posted 05-18-99 09:04 PM ET
hello everybody, I have some ideas that I posted in yin's first, list thread, would you look at them there as well as what I write here? Thanks
I like the modular aspect of smac and think it should be continued in civ3 especially the ancient part
there were tons of types of units
the time when there were not many types was nopolean/civilwar era (relatively)
I mean think about it
there have been guys in carts with spears, with bows, with swords, trade has been caried in carts, people have been trasmitted, guns were moved arround in carts (several different sizes in several different ages in fact)
yah, I think the modular model should work for civ3
because of how important guns are I think that there should be something that makes older weapons basically ineffectual when attacking or defending against guns
also I think hp should be based on the size of the army not the tech of it (which in turn may be based on the nations population)
I think there should be much more of a certain weapon in certain situations (such as give a pole weapon an additional +1 modifier when the chassis is a cart or horse chassis)
for ancient men and modern machines make armor provide plusses in defense (I'm thinking of units being a base 0-0-0-0-0, and then people adding on things that effect that (like a infantry chassis provides +1 movement)), but gun era men don't carry around armor with them so something else must provide the defense and that would be the guns (ie muskets would provide +3 offense and +3 defense)
heavy weapons and armor should decrease movement (so you might not want the biggest gun, you'd want something light for fighting in the country where the big slower guns would be sitting ducks), this would increase the variety of the troops you would use
the same could be done for old times (ie a light calvary unit with bows would move like a space farther then the more heavily armored night)
the examples could go on and on
training could be differenet from moral
there was basically two different places where armor was used, mondern times and anceint, but the type of armor is way different
this could be done with the gun thing explained earlier with the early, body armor, being ineffectual against guns (basically like it not even being there) and the modern armor is not made to be effectual against ancient arms (therefore a unit with armor but without guns should be vulnerable to ancient arms), its like modern arms ignores ancient armore and anceint arms ignore modern armor. the reason why modern would win every time is that guns provide both defense and ofense (and so do ancient arms) but guns make ancient arms and armor ineffectual so modern troops would always (basically) win against ancient
since carts and inf are different chassis inf should not be able to transport other units (they can carry tools or supplies on there backs though, to carry other inf or armor would be rediculous) but with the stacking into armies idea you could add a cart into the inf stack and carrie things with the inf that way
carrying things should decrease speed too
these are just a few of my ideas (I have millions)
please don't make it corny people, race specific tech on civ's scale is beyond rediculous
also note that most cannot programs AI's very well, even those who think they can, don't be stupid
Jon Miller