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Author Topic:   Idea: Civ III = Civ + Master of Magic
Koshko posted 05-19-99 12:42 AM ET   Click Here to See the Profile for Koshko   Click Here to Email Koshko  
Something kind of similar might have been mentioned somewhere in the Civ III topics. I don't know; I haven't read them. Here I go.

Personal Prelude,
Master of Magic ruled. I would have loved to see a sequel to it, but it never occured. I think Civ III could 'borrow' some Master of Magic ideas for it.

Civ III has to have the core aspects of the Civ series, but why not have it occur on a Fantasy Land. You could still have the Earthly Techs from the Wheel to Space Travel, but you could also have Fantasy Races from Elves to Goblins and Magic Techs from simple Summoning Spells to Attack Spells. Your methods will be based on race. Certain races like maybe Elves can be predominately Magic Tech based, while others like us Humans could be predominately Scientific Tech based. Others still could dabble in a little of both.

To allow for both Magic and Science, there will have to be a few modifications to the original Civ. For the Scientific Races Research goes to Science advancements, for the Magic Races the Research goes to Magic, and for the dual races the Research could be evenly split. The dual races won't be advanced in any one way, but they will have the chance to mix and match Science and Magic unique ways.

Things like Gold Deposits and Wild Games will be the same for everyone, but some Resources can work for different races differenty. For example, A Gem Deposit could be both sellable and magical. The Science races use the Gem Deposits as a source of income giving them more Currency per City, while the Magic races use them as a source of Mana.

The Wonders can be a mix of both. Some Wonders would only be good for Scientific races, while others will be good for only Magic races. Generic Wonders could works evenly for both. Buildings could work the same way. Even End Games could work like that. Science gets Space Travel, while Magic gets a magical Transcendance or somwthing.

The coolest aspect of this idea would be combat. It would probably have to be a Turn-Based battle screen combat (like Master of Magic or the HOMM games). Just think. The Humans launch an Air Raid on the Elves. The Elves summon up a Dragon. This creates a Godzilla-like battle between a fleet of Fighters shooting armor-piercing explosive bullets at the Dragon, while the Dragon tries to cook the planes with a fiery breath.

Any opinions on this?


JaimeWolf posted 05-19-99 02:29 AM ET     Click Here to See the Profile for JaimeWolf    
I was thinking in a more pragmatic way ... MoM had a very economic design in that population generated resources directly, but were influenced by the terrain surrounding a city. For instance you could set some of the population to be farmers - they produced food & a little production, and some to be workers who produce a little food & decent production.
This is opposed to the Civ idea that the city produces resources, and the squares around can be worked by the population for resources giving rise to the city-ooze tactics in multiplayer Civ2.

James

Imran Siddiqui posted 05-19-99 02:18 PM ET     Click Here to See the Profile for Imran Siddiqui  Click Here to Email Imran Siddiqui     
What about Civ3 = Civ + Imperialism. That could make for a great game! Civ, with an option for more realistic trade!

Imran Siddiqui

Sparky posted 05-19-99 05:59 PM ET     Click Here to See the Profile for Sparky  Click Here to Email Sparky     
Civ 2 and Master of magic are already mixed. There's a rather comprehansive Fantastic Worlds MOM scenario.
Urban Ranger posted 05-24-99 03:33 AM ET     Click Here to See the Profile for Urban Ranger  Click Here to Email Urban Ranger     
While it sounds good on paper, Civ and MoM just don't mix. The major problem being one of balance. How do you balance tech and magic when there's enough trouble balancing various tech advances? If tech and magic do the same thing, then why bother? Therefore they must do different things. But what's the difference, really, between tech and magic? Nothing it seems, as far as game mechanics concerned.

I think it's Arthur C. Clarke who once commented, "Sufficiently advanced technology is indistinguishable from magic."

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