posted 05-18-99 10:09 PM ET
3)Unit constructionConversely, some units do not become available unit the requiste structure has been build. Advanced attacking units often require their own structures to be built before they can be turned out. This represents the necessary investment into training facilitys that must be made in each city to produce the more dangerous units.
For instance, archers require a barracks, as somewhere to train and make the necessary equipment required for their craft. Hoplite, on the other hand, were historically a conscriped force, and every man who could afford a spear and shield was required to have one. Hence no ongoing facilities would be required to produce hoplite.
As a general rule, cities should be able to build and maintain defensive units without requiring a special facility, while attacking units generally should need a facility (archers, legion, knights, crusaders, etc.)
Some more advanced units will probably require their own, unique barracks to train. Catapults and siege engines, for instance, both have special engineering requirements.
List of basic units and requirements
Infantry
Can be produced without facilities, up to Bronze weapons and armour
Horsemen
Requires stables, and can be equiped with up to bronze weapons and armour
Barracks
Produces iron spear, swords, bows, and receives upgrades when appropriate techs are discovered.
Stables
Required for horse mounted units
Siege Workshop
Builds catapult (artillery), siege engine (negates walls for units attacking from that square).
Examples of units:
Warrior
No facility, cannot receive armour
Hoplite
No facility, armed with bronze spear and armour
Horsemen
Requires Stables. Armed with bronze spear, no armour.
Archers
Requires Barracks. Has bow and can wears no armour
Legion
Requires Barracks. Carries Iron Broad sword and wears iron armour.
Knight
Requires Stables and Barracks. Has Iron Broad Sword and iron armour.
Weapon stats:
Spear: attack 1, +1 defend vs. horse
Long spear: attack 1, +2 vs. horse (attack & defend)
+1 for iron spear
+1 for steel sword
Short sword: attack 1
Broad sword: attack 1, +1 vs. infantry
+1 for iron sword
+1 for steel sword
Bow: attack 2
Long bow: attack 3
Cross bow: attack 3 (reduces armour by 2)
(requires ammunition)
Bronze Armour: Defend 1 (looks like hoplite)
Iron armour: Defend 2 (looks like chainmail)
Steel Armour: Defend 3 (looks like plate)
System: Attacking side gets 2/3 attack and 1/3 defense, and vice versa.