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Author Topic:   Why, Oh Why, is their no cooperative structures
CBRancier posted 06-01-99 12:43 PM ET   Click Here to See the Profile for CBRancier   Click Here to Email CBRancier  
I ask the question, if their are pacts then why are there no mutual defense and research facilities for long standing pact members. Why are there no scientific organizations that cooperate in developing technology. Why do you have to give a tech advancement instead of just a possible facility (i.e. Orbital Spaceflight: Sky Hydroponics Lab) and not the weapon that comes with that entire tech? Why don't you have a diplomat with a governor type interface that you can instruct on action and be informed of results and when authority is requested for an action or perhaps a joint project. To Firaxis: (This game will mold minds of people for years to come just as Civilization 2 did and will continue to do, you must consider the responsibility you have to lead individuals into understanding. If you have left out these or more options to perhaps show the futility of certine actions then I withdraw, if not then please reconsider these options for the game.)
MoSe posted 06-01-99 12:55 PM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
Thank you for bringin it up again, CBR.
I was proposing the "single benefit gift" a while ago, but none backed me up. Better luck for you now?

Let me say I wouldn't anyway trust automated agents in TBS tho, ther's a long way to make them acceptable. If you like to sit, take general decisions and watch things happen, I prefer to use Settlers or Populous 4 that purpose.

MariOne

Darkstar posted 06-01-99 03:55 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
These sound like a good idea. Sorry if I missed your related thread Mose.

I'd much rather give away the buildings than the tech that they are based on. And it would make more sense in some cases for the factions to demand the bene of the tech rather than the tech.

There are no cooperative research pacts and whatnot as the designers either overlooked it, or thought it not appropriate. Considering it was in Moo2, there is no telling...

-Darkstar

brad posted 06-01-99 04:37 PM ET     Click Here to See the Profile for brad    
Another aspect of negotiations involving pacts that might be useful would be possibility to extend the benefits of a Secret Project or an orbital facility to the "Pact Brother". I might jump into a pact with whomever had the Hunter-Seeker Algorithim and offered to extend that benefit to me. Or two pacts each with 6 Nessus Mining Stations could share them - each doubling the mineral points recieved at every base! If the pact ended then the benefit would end. Or possibly such sharing could be for a negotiated period of time. Maybe this could be even a negotiated item in other situations. Ask to borrow credits from someone and pay them back with the minerals, energy and food from orbital installations.

Overall, there are several places when the negotiations between parties could be improved. Another one would be for safe passage - a step short of Pact Brotherhood (you can't enter their bases) but allow passage to units. This also could be in exchange for something else - money, a base, a tech - or not squisshing them like a bug.

whirlwind13 posted 06-01-99 09:31 PM ET     Click Here to See the Profile for whirlwind13  Click Here to Email whirlwind13     
I agree completely with all of you. If you are in a pact with someone, the benifits should be greater. Co-op research would unbalance the game (i.e. Miram with UoP tech.) The computer doesnt like to be in a pact with you anyways in higher-level situations. As in Civ2, pacts are only useful on a military level...which is realistic most of the time, but not all. A total co-op should be higher than a pact...it should be a different level because pacts are strictly military in SMAC.

The ArchChancellor

Mergle posted 06-02-99 03:36 AM ET     Click Here to See the Profile for Mergle    
Commerce increases when you're in a pact, so you do get a research benefit indirectly.
I agree with the general sentiments expressed, however.
Aredhran posted 06-02-99 07:13 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
I *truly* love the concept of sharing the benefits of special projects between pact brother. That would be particularly nice in Multiplayer mode, where currently the only option is "OK, you build WP, I get CC, then you do VW and I'll have HSA."

It would also give incentive to the allied faction to build supply units to help his pact brother build the project.

Other sharing options would be nice... Satellites, ability to give parts of a technology ("How about 100 energy credits in exchange for the blueprints of a hospital that should really improve your citizen's standard of living, brother Lal ?")

Aredhran

CBRancier posted 06-02-99 11:40 AM ET     Click Here to See the Profile for CBRancier  Click Here to Email CBRancier     
Thanks! I wasn't aware how many shared my oppinions on these concepts. Do you think there is any way Firaxis will respond to these possible enhancements? I've already emailed them once, no result. Not even a response, I was a bit adamant about it in my email though.

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