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Author Topic:   To automate or not to automate?
Tandoori posted 06-20-99 02:01 PM ET   Click Here to See the Profile for Tandoori   Click Here to Email Tandoori  
To automate :-
I dont really know what to do w/ units yet. =(
In the long run, the computer does actually seem to know what it is doing.
Erm... That's it.

Not to automate :-
Things happen when and where you want them to.
Thats what the game is about.
No stupid AI interfering with other factions when you dont need that.
Your bases can build good stuff and not useless stuff.

Any help with not automating formers and not using the governor appreciated.....

MichaeltheGreat posted 06-20-99 02:21 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I don't automate anything.

My formers rules: Early on, Flat and Rolling non-arid get farms and solar panels, later (when you build Tree Farms and Hybrid Forests) only rainy rolling stays as farms, plus moist rolling above 1000 meters - everything else originally farmed gets turned into forest. Early in the game, you don't have techs to make forest productive, and the extra food from the farms encourages population growth. Arid squares get turned into forest.

Rocky squares - I try to leave room for one borehole per city, the rest get levelized to rolling, for forests or farms. Drill to aquifer to make rivers wherever you can, to get the energy bonus. Clear fungus away from your cities. I use condensors sparingly, and never use echelon mirrors, since they contribute to getting planet pissed off, and help to cause climate changes. I also end up never building the borehole at many of my cities, or later change it when I don't need the production, to something less ecologically offensive.

Sea squares for land bases - all kelp farms, and energy collector to mining platform ratio is 2 or 3 to one, depending on the resource value of the land squares.

Sea bases with no land squares - kelp farms everywhere, and even one to one ratio on energy collector to mining platform.

Roads and mag tubes - I only build enough to connect my cities, since if they are built everywhere, they just increase the penetrability of my defenses by enemy units and probe teams. I build road strictly on interior lines, meaning that two coastal cities close to each other are NOT connected by a coastal road - that way any enemy which gets past my naval patrols has to move and fight its way into my road net, rather than just landing on a road square and taking off.

I build sensors in forest squares, at least one per city and in the city radius, such that every square in my city radii has sensor coverage.

Hope this gives you some ideas, but automation of formers is very inefficient, so I never do it, and I don't know of any advanced players who do.

Rimmer posted 06-20-99 02:24 PM ET     Click Here to See the Profile for Rimmer    
I generally play on HUGE maps and am a builder. You can never have too many bases and each should have 2 terraformers. When you have 50+ formers start automating.

AJR B.S.C. S.S.C.
Spraying the glowing urine of knowledge into the mouths of the ignorant.

MichaeltheGreat posted 06-20-99 04:11 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
I don't automate even when I have 80+ formers - they don't follow my system, so the build the wrong things in the worng places at the wrong time.

Keep spraying yourself rimmer - you'll learn something someday.

Rimmer posted 06-20-99 09:22 PM ET     Click Here to See the Profile for Rimmer    
Ctrl-Shift-A is good enough for me after I have that many formers + bases.

Mike I like the other side. Hows this instead.

AJR B.S.C. S.S.C.
The low cal enema
or
The other lav disinfectent


MichaeltheGreat posted 06-20-99 10:06 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
rimmer - I think the point is that this is a SMAC site, not alt.sex.f***edupfetishes. Your constnat "spraying the urine into the mouths horse**** is totally unnecessary, totally offensive, totally unrelated to the board, and reminds me of a pathetic little boy who needs to get attention from the world for his bedweeting problem, since mommy gave up on spanking him.

I really don't care what side you like it on, and this isn't the forum for it. I doubt that anybody here cares either, although you and k_shane might like to go off someplace and have your private little forum where the two of you can get to know each other.

There are a lot of potential forum users who are just going to not bother when they read the little immature offensive crap you post, and there are kids, including my 12 year old daughter, who play SMAC as well. Between someone posting a BJ pic in non-SMAC and your little pedantic display, and Hardlyman, and whatever immature crap comes up next, Firaxis or EA is going to decide that they don't need the turn-off reaction casued by assinine posts, and just pull the plug on the whole forum.

If you want to talk about showers and $hit like that, go hang out at fagfetish.com or wherever. If you have SMAC or life in general topics you can present without your offensive little wee-winky-and-gotta-make-up-for-it attidute statements, then by all means contribute.

The Builder posted 06-21-99 05:00 AM ET     Click Here to See the Profile for The Builder  Click Here to Email The Builder     

The only thing I let the Governor do for me is positionig the Workers on the squares to exploit and handling the drones.

Oh, yes, and later on, I automate the Gravships, its really funny to conquer world without recognizing.

Up to the Sky!
The Builder

Rackam posted 06-21-99 07:59 AM ET     Click Here to See the Profile for Rackam    
Conventional missles are the only thing I automate (gotta love that infinate range ). In my current game, I have over 300 formers, none are automated. But I have a very simple improvement program, forest/road/magtube on land and fungus at sea.
Darkstar posted 06-21-99 01:59 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
I rarely automate. When I do, its generally...

Large to HUGE land mass. I'll automate some rovers and mind worms to let them run around and "patrol". They'll head for any invasion zones, IF they can beat the invaders, patrol what the A-non-I thinks is where its going to invade you, harvest mind worms, and go in circles. If you shift a transport capable sea unit to automate (something I do with IoD when there are no Sea Bases to attack and I am just building up the next wave or expeditionary force) the A-non-I will steal those automated patrols to explore or invade. Quite amusing but generally inefficent.

Lately, I've been foresting everything except rainy (those get farms) and rocky (boreholes or mines). Special resource squares get whatever lets me use them best/to the max. Sea squares within landed city radius get kelp and tidal (3 out 4) to kelp and mine (1 out of 4) or so. Sea base ocean tiles I tend to split about 1/1 for tidal versus mine...

I only build condensors for areas that would improve the land to something better than forest. I often Drill to Aquifier, as its a nice energy bonus and worth the time. (It will also mositen the land somewhat.) Aside from a few odd experiments, I never build Echelon mirrors. I have yet to play a game long enough to build a proper energy field.

I will automate a few formers to remove fungus once their home cities have a lot of developed tiles. I'll use "road to" on occasion as well.

Aside from that, I tend to micromanage everything.

-Darkstar

Koshko posted 06-21-99 11:22 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
I find I can get away with one former per base. When I completely terraform one base, I'll send that former to the nearest base that needs.

I seldomly automate. In the later goings, I'll automate a Super Former or two to Remove Fungus. I also auto Mag Tube.

RedFred posted 06-22-99 03:21 PM ET     Click Here to See the Profile for RedFred    
Count me in with the "Not to automate" crowd.

I don't use Auto Guv, I don't use autoformers and I don't even trust the computer to correctly allocate a freshly-minted worker to a new square.

Yes, my games are long and slow.

Most everyone's algorithim for formers is a bit different. My idea is to plant a couple forests right away. That and kelp will gradually spread to other squares on its own, sometimes saving your formers a bit of work.

Early on, you may need a couple of farms in wet areas or high nutrient areas to grow quickly. You might as well put them in high up areas as well, if you are thinking of installing a solar collector.

I might level or mine rocky areas. I definitely mine rocky areas with a mineral bonus.

Other than that, I pretty much plant forest everywhere including: arid, moist & sometimes wet areas and non-rocky jungle. I'll often forest over the nutrient, mineral or energy bonus sites.

In the endgame (if you are a builder who likes to transcend) the fungus is great stuff. I'll even plant it, prioritizing cities that don't have the all the forest enhancing facilities.

I don't use boreholes at all - it is a style thing though. I seldom build echelon mirrors or condensers or bunkers - again, a style thing.

Drill to lots of aquifers, make lots of sensors and keep your cities connected with roads/tubes. Be cautious with the Up/Down on land. It seems to affect a much larger area than Up/Down on the sea squares.

As far as base facilities go, some people have a set formula for developing a city, others like me, specialize many cities. For example, after two hundred years 2 of my 30-60 cities will be putting out over half of the research.

The only very basic thing I could suggest there is remember to balance units with base improvements, stay flexible & don't tie up too many cities with SPs all at once.

-R

Nell_Smith posted 06-22-99 04:47 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Auto-formers? Only if you want to make yourself laugh (or cry, depending!), watching your formers run all the way to the other side of the world, in order to build... one square of road in the middle of nowhere.

Likewise, Base Governors... hilarious if you want your 2-mineral-producing bases to spend the next 200 years completing some useless SP that you don't want, or start building Aerospace Complexes in brand new bases before you even have Rec. Commons in place, but hopeless if you want to build sensible facilities at sensible moments.

My terraforming strategy varies according to needs, but a few constants are:
Rolling & rainy or rolling & moist gets Farm and Solar. Flat usually gets Forest, unless Farm desperately needed to avoid nutrient shortage. Arid always gets Forest. Special resource squares get Forest, unless it be a minerals bonus in a rocky square, which gets a Mine (can't resist 7 minerals!). Forests and Kelp get planted early to give them a chance to expand (it's great to see Forest expanding into those pesky fungus squares). Each base gets at least one sensor, if not more, usually placed in Forest squares. Drill to aquifer whenever I can afford the time spent - usually stack formers to do this, as it's worth it for the energy bonus, and rivers also act as free roads. Hardly ever use boreholes (hate the time spent in construction and the eco-damage, and don't seem to need them, usually). Don't usually seem to have time to raise/lower land, but will sometimes do this to connect two landmasses. Don't usually get to the point where it's worth building a magtube network (enemies often largely destroyed by then), but always build roads as soon as possible (keep two or three Rover Formers dedicated to this task) - invaluable for getting troops to the front lines. Never built a Bunker and only one (IIRC) Airbase - usually find captured front-line enemy bases make better air attack platforms!

Actually, it looks like RedFred and I have pretty similar strategies - and I agree with Koshko in that one Former per base (plus the few Rover Formers as mentioned) seems to be enough.

Enough from me, already!

Nell

Singularity posted 06-23-99 08:41 AM ET     Click Here to See the Profile for Singularity    
I don't automate formers until I have every improvement that I need around a base set up. Otherwise, I find out that the computer doesn't build the right things and my people starve when I get the cloning vats. After everything is in place, I automate them so they can lay out all the roads. Your game is clearly better this way, but It's a matter of if you have the patience.
Edward the fish posted 06-23-99 11:09 AM ET     Click Here to See the Profile for Edward the fish  Click Here to Email Edward the fish     
untill now (being my second game i am a sertified newby) i hav used govoners and automated formers. i dont think i will in futuer, the 2 main problems are that my bases never hav enuf nutreants and my govoners are always building sea transports wiche ihav no use for espesyaly withe iles of deap in ubundens. for some reson it wont evon alow me to declar the transports obsoleat.

Edward

Darkstar posted 06-23-99 01:04 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Edward - This is the way I get rid of those pesky basic transport foils. Go into the Design Workshop. Build a Foil Transport with armor. Save your work. Find old basic foil (in design workshop or build unit options), select "obsolete".

If you have autodesign units on, then you will have to keep doing that if you ever get rid of that 'better' foil design.

-Darkstar

Nell_Smith posted 06-23-99 06:02 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Ah... autodesign... there's another thing I never use... the Design Workshop fills up with stupid units you don't want, and every time you discover a new tech, the AI tries to upgrade all your specialist (say) Trance Police Plasma Sentinels into bog-standard Silksteel Sentinels, or whatever. Ranks alongside the Governors and auto-formers as Things To Turn Off
Nell... long games, but precise ones!

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