Alpha Centauri Forums
  The Game
  The flaw with the 2-1 attack/defense ratio (continued)

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   The flaw with the 2-1 attack/defense ratio (continued)
trippin daily posted 05-24-99 03:01 PM ET   Click Here to See the Profile for trippin daily   Click Here to Email trippin daily  
Ok, 175K was to much for me.

I don't see a flaw in the 2-1 attack defense ratio. I just see a problem with how the weapons and armor are handed out. It seems too easy for a conqueror to get the techs he needs for attack. While it is hard to get decent defense for the best weapon out (Silksteel to counter Chaos). That makes it most of the time an 8:6 (plasma behind perimeter defense) ratio favoring the attack with best defenses available. If something is held up behind a perimeter defense, it should have a better defense than that. I would say a 200% increase instead of a 100% defense bonus would be good. That would make artillery bombardments necessary, and it would make seiges and terrain enhancement destructrion worthwhile. As of now, its just a waste of time when you can roll over somebody with impact rovers.

All builders should have a rover or two at each base, equipped with the best weapon. This rover goes out and attacks infantry and any other units destroying enhancements. Generally, I have one 1-best defense-1 unit, 1 or 2 (depending on who im near) rover units, and a probe team at each base. I also have probe team scouts... they have no upkeep, so they are good at watching you and your enemies terrain. If you want to cheat, you can add armor to them. Makes them a whole lot harder to kill.

Trippin Daily

Darkstar posted 05-24-99 03:53 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Trip Man! Thanks for starting the continuation thread.

Goob, do you want to field this one? I mean, you have crossed over to the Dark side, and I would like to see how well you have been practicing and growing. :O

Wow... I am a Type of Player now! There are Builders, and Conquerors, and Darkstars! How about that? Should I change my name to Darkstar, Lord of the Sith? wait, I already have that title on a few boards...

-Darkstar

Bossman posted 05-24-99 04:06 PM ET     Click Here to See the Profile for Bossman  Click Here to Email Bossman     
Your powers are weak old man, but that wont stop the Bossman creating havock.

Yeah, I agree with you on the defence issue but I would say that the 2:1 a/d ratios are a tad on the steep side (later game) when there are brilliant weapons available that even with an armor denfence of the same attack doubled is a hell of a lot larger than it should be!!! GET IT FIXED FIRAXIS KEEP LISTENING TO OUR COMPLAINTS AND PATCH 4 MAY JUST BE THE COMPLETED GAME. (At long last!)

Darkstar posted 05-24-99 05:06 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Just remember, young Bossman, that Old Age with its Skill and Treachery will always overcome Youth and its Strength and Vitality everytime. And you will look good kicking dents into my living room wall as you hang.

Seriously, its the 4-1 and greater odds in the mid-game that I find truly ridiculous in single play. And what is up with Gatling and Fusion Weapons? I get those Techs after Missile and Tachy 95% of the time (respectively). And when playing with Blind Off, is there any reason NOT to take Impact? In the few games I have played with Blind OFF, it offers me Lasers and Impact at the same time. Is that something that just my machine does (since it seemingly has such great fun doing things like that in SMAC) or do the rest of you Wide Eye Researchers see that in the beginning?

-Darkstar

Goobmeister posted 05-24-99 07:17 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Trip, You are putting too much into defense... Your defense is either Kick him in the shorts (attack his bases) or Pray he doesn't kick you in the shorts. Don't waste so much production on defending your base, be attacking his. Don't let probe teams get close to your bases.

Darkstar, I get Impact and Plasma steel at the same time, yes I occaisionally get offered Impact before Laser, (1/4 of the time?) I never have seen 4/1 attack ratios except onee game when my elite Shard rovers were attacking Morgans Green Plasma Steel Garrisons tht was fun.

Production, against equal opponents, must be used to further expand your production. This is done either through conquest or growth, not through defense.

A 2:1 ratio or any other is moot. Get a good defender to keep of lone sniper attacks, and then build your units on the attack strategy.

Darkstar, I still prefer SMAC games where I build and mentally masturbate. I can do this all day vs. the AI, I will learn how well it works againt HI.

Goob
Going home after a hard day of Forum browsing

K posted 05-25-99 01:59 AM ET     Click Here to See the Profile for K  Click Here to Email K     
If you don't build an army, don't expect to be protected. The beauty of a defensive army is that when the baddy comes for your throat, and you rip him a new asshole, your units heal and he has to build a whole new attack force to come get you. His production is wasted, and your production is not. You get stronger. Then, while he builds new units for the next attack, you build buildings like Command Center, Network Nodes, etc., and his new attack force comes and "bang!", his force gets killed again, and you come out the stronger again. Hell, every winning counterattack for you just increases your troops Morale as well, making another bonus for counterattacking and winning.
Real building doesn't really take place until the mid-game anyway, as it takes a lot of tech to get the nifty buildings. If you're worried that his units will kill your terraforming, then just keep your terraforming on the side of your border base facing away from the border. It's not until way into the game that you start using even half of your available tiles.
From a play perspective, making attack favor defense keeps people from sitting on their asses and just clicking production for building after building. You must take an active role in your defense. By maintaining an active counterattack you can munch attacker after attacker while still building up.
(The only real problem with the attack defense ratio is in the every early game where the Spartans are designed to be the early killers, with Rovers as their first tech and a +2 Morale bonus.)

If you build a few attack Rovers per base, and then roads between all bases, before anything else, then when he comes to get you, he will stop 1-2 tiles away from your base(unless you have a damned river leading up to yourr border) before he can attack it, you attack, and he dies. One sensor on your border and you know that he is coming in time to move the whole of your defensive force to intercept.
Mass building colony pods and trying to create a huge empire is fine, but the bigger an empire, the more of a pain in the ass it is to defend(and harvest, remember Efficiency). A huge empire is only necessary for supporting a huge attack force, which quite frankly is unnecessary(and counter builder). Concentrating enough units in one place and attacking quickly lets you roll over any passive defender. I recently played one TI game as the Spartans, and I restricted myself to just six bases the entire game. I still was able to conquer anyone at any time I wished by focusing enough units in one place at one time. I stayed Demo./Free./Know. almost the entire time(except for a jump to Planned for Pop. Boom), and by the later game I was getting either a tech every two turns on 80% research, or 1500 credits a turn on %100 research.
PS. I tried the sensor trick last night, and I think that senors only add a TOTAL
25% bonus, not a %25 per sensor bonus.

And on the tech question, I have to ask about your Priorities. I usually go Discover/Conquer after I do all Explore for Centauri Ecology(and Doctrine:Flexibility.

K posted 05-25-99 02:02 AM ET     Click Here to See the Profile for K  Click Here to Email K     
Ack. The computer froze and I accidently hit Submit.
To continue: yes, I usually get Missile and Tacy. before I get Gatling and Fusion 'cause I go Discover/Conquer.
K posted 05-25-99 02:08 AM ET     Click Here to See the Profile for K  Click Here to Email K     
Double ack.
That should read "1500 credits on %100 Economy", not "%100 research." I must be tired and beginning to get write too much and too badly.

The Doc posted 05-25-99 03:13 PM ET     Click Here to See the Profile for The Doc    
Hey, who moved my thread? :-)

The general consensus seems to be that the more serious problem is the order in which some of the techs are found, (i.e. chaos gun before silksteel armor, etc) so that the ratio seems greater than 2:1 a lot of times.

I guess the ECM special ability is supposed to make up for that, since that makes plasma units behind perimeter defense have a defense of 3 * 1.5 * 2 = 9, which can withstand chaos rovers. For infantry, I guess you just have to attack them when they get close enough to your base.

Just something to consider: If you have a Stasis AAA Elite unit in a city with Aerospace Complex & Perimeter Defense with a Sensor nearby, your defense against air units is 12*2*1.5*3*1.25 = 135!!

JAMstillAM posted 05-25-99 03:31 PM ET     Click Here to See the Profile for JAMstillAM  Click Here to Email JAMstillAM     
Doc,

You are in error on the calculation. The bonuses are addtitive. Hence the breakdown is as follows:

Intrinsic = 12
Base = + 3 ( +25% of intrinsic)
Perimeter = +12 (+100% of intrinsic)
Tachyon = +12 (+100% of intrinsic)
Aerospace = +12 (+100% of intrinsic)
Sensor = + 3 ( +25% of intrinsic)
--------------------------------------
Total = 54

That is, of course, still three times better than the attack strength of conventional missiles at 18, and if you have a better reactor than the missile, so much the better.

JAMiAM

trippin daily posted 05-25-99 04:26 PM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
Hey, I may be wrong here, but I heard that once you build a perimeter defense that the intrisic base defense no longer is used. I haven't checked this myself though, so I may be wrong.

Trippin Daily
-Nah, I'm never wrong -

OldWarrior_42 posted 05-25-99 04:40 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Just wanted you guys to know I wasnt aware that there would be a math test in this thread.Seriously though..thanks for the info on different types of defensive units to build that are cheap and pretty powerful as I do like to leave a couple units behind ,while I am out waging war,to take on any sneaks who get by or mw's.I need all the help I can get. Been getting some good ideas from the strategy forum from guys like Urban Ranger and Darkstar and some others.
Goobmeister posted 05-25-99 04:41 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
JAM, I was under the impression that once perimeter defense is installed the base loses its inherant +25% bonus.

K, my argument is that your army is better used for offense, by all means keep a mobile reserve, (but consider it a reserve not a defensive response force) If you can counter attack to defeat him at your doorstep you could do the same thing at your Borders, if you can do it at your Borders then take it to your opponents borders, and so on.

Goob

Goobmeister posted 05-25-99 04:43 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Aghh I forget to post for 10 minutes because I am simulating work and Trip beats me to the punch.

Goob

OldWarrior_42 posted 05-25-99 04:49 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Hey Goob ...Let me know when you want me to send you that west front demo if you still want to try it. I would be happy to get it to you no problem.
trippin daily posted 05-25-99 04:58 PM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
Goob: hehehehe <evil grin>

Trippin Daily
- -

Goobmeister posted 05-25-99 05:02 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Warrior, I am in no rush. I am deep in the grips of SMACaddiction and I can see no light at the end of this tunnel.

I won't mention what I just downloaded to my extra work PC....SHHH...

Goob

trippin daily posted 05-25-99 05:07 PM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
Shame, shame Goob. Pathetic. Ok, is the boss gone? GREAT MOVE GOOB!

Old Warrior... are you taking to subtle flaming now, ala MikeH II. Math test huh? Yeah, we have those from time to time as students. The things us young'n's must go through.

Trippin Daily

OldWarrior_42 posted 05-25-99 05:27 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Goob...no prob ....just let me know . I am there for you bud. And Trip...no I dont think I was flaming subtley (sp?). I remember that line from an early Saturday night live skit with Chevy Chase playing Gerald Ford in a presidential debate.....very funny .. I like to screw around I have an odd ,crazy sense of humor thats all
I enjoy Evk's humor thats how sick I am. He is one funny sob.
OldWarrior_42 posted 05-25-99 05:44 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
One last thing Goob.... I have been reading your multi player thread and Aredhran's and you guys are simply amazing fantasy writers You'ze guys should write a sci fi book .It is highly entertaining.Thanks
Goobmeister posted 05-25-99 06:13 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Warrior, flattery will get you everywhere...

Whether it is true or not.

I once had a RPG game master who gave us extra bene's if we kept a narrative of our characters adventures, both in the game and out of the game. It was great fun.

Goob

JAMstillAM posted 05-25-99 07:28 PM ET     Click Here to See the Profile for JAMstillAM  Click Here to Email JAMstillAM     
trippin & Goob,

Thanks for paying attention to my post and pointing out my mistake. You're both right on that, I got carried away and should not have include that +3 for the base bonus.

JAMiAM

OldWarrior_42 posted 05-25-99 07:51 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Trippin and Goob , smac monitors on the job. You guys should get payed . I will see what I can do. Joking fellas, remember that.
tfs99 posted 05-25-99 07:52 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
A foolish mistake! You are all wannabe-SMACGODs!!

Wait ... I'm a wannabe-SMACGOD too!

Waaaaaaaahhh!

SMAC n ... Ted S.

The Doc posted 05-26-99 10:02 AM ET     Click Here to See the Profile for The Doc    
JamIAm or JamYouAre, sorry, but I do not agree with your calculations. Many of us have already confirmed that the bonuses are multiplicative in SMAC, as opposed to CivII where your additive calculations would be correct.
You can prove it to yourself by attacking somebody with "Confirm odds" checkmarked so you can see what the modified values are at the bottom of the screen. Be sure to play at Librarian or something similar because I know at least in the easy levels, the computer gives you another 50% (*1.5) attack bonus on top of all the modifiers, hence making things a little more confusing for our purposes.
Aredhran posted 05-26-99 10:09 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
OldWarrior, thanks for the praise on my writing skills, it's even more impressive that you should say that, since English is not my mother language... (Ok, ok, I admit it, I did live in the US for 2 years)

About the calculations... I may be wrong on that one, but I thought that PD were not taken into account against air defense. Is this correct ? Maybe I should check. I have never used a Tachyon field either (just built a couple, to listen to the quote )

I must say, I rarely have to defend against air strikes as I usually smash the AI before it gets to that, although my current Yang game might see some mighty air battles... coming soon !

Aredhran
-first post to this thread but long time lurker -

Darkstar posted 05-26-99 11:01 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
OW, I do believe that you don't get Perim bonus when attacked via Air.

Also, not all bonuses are mutliplicative in SMAC. Some use a combination of additive and multiplication, or so you had informed us previously (Tachy and Perim are added before being multipled against, yadda yadda yadda). Maybe we should get Firaxis to TELL us and settle the matter?

Goob, I had asked if SMAC offered you *LASERS* and *IMPACT* at the same time when playing Wide Eyed (Blind Off). I don't regularly play Wide Eyed, but whenever I have, it has always offered them to me at the same time. What is the point in that? Also, when playing Wide Eyed, I have noticed that the AI gets tech faster/better. Has anyone else noticed that? Miriam gets that Plasma Armor AWFUL quick...

-Darkstar

jimmytrick posted 05-26-99 11:11 AM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
No, I do not always get to choose between Laser and Impact. It depends on how you work the tree. I think. Heck, I think there is a random effect also. I still think the tree was designed when the aborted variable weapons types vs armor types element was suppose to be in the game. But, really, I have no idea. I wish Firaxis would respond to some of this. The fact that they do not is an admission of sorts.

jimmytrick
Lord of SMAC,
SMACGOD PRIME, and
AAGG

Goobmeister posted 05-26-99 11:46 AM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
According to the cool Access DB Tech tree that I use at work, Applied Physics (lasers) are a prereq to nonlinear math (Impact), So in blind off we should not get offered impact before lasers at all.

Is this really happening or is my memory (personal, not RAM) playing tricks with me?

Goob

Darkstar posted 05-26-99 12:43 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Have to try Research Assistant. It uses the actual alpha.txt.

And I almost always get Impact offered when I get Lasers offered in Wide Eyed. Humm... Something odd is going on with Blind Off. Maybe if just ONE of the prerequisites are met in Wide Eyed, you get the offer? Or if the prerequisites are met and or shown (offered), you get the offer? I remember quite well making GREAT leaps of advances using Wide Eyed.

-Darkstar

The Doc posted 05-26-99 01:44 PM ET     Click Here to See the Profile for The Doc    
Ok, I guess my only correction to my post above is that I should have said Tachyon field, not Perimeter Defense. PD only helps against land as you know. PD+TF = 200% against land, Aerospace + TF = 200% against air, etc. This is the only additive effect in the game, period.

Everything else is 100% definitely multiplicative. Sorry, but anyone who thinks otherwise is just fooling themselves and is posting nonsense, not even having bothered confirming it in the game.

I just tested my claim (again). The enemy had the air defense of 135, like my calculations show.

Darkstar posted 05-26-99 02:16 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Hey, I've been leaving the math to you, OW. I've been trying to catch all the mods, but a well favored square overflows my little combat display boxes, and so I can't see the last 3 to 5 lines. That is why I like to have Confirm Odds on... but its been posted that they don't match what is displayed in Combat boxes. Is that Correct Old Warrior? You seem to have been tracking all the mods...

-Darkstar

JAMstillAM posted 05-26-99 02:28 PM ET     Click Here to See the Profile for JAMstillAM  Click Here to Email JAMstillAM     
The Doc,

Well, I have been known to, on occasion, post nonsense, errors and outright drivel. Many of my posts in this particular thread are prime examples of such. According to the calculation box on the screen, I would say that you are correct in the multiplicative effects. I tried to confirm this through actual combat against a few different setups, but the pseudo-random number generator in SMAC is poorly designed and does not use an externally generated seed. Therefore, if you make the exact same attack in the exact same sequence during the turn, you'll get the exact same results. I ran out of patience on this go around but will monkey around with it later. I will, of course post any of my findings, including erroneous assumptions or assertions made by my all too fallible self.

JAMiAM
"The bombastic claims of fools are to be cherished, if only for the self-assurance they lend to our own beliefs."

OldWarrior_42 posted 05-26-99 06:09 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Actually... Darkstar , I think you have me confused eith someone else who actually knows what they are doing. I havent been tracking all the mods. though I wish I were cause it would make me look smart then and Aredhran...it is even more impressive about your writing cause I figured English wasnt your native language. You are welcome ....
secret agent man posted 05-26-99 06:30 PM ET     Click Here to See the Profile for secret agent man  Click Here to Email secret agent man     
Does anyone know if the intrinsic base defense applies when you defend against air units? I'm too lazy/busy to check, but it seemed like this would be a good place to ask.
Also, I'm wondering how the AI put AAA on their naval transports. Has anyone else encountered this as well? They get a 100% bonus, termed "Tracking", but in the design workshop as well as in alpha.txt, it says AAA is not available for noncombat units.
laurens posted 05-26-99 06:42 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Yes, it does.

As for the AAA design, I suppose the computer has a way to do with it, we can't. Just treat it as an intrinsic design.

Darkstar posted 05-28-99 03:07 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
AAA on Transport is an intrinsic design. Just as Clean Conv. Missile and Clean Planet Busters are. If you want it, you have to let the AI suggest designs, and those only come up for a limited set of Factions (Like armored rovers are only proposed for certain Factions).

Speaking of mods, but I noticed last night that in a naval versus naval long range fight, my unit which initiated combat against an ocean positioned naval unit gained height advantage for being in port. When the AI's twin foil attacked and my naval unit countered (still in port), it gained base and height advantage. I thought ships in port were supposed to be screwed when caught. Or was that another brain burp brought on by too many barbeques, beans, and beer?

-Darkstar

K posted 05-28-99 03:29 PM ET     Click Here to See the Profile for K  Click Here to Email K     
I think they get screwed when being attacked by land units, but not sea.
Did you have a Naval center built that might have removed the penalty? I think provide that ability, on top of the +100 defense.
Darkstar posted 05-28-99 03:39 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
K - Thanks for the response. Ships in port do get screwed when attacked by land units that aren't arty. No, I didn't have any Naval Centers. I don't build any until after the Maritime gets built by another faction. I didn't have the Maritime, and cruisers were not yet discovered (all naval unit chassis involved were foils). It kinda made sense when viewed that a port city on land is automatically higher on the land than sea level, but should a foil in an ocean port city every be counted that high to gain the Higher Level Arty bonus? It just struck me as STRANGE and bizare... I'll keep my eyes open, and hope others do as well.

But I don't recall seeing LAND arty stationed
in a base gaining height advantage when stationed in a city that was a port city versus Naval bombardment. Strange strange strange...

-Darkstar

Darkstar posted 07-21-99 06:15 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Just bubbled up part one... so here is part two...

-Darkstar

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.