posting a copy of the save files.
aceplayer posted 06-28-99 05:36 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
k - got it

I havent got laurens save file yet - but that was clearly not the intent of the scenario - call it an oversight in the challenge statement.

I will change the rules - to prohibit the renouncing of pacts under the sunspot activity. Its clearly a bug - since I cant right click and contact the faction.

maybe it isnt a bug - cause in real life - you could attack a pact brother's unit...

anyways - it was not intended to be an option - sorry if I caused laurens to waste time...

btw - if you d/l the scenario a while before playing - please check the website before starting to make sure I didnt update the "challenge". I will change the zip files too - if I have to clarify the challenge.

thanks.

http://www.geocities.com/TimesSquare/Dome/3802/

aceplayer posted 06-28-99 05:49 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
laurens - if you send me the sav file
I will post your solution in a different bracket - and we could get entries in the "renounce pact" bracket.

I think that would be fair to all involved....

thanks - and sorry

MichaeltheGreat posted 06-28-99 07:31 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Ace - I think that is a good solution, since if Laurens can get somebody else out of the way and win by conquest in 2296, that definitely deserves recognition as well.
aceplayer posted 06-28-99 08:25 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
MTG - I am a fair guy

and I dont cheat at PBEM - however I may not know the rules


MichaeltheGreat posted 06-28-99 08:29 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I know ace - no problem, the situation's been handled. The grand jury voted not to indict. I'm glad Laurens will get credit for his approach to the scenario as well.
aceplayer posted 06-28-99 09:49 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
laurens - I want to post your scenario

two problems - 1) exactly what is the goal ?
is it the best AC score by year 2350?
2) I need a sav file with your score too...


laurens posted 06-28-99 10:20 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Wow... waking up early in the morning to find this thread sprang to life!

Regarding the termination of pact (right-click feature), I only went about winning the game when I confirmed - this:. I renounced the pact, and I also tried to break the treaty which is impossible due to the comm. disrupt. However, when I wanted to further agitate things by demanding withdrawal, the message comes up to say, "The Gaians appear to have complied." Normally what you see will be the faction leader saying that she has no units in your border, but this time round during sunspot the message has indicated otherwise - a rough estimate of the military situation. Does this mean that this bug-supposed-to-be carries an entirely new message?

The units are automatically withdrawn when you renounce the pact, and it's almost like you are breaking a treaty by launching a surprise attack prior to that spreading the news among your camp that your forces are no longer with the Gaians in this case (right clicking to denounce the pact). I debated within myself many times last night before choosing this fast conquest option (yah boy, put my score at an all-time low of 765), that this might not necessarily be a bug. Any suggestions?

Aceplayer: Are you referring to the mail that I sent you earlier? I am trying out your Miriam_2350 scenario now, things are really messy. As for my scenario, I'm trying to come up with a storyline - what I can tell you is that you will be playing as the Hive on Transcend in a really tough situation (along with 4 other factions, Gaians, Believers, Spartans and PK).

aceplayer posted 06-28-99 10:33 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
on lal_2286 - you must have used renounce treaty - cause you cant even talk to factions via clicking on their name

send me the save file - if thats waht happened I will make you a winner in a separate category

as for the T1 scenario you sent me - I need a goal and your best sav file (after the goal is met) so I have a score to post...

laurens posted 06-28-99 10:34 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
No objections to posting the .sav files solution on the website - in fact, that should be the way just like the HOF site at Apolyton...

Aceplayer, I only sent to you the zip files containing the lal_2286 victories, 2 of them before and after the turn i took over the last Gaian base, on 2 separate mails.

aceplayer posted 06-28-99 10:35 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
oops - i messed up - LOL

its ares 7 - i need the T1 stuff from
I need a goal, and I need you save file - see my msgs to laurens

laurens - send me your sav file for lal_2286 - and I will establish a separate category if that is what happened....

laurens posted 06-28-99 10:38 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Some clarifications?

Yup... I renounced the pact, but not the treaty - I broke it abruptly. My view of the bug design is at above.

Okie... I shall send the .sav file to you again for lal_2286. Hope that this time will get through.

I'm using winzip7.0


Cheers
laurens

aceplayer posted 06-28-99 10:39 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
laurens - I still didnt get the sav files

you can try sending them again - or i will probably get them soon....

laurens posted 06-28-99 10:42 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Though this is a bit redundant, but...

your email add [email protected] right?

Alright - this thread's almost reach 100 mark now. Credit to aceplayer's designs!

tfs99 posted 06-29-99 12:44 AM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
The current high scores for Lal_2286:

A7: 1564
MtG: 1540
tfs99: 1354

Quote ----------

"Just sent my score for Lal_2286 in to aceplayer: 1354. This beats ARES 7 by 11 points, the same amount by which he beat MtG.

It seems like I can only build around three SPs. But there is still another one that I could conquer to bring my score up another 25. Maybe a few more population could be grown as well.

Other than that, I am not sure how one could do better.

Quote ----------

Sheesh, what jackass said this? Man! Do I have egg all over my face.

Well, that is, until I scored 1730!!!!

That's right MtG, A7, jt, ap, et al. Read it and weep. 1-7-3-0

Things just fell into place.

The 342 citizens of the Great Fiefdom of Lal 2300 can't be wrong!

SMAC n ... Ted S.

jimmytrick posted 06-29-99 12:59 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Ted you're not dead! This explains why you haven't replied to my e-mail!

Now, I must say that this is a true accomplishment. I am impressed with that score. Please send me a .sav (along with e-mail replies if you could)

tfs99 lives!

Whadda you think about this one Mikey!

MichaeltheGreat posted 06-29-99 01:00 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Hooooooooweeeeeeeee!!! That's one HELL of a score, tfs.

Honor, of course, demands that I take another crack at it. If that isn't the top score, it's damned close - there just isn't much more anyone can do with that position.

That's an impressive score.

MtG (Impressed, but southern, so NEVER humbled)

aceplayer posted 06-29-99 01:12 AM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
wow - I cant keep up with this

I just finished Miriam_2350 - finally

I got 2 files from laurens, one fom kitty, and one from tfs99 - wont get to them till tomorrow - (tfs99 - do you have a Y2K problem?? - just kidding)

please remember to supply your nick so i know who sent it - I need nick and scenario name - now I gotta change all my files to say that

laurens posted 06-29-99 03:45 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Hi Acey,

I've got your Easy: Zakhorov_2171 scenario done with at 2176, score 60.

Just move the missile unit into Gaian's Landing to win...

Soon to be retiring,
Laurens Kow

ARES 7 posted 06-29-99 05:33 AM ET     Click Here to See the Profile for ARES 7    
Hi Michael,

quote: "Everyone tries to knock off the champion".

Michael, thats absolutely true! So please, be so kind and post your results of the other scenarios, you finished.

If more people do like you, competition gets somehow lame on other scenarios than Lal_2286.

ARES 7

ARES 7 posted 06-29-99 08:50 AM ET     Click Here to See the Profile for ARES 7    
Hi tfs99

Ok, I admit, you are the king of this scenario (Lal_2286). 2x MtG, then 2x ARES 7, in the end 2x you. MtG jumped ~200 each with his scores, I jumped just a little farther than he. After that it was your turn also with a little jump (like this from 1343 to 1354). But you nasty guy did a incredible big one. 1600 I would retry, 1730 oh gosh! I will better wait a little bit.
I Greet you, King tfs99.

ARES 7

Nell_Smith posted 06-29-99 12:27 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Ted:
If you get time, and feel inclined, I would love to hear how you got that amazing score... we are, definitely, not worthy!
Nell
MichaeltheGreat posted 06-29-99 02:00 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
This Sunday, I will post a series of scores.

"I looked, and there was a cloaked hovertank. Its rider was named MtG, and Conquest accompanied him."

Apologies to those who insist on a strict translation of the Book of Revelation, but when I post my scores:

"There will be much wailin and gnashing of teeth."

Until then, keep trying.

BTW, tfs99 - the south shall rise again! SMAC n!

JohnIII posted 06-29-99 02:02 PM ET     Click Here to See the Profile for JohnIII  Click Here to Email JohnIII     
Just giving this thread it's 100th post...
MichaeltheGreat posted 06-29-99 02:02 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Ooops - meant "wailing and gnashing of teeth"
Gotta go back to my Bob Marley CD's now.
tfs99 posted 06-29-99 04:02 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
Well ...

Here was my Lal_2286 strategy in a nutshell:

- do not build any drone handling facilities
- nerve staple the heck out of those drones
- work all the good squares and put extras on Thinker for +3 labs
- be sure to conquer Santiago as she will revolt because of atrocities
- build some power orbitals
- switch to Planned, Growth, Knowledge and build Creches everywhere to start booming
- fiddle with research percentage from time to time to optimize rate
- build Tree Farms (and later Hybrids) at any base that has two or more forest
- after infrastructure is mostly built, switch to mainly supply crawler production for SPs
- Switch HQ to UN Aid Station
- Build x4 SPs in UN Aid Station
- Build one hurried Drop Rover to begin offensive, use Spartan bases to produce the rest
- Start with Sunny Mesa and keep rolling
- Build two Battleships when you get Flex, great for taking sea bases
- Set two bases to produce hurried Colony Pods
- Start "daisy chaining" bases into Believer territory
- Infill main continent with bases as well
- Always switch initial base production to hurried Childrens Creche
- Hopefully you'll research the tech for the last SP a turn or so before end
- Switch to Free Market, Wealth after last te ch
- set Economy to 100%
- Give all your tech to Miriam in exchange for Gaia's Landing
- Luck out and get Yang to surrender on MY2300

There you have it.

SMAC n ... Ted S.

MichaeltheGreat posted 06-29-99 07:02 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Last year, it was Ken Griffey jr, "Slammin'" Sammy Sosa, and Mark McGwire, all after the most coveted one season record in major league sports. One faded early, and the other two fought it out to the end, to see who would be triumphant.

Now, there are again three, all after the most overplayed tiny map scenario in all of SMACdom. Who will fade? Who will remain on top, to hold the coveted record? Will there be a fourth horseman (or hovertankman) of the SMACocalypse?

This is part of an insidious "teaser" campaign. All will be revealed in due time...

ARES 7 posted 06-30-99 03:20 AM ET     Click Here to See the Profile for ARES 7    
geniously, Ted!
MichaeltheGreat posted 06-30-99 03:34 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
With the one year posts about Deirdre_2300, I couldn't resist posting about this one.

laurens, ares 7, aceplayer, et al:
re Morgan_2281

a little inspirational music for ya:

"Well you're pretty good ol' son,
but sit down there in that chair,
and let me show ya how it's done."
Charlie Daniels - The Devil Went Down to Georgia

It took two years?

The scenario goals if I recall, were to take Gaia's Landing, Last Rose of Summer, and Forest Primeval, if I recall.

I hope you don't mind that I wasted Forest Primeval (it's gone), and also took Vale of Winds, Greenhouse Gate and Song of Planet.

Oh...

I almost forgot...

1 turn (yep)
457 points (yep again).

(It really should be a full conquest scenario)

Also - I did nothing which is considered a cheat in multiplayer play - no right click tricks, no workshop tricks, all strictly in accord with the CMN rules.

Krushala posted 09-06-99 08:56 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
good title
moramir posted 09-08-99 01:46 AM ET     Click Here to See the Profile for moramir    
Hi guys,

I was wondering why no one besides laurens
and me has played the Exodus Yang 2215
szenario. It's really challenging and
a lot of fun, too. Come on - beat my score
and give me somthing to do for the next
weekend .

Moramir Batu

aceplayer posted 09-08-99 04:49 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
You enter at:

http://www.geocities.com/TimesSquare/Dome/3802/

if you didnt know already

HelloKitty posted 09-13-99 07:20 PM ET     Click Here to See the Profile for HelloKitty  Click Here to Email HelloKitty     
Wow look at all these old threads!!
aceplayer posted 09-14-99 04:34 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
hellokitty - krushala was bored - so he moved them to the top....
JohnIII posted 09-14-99 04:56 PM ET     Click Here to See the Profile for JohnIII  Click Here to Email JohnIII     
Wow, didn't realise I'd posted here before. Better do it again
John III
laurens posted 09-16-99 03:18 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
This really memorable - times when all of us are in and out of this forum, when Trippin Daily would come by occasionally and drop some bombshells on his victims

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.