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Author Topic:   How to DESTROY your own base?
Marti posted 05-26-99 07:34 PM ET   Click Here to See the Profile for Marti   Click Here to Email Marti  
Perhabs i'm the 1000 person who asks this question but i really dont know what to do.
Friendly fractions build bases near my
good-placed bases.The territory of the base will be smaller and i have no good-base anymore.After a while this other base becomes mine But i dont need it and it still owns the good places of my old base.
Help!
The Doc posted 05-26-99 07:45 PM ET     Click Here to See the Profile for The Doc    
Get a military unit in the base, then press "b". Wipes out base. It is considered an atrocity unless you edit the value in alpha.txt from 0 to 1 or vice versa.
Q Cubed posted 05-26-99 08:57 PM ET     Click Here to See the Profile for Q Cubed  Click Here to Email Q Cubed     
repeal the UN charter before you do what the doctor sugessted.

or, you can go by my suggestion: in the base you don't need anymore, starve the people by converting all the workers to specialists. then, when the population is 1, rush a colony pod (any type, such as infantry, rover, foil, or gravship) into production, and click yes to abandon base. no mess.

Marti posted 05-27-99 06:11 PM ET     Click Here to See the Profile for Marti  Click Here to Email Marti     
Thanks Q Cubed.Your method is better.
Using the first method I've killed 10000 people and I dont want to try it anymore and have another vendetta.
The Doc posted 05-28-99 11:40 AM ET     Click Here to See the Profile for The Doc    
The line to change in alpha.txt is the last line of the #RULES section that says, "If non-zero, obliterating a base counts as an atrocity". Change the value to 0 so it won't be an atrocity. Then my method of getting rid of bases is superior. It's instant and does not cause any bad feelings by other factions.
I do this because I hate keeping cities that I capture, and it takes a while for you to starve them and then finally you have to buy that last colony unit (can't starve to size 0). In the meantime, you have to station garrisons there otherwise the enemy will try to recapture the base and then he gets one of your techs.
The only thing that might bother some people I guess is the fact that you're changing the rules, but that's why they're there in the first place: to allow the user to modify them to meet their needs.
LoD posted 05-29-99 11:27 AM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Doc: Your method is as superior to Q Cubed's as much as cheating is superior to fair play.
IMV,VHO the ease of editing the rules is not for "meeting the players needs". It's for the sole purpose of scenario/mod building.

LoD

The Doc posted 05-29-99 11:44 AM ET     Click Here to See the Profile for The Doc    
LoD

Why would that be cheating? It isn't editing anything to give one person an advantage, is it? (like editing your faction to have only positive modifiers or something like that).

Also, I don't think you will find many people who agree with you that the text files are "for the sole purpose of scenario/mod building". Of course you are entitled to your opinion and can play the game how it shipped on the CD. However, you should note that even the game calls you a "cheater" only when you use the scenario editor within the game (i.e. to create units, etc). You should read the interviews to see that the game creators' decision to include easily modifiable text files was NOT just for making scenarios.

LoD posted 05-29-99 12:50 PM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Doc: Having no economic sanctions and the entire Chiron not pronouncing Vendetta on you does sound like an advantage, doesn't it? Just a question: have you ever seen the AI obliterate a base? I know I didn't.

The game calls the player a cheater because using the feature for a purpose other than creating a scenario is considered cheating - when you save it (as a scenario of course) the tag is gone. If that is not what you meant - I beg your pardon, but I didn't understand you...

Where are the mentioned interviews (URL)?

BTW, thanks for not flaming me .

LoD

Purple posted 05-29-99 01:07 PM ET     Click Here to See the Profile for Purple  Click Here to Email Purple     
Cheating, like beauty, is in the eye of the beholder.

Personally, I prefer the starvation technique, although I don't just starve the pops, I convert them to new base-building units , in effect relocating them.

The last one leaving can turn out the lights.

Aztlan posted 05-29-99 03:12 PM ET     Click Here to See the Profile for Aztlan    
If all you're worried about is the production in your original base, just move the workers in the new base from the squares you need. The production of the new base will be restricted, but destroying it is unnecessary.

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