Alpha Centauri Forums
  The Game
  What do Air units defend with?

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   What do Air units defend with?
BKrani posted 06-04-99 01:29 AM ET   Click Here to See the Profile for BKrani   Click Here to Email BKrani  
G'day

I recall reading on some post, (can't remeber where), that Air units defended with thier Attack value (not Defence). The post also went on to say that this was not always the case.

I'm curious because I can't find any reference to either of the above being the case (logical assumption would be that it is NOT the case, but...)

Anyone care to enlighten me.

MichaeltheGreat posted 06-04-99 01:41 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
In air to air combat, air unit combat is resolved just with attack values. If an air unit on the ground is attacked, it defends like a ground unit, with its defense values.

Thats why you can really rack AI aircraft on the ground with artillery, or ship bombardment, since the AI never puts armor on its air units, at least that I've observed in lots of games, mostly at transcend/ironman level

LoD posted 06-04-99 04:35 AM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
MtG: I fear I must disagree. Attack values are only compared if both units have Air Superiority. Other than that, it's normal attack-to-armor combat.

LoD

MichaeltheGreat posted 06-04-99 09:55 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
LoD - I know it's supposed to be that way, but I've found from experience that my shard neutronium fusion interceptors take an unusually high amount of damage against piddly 6/1/12 missile needlejets - so unless there's a hidden bump in the AI combat values as another cheat - I calculated the damages (which are determined statistically as a die roll) and the numbers game out a lot closer to 26/6 than 26/1 or 13/1, and my planes were vet/commando against disciplined/hardened. So what I've observed is different from what the rule is supposed to be. Nothing new in SMAC (yes DarkStar, I am coming over to the dark side)
LoD posted 06-04-99 11:08 AM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Well, it happens only on Thinker/Transcend anyway...
But I won't be whinning about SMAC AI for at least a weak. The reason? I'm writing an AI for tic-tac toe. 588 lines so far.

LoD

MichaeltheGreat posted 06-04-99 11:42 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
LoD - I play TI only, so that's where I calculated the effect.

Are you doing C++ for your Tic-Tac-Toe AI?
Or something else?

LoD posted 06-04-99 12:30 PM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Michael: It's C ++. And I'm done for the day - 8 hours of programming is more than enough.

LoD
"I just *love* "if" statements in "if" statements in "if" statements in "if" statements in "if" statements in a "while()" loop"

bene4 posted 06-04-99 02:48 PM ET     Click Here to See the Profile for bene4  Click Here to Email bene4     
I seem to remember that an Air Unit that has Scrambled to defend a ground unit near a city will defend with it's attack value. I can't remember.
HughTheHand posted 06-04-99 03:42 PM ET     Click Here to See the Profile for HughTheHand  Click Here to Email HughTheHand     
It does. But again, only if it has air superiority.
LoD posted 06-04-99 03:48 PM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
IIRC, the air unit on alert actally *attacks* the intruder (ground units if they don't have air superiority, air units if they do).

LoD

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.