posted 06-15-99 11:49 PM ET
You don't have to put fighters on alert, they will scramble anyway. Well, at least they do on my machine. Even when on hold.Did you note that when fighters scramble against bombers in this manner, combat is weapon vs weapon (questionable outcome)?
But if you attack a bomber with a fighter on your turn, combat is weapon against armor (certain kill). So, sometimes, it would be to your advantage not to have them scramble.
I hope Firaxis refines both situations. I think having ground defenders auto-attack is real cool... I have never seen the AI do this and have never placed ground units on alert, so I have not even seen this.
This would be a kinda psuedo turn base combat. Approaching rovers are hit by defensive artillery, defending rovers sally forth automatcially to kill attackers. We could set defenders to react in different ways... wow! Where is Sid when we need him?
I would like bunkers set up the same way. Plus, ambush points, lurking fungus wackers jump out and attack you in the middle of your movement.
This might take care of the advantage that the attacker has in the game quite nicely. Darkstar might think twice marching all of those scout hordes around if these kinds of features were in the game.
Dream on, jimmytrick