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Author Topic:   CIV 3: DIPLOMACY--Your Ideas Here! To Be Mailed to Brian June 23rd...
CrayonX posted 05-17-99 06:12 PM ET   Click Here to See the Profile for CrayonX  
Start posting DIPLOMACY SUGGESTIONS now!
CrayonX posted 05-17-99 06:18 PM ET     Click Here to See the Profile for CrayonX    
I think diplomacy should be more realistic and not canned. Each race should have unique scripts based on their philosophies. SMAC (as do it's predecessors) suffers from repetition, eg how many times have you seen "I am running low on energy credits." I guess the best example would be Star Control II or III, where scripts were unique right to the end. I know that that's a linear game, but script does not take that many bytes out of the whole program, make each faction have a unique style of prose. I know, it sounds like a lot of work, but I would rather see uniqueness of factions or "races" than pretty pictures of bioscans and family photos flashing on the bottom.
yin26 posted 05-17-99 06:37 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
CrayonX,

Thanks for the thread!

Mo posted 05-17-99 07:31 PM ET     Click Here to See the Profile for Mo    
1. Include a planetary council later in the game.
2. Add the option to make large scale trades (I give you 50 gold and electricity for combustion)
3. Be able to customize peace treaties (give me City a and i'll make peace, treaty expiration date, if there will be a demiliterized zone)
4. For allies: defend my city rome and i'll pay you 10 gold per year expired after 10 years, some sort of penalty if the city is then taken.
5. Option to sell or loan military units to another nation.
6. Military alliances(Nato)
Al Gore Rythm posted 05-17-99 07:45 PM ET     Click Here to See the Profile for Al Gore Rythm    
Allow Players to Form Councils of Their Own:

Say the Romans, English, Spanish and French all band together and deciede to form the Europeans Against Zulu Opression (EAZO)

To form the EAZO all the members must ally with one another. Then one of them may propose to "form league/council/something" at which point the members of undeclared EAZO form an official EAZO.

These members can then call council, ala SMAC, but will only involve their own internal members outsiders are left behind.

In this way, multiple allies can get together to discuss anything from technology to military plans to adding new folks to the council.

Mo posted 05-17-99 08:05 PM ET     Click Here to See the Profile for Mo    
A few more
1. A surrender option which will end the war you are currently engaged in. The surrendering faction will lose some territory and have military restrictions imposed on it for a certain time 50 years? This can totaly change a civilizations personality, and you should also be able to impose socialy engineering choices on them. Look at pre and post war Germany.
2. When a civilization commits an atrocity and sanctions are imposed you can chose to continue trading with them, but it will hurt your reputation with other civilizations.
3. Allow a council option to impose sanctions because of agression.
4. Have the choice to kill the messenger.
5. I don't know where this would fit in. Removing your flag from your military units having them be privateers, which should cause some diplomatic penalty.
Octopus posted 05-17-99 11:12 PM ET     Click Here to See the Profile for Octopus  Click Here to Email Octopus     
There definitely needs to be a better system for multi-national/factional wars. In the current system, if you have an ally, it is exceedingly difficult to change the state of relations with a third party. For example:

Spain declares war on me, I get the Aztecs to help me.
Spain sees the futility of opposing me, but now the Aztecs get annoyed with me when I call for peace and try to get them to do the same.
The next turn, the Aztecs call me up and say "We are at war with the evil Spanish, you must honor our alliance and attack them!"

If there was a system in which an interfactional dispute could be "upgraded" to a greater diplomatic state, it could be settled in a Planetary-council-esque format.

For example, in the above example, I could have upgraded the Spain/Russia conflict (let's assume I was Russia) to be "The Great Russo-Spanish War" (obviously they need a random war-name generator ) and asked the Aztecs to join the Russo-Spanish War on my side. Then, in order to stop hostilities more easily, I have a diplomatic option to "discuss Russo-Spanish War", where all parties can discuss it, and agree on terms to end the conflict.

If the wars were broken out this way, the AIs might have an easier time estimating how important a particular war was. For example, if the Spanish were scared off because I was able to bring the Aztecs in, but the Aztecs never fired a shot or lost any units in the war, they probably wouldn't particularly care about the resolution of the war, so they wouldn't be to picky about accepting any terms that were agreeable to the other side.

This also opens up a new avenue for diplomacy, e.g. "support my proposal for ending the Russo-Spanish War". As a modern-day example, think about western nations asking Russia to step in to try to mediate a dispute between the West and Serbia.

Jeje2 posted 05-18-99 12:31 AM ET     Click Here to See the Profile for Jeje2  Click Here to Email Jeje2     
Hello,
I have read your posts and here are your suggestion sofar:
This is only a start, keep on sending them.

-------------------------------------------------------------------------

TRUST
If Player FOO asks me join his war against BAR and I'll join then FOO mustn't make peace with BAR in X turns. (We have seen this too many times)

DECLARING WAR SIMULTANIOUSLY
Planning behind someone's back is fun. Let's declare war together on BAR.

PEACENEGOTIATIER
FOO and BAR you have to make peace now, we all will benefit from it in industry. To be used in late game. In SMAC this option is, but make extra benefits for negotiator

DECLARING WAR
A democracy may not delcare war on a another democrary, or if so done there are to be strong negative effects.

COUNCIL
Use the SMAC council system.

JOINT ATTACKS
Like SMAC, but take it further.

CONNECT
In SMAC you could trade frequencies for connections. Let's use it a little more. First one can ask FOO to connect you to BAR and next in war you could ask FOO to talk with BAR and tell him�

SENATE MAKING PEACE
Senate in Civ II was all the time making peace and ignoring the fact that two or three turns later he would attack again. This has to be taken care of.

SNEAK ATTACKS
Are to be reasons for full-scale war. Senate is to obey this

SOCIAL CHOISES
In SMAC we have them. Shall they stay?

DIPLOMACY STADGES
In SMAC there are: war, neutral, treaty and pact. We need more.
Ex. Unity, If FOO and BAR are united FOO could help BAR in production when BAR helps FOO in research. Also in unity secret projects are benefiting both players.

UNIQUE TEXT'S
Make the options unique. It's more fun when you see different ways of saying the same thing, according to nation philosophy.

TRADING
Large scale trades are important. Ex. I give you 50 gold and electricity for combustion

CUSTOMISE PEACE TREATIES
Give me City a and I'll make peace, treaty expiration date, if there will be a demilitarised zone

ALLIES
More possibility's here. Ex. I need help in defending Rome, send units there for ten turns

NATO
Possibility to make a combination of three or more nations. Even two or more combinations could exist in the game at any time.

SURRENDER
We need one more stage here. In SMAC your play was over but ex.
A surrender option which will end the war you are currently engaged in. The surrendering faction will lose some territory and have military restrictions imposed on it for a certain time 50 years? This can totaly change a civilizations personality, and you should also be able to impose socialy engineering choices on them. Look at pre and post war Germany.

SANCTIONS
Like in SMAC, sanctions are to exist.

Dreadnought posted 05-18-99 06:46 AM ET     Click Here to See the Profile for Dreadnought  Click Here to Email Dreadnought     
Here's something about diplomacy I just thought of. In CIVIII, it would be great if other factions would NOT get really pissed at you for your social choices. You all know what I'm talking about. For example, Diedre will totally go PMS on me for my free market economy. In real life does this happen?

-Dreadnought

Octopus posted 05-18-99 09:30 AM ET     Click Here to See the Profile for Octopus  Click Here to Email Octopus     
Dreadnought: "In real life does this happen?"

Look at: US vs. Cuba, US vs. USSR, US vs. China, US vs. Iran, etc.

Bingmann posted 05-18-99 10:34 AM ET     Click Here to See the Profile for Bingmann  Click Here to Email Bingmann     
CrayonX: I think this is an AI issue. Open source the AI! I think this would best be accomplished by using a Python interface to the AI, and then implementing the AI in simple Python scripts with C++ *.dlls for time-consuming operations. Each faction/civilization could have its own AI! The games designers would only have to design the usual simple/lame AI, but then a few months after release, the internet would be full of great AI scripts for the game written by fanatical hackers.
JT 3 posted 05-18-99 12:57 PM ET     Click Here to See the Profile for JT 3    
NATO Pacts

UN Council

Surrender

Good ideas. Keep 'em coming. Also, go to the Apolyton Civ3 suggestion board, it's got a lot of good stuff.

CrayonX posted 05-18-99 01:06 PM ET     Click Here to See the Profile for CrayonX    
Bingmann...hmm, I guess now that you look at it, you're right...I guess in a sense SMAC and CivII did have their own "AI", with differnt variable settings, but I'm actually more concerned about the actual words. It's hard for many to get immersed in a game when everyone acts like parrots and repeat the same thing over and over. Yes, a .DLL file should be set up for each faction.

I remember those old GWBASIC programs called "Lisa" or "Elisa" or something where you type in phrases and it would (sort of) recognize and respond. I don't see why they couldn't have up to 1000 customized phrases for each faction. You can make the faction mean the same thing but say it in different words (eg. "Surrender now!" and "It would probably be best for you to cede to our wishes") depending on the circumstances.

Jagged Alliance did it, and did it well. Programmers shouldn't worry about "taking up disk space" when everything nowadays is 300+MB in size anyhow.

In real life diplomacy, there are so many different possibilities in varying circumstances which can be mapped out in a complex way. Let's see it in a game!

Black Dragon posted 05-18-99 02:11 PM ET     Click Here to See the Profile for Black Dragon    
-Change ignoring:
I find it very frustratig how computer players are always quick with the ignore button. The Computer often does it in large periods, I've seen CP's go totally on ignore and ignore more me for stretches of over 200 years. Make it so CP's can NEVER ignore during peace, and only ingore during war if it has decided that it wants war no matter what.

- Treaties: Go back to the MOO system for most of it, and instead of the the current system of neutral/pact/treaty/war, go to:

Non-Agression Pact
Free Trade Agreement(expands commerce)
Research Collobration(more science)
Mutual Defense Agreement: If one side is attacked, both sides will Declare war on the agressor.
Alliance:The allied countries will support each other no matter what.
Embargo: Prevents all commerce between the two nations.

Also for a Wonder of the World, make one of them the U.N., which would be a planetary council, with the builder nation getting double votes.

When the U.N. is created, certain atrocities(such as nukes) will be banned and will require an agreement to allow them without sanctions again.

Imran Siddiqui posted 05-18-99 04:08 PM ET     Click Here to See the Profile for Imran Siddiqui  Click Here to Email Imran Siddiqui     
I put the Democratic Peace on Apolyton, so if you want to read it, look there.

I'd like MAD (Mutually Assured Destruction). Civ's wouldn't launch nukes at you, until they were in danger of losing their capital or something.

Imran Siddiqui

HughTheHand posted 05-18-99 04:45 PM ET     Click Here to See the Profile for HughTheHand  Click Here to Email HughTheHand     
Be able to annex another civ(s) if they very weak (and you're powerful), you spend enough gold (for bribery, conversion costs, etc), and some other conditions exist (perhaps similar gov't, and so forth).

I hate it when you have to eradicate other civs, especially if its just a matter of time- the tedium can be avoided in extreme cases (as described above).

-- Hugh

Mo posted 05-18-99 04:52 PM ET     Click Here to See the Profile for Mo    
I think smaller countries should be able to merge together, so that they'll have a greater chance of survival. Also the effects of world wonders should extend to your allies.

After a joint war with an allie against one enemy you should split up the cities you took so that the one person who marched in, but didn't destroy any of the defenses doesn't get all the cities.

Octopus posted 05-19-99 12:39 AM ET     Click Here to See the Profile for Octopus  Click Here to Email Octopus     
CrayonX: You don't have an e-mail address listed... Please come to http://apolyton.net/forums/Forum6/HTML/000514.html to discuss things with the other Thread Masters.
CarniveaN posted 05-19-99 01:46 AM ET     Click Here to See the Profile for CarniveaN  Click Here to Email CarniveaN     
hmm... I would like to see the diplomacy choices be less extreme. i.e. request for tech... do you? tell them to screw off, or yes my highness. I know there are no negative effects of semething, but I would lie something like... no my friend... sure, great to be of service. This obviously would not work with someone with who you are at odds with, but maybe the messages could be scalable depending on your friendship status. I don't like telling Yang to screw himself and invoke UN sanctions, only later to be told how much he loves me.

Carny

Shining1 posted 05-19-99 02:05 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Just a point - if you've seen the size of the diplomatic text files in civ, you might reconsider unique text for every civilisation. Only greetings and a few comments from each race should be unique. Otherwise the patches will be huge.
CrayonX posted 05-20-99 12:30 PM ET     Click Here to See the Profile for CrayonX    
FLAG FLAG FLAG FLAG FLAG FLAG FLAG FLAG

I have flagged this message at this point...all messages above this point have been added on the Apolyton DIPLOMACY SUGGESTIONS thread run by JeJe2...keep posting your suggestions, I will be reposting this thread from flagpoints to Apolyton every so often...

FLAG FLAG FLAG FLAG FLAG FLAG FLAG FLAG

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