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Author Topic:   Brian Reynolds - posted this on alt.games.firaxis.alpha-centauri
Jeje2 posted 05-15-99 05:42 PM ET   Click Here to See the Profile for Jeje2   Click Here to Email Jeje2  
Subject: Sid Meier's Civilization III -- announced!
Date: Sat, 15 May 1999 19:56:21 GMT
From: [email protected] (Brian Reynolds)
Newsgroups: alt.games.firaxis.alpha-centauri


Hi All,

Civ fans everywhere will, I'm sure, be interested to learn that we have just announced (at E3 last night) that we will be developing Sid Meier's Civilization III as one of our upcoming products, to be published under the Microprose label by Hasbro Interactive!

This is a brand-spanking new development, so I'm not ready to go into loads of detail just yet, but I do plan to stay in touch on the newsgroups during the development of the game, because I think every Civ fan has an idea in his/her head about what Civ 3 should be. We'll do a "call for features" once we have a serious prototype we like.

To answer some of the most obvious and burning questions-- (1) yes, many of the important strong points of Alpha Centauri will (where appropriate) be incorporated into Civ3, so don't worry your little (big?) heads about that. :-) (2) Yes, we're still working on Alpha Centauri upgrades, expansions, etc. In fact, as Sid announced last night, we see Alpha Centauri and the Civ 1-2-3 series as two members of a broader Sid Meier "Sweep of Time" trilogy we want to create; wherein your actions and success in one game can affect your situation in the next. We'll talk about the third, yet-to-be-announced, member of the trilogy later. (3) yes, we will be working with both Hasbro/Microprose and EA as publishers of our various products. (4) yes, we have some really exciting ideas about how to make Civ 3 the best turn-based strategy game yet.

Brian Reynolds
VP Software Development
FIRAXIS Games

tfs99 posted 05-15-99 05:55 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
Has B.R. always been VP at Firaxis? And has he always signed his messages that way?

They have every reason to be proud of the Civ heritage and quality and all. But if they don't realize that they slipped and stumbled with SMAC in terms of quality, they could be in for a rude awakening come CivIII time. Especially considering the debacle of CtP.

I'm as excited about the possibility of Civ3 as the next gamer, but the only way for Firaxis to redeem themselves is to do a timely and bangup job on the next patch for SMAC. Otherwise there will be a lot of "fence sitters" looking before they leap to buy CivIII.

SMAC n ... Ted S.

ChairmanLee posted 05-15-99 06:49 PM ET     Click Here to See the Profile for ChairmanLee  Click Here to Email ChairmanLee     
I agree.
I'm setting on the fence now waiting for them to fix CtP before I buy it.
From reading things on this forum it seems that Ctp is really a big mess. Only making SMAC look like a queen in comparison.
I'm going to be far more gun shy in the future with ANY PC games that I might buy.
Thank's to the internet we can at least hear about the horror stories before we take a dip in the shark infested waters now days.
Submachinegun posted 05-15-99 09:10 PM ET     Click Here to See the Profile for Submachinegun    
But someone has to be the first to step into the water. What if every gamer in the world stopped buying
games waiting for the "horror stories" to show up on the net? I think there was a lot of poor
suckers out there who bought CtP, only to have their dreams utterly annihilated.
Druid posted 05-16-99 12:10 AM ET     Click Here to See the Profile for Druid  Click Here to Email Druid     
Never fear, sub.gun....

SOMEbody will buy it first, and in some quantity too.

2 things to learn from SMAC v1 and CtP:
a)Dont be the guy with the arrows in your chest from leading the charge to the stores.
b) The game magazine reviews dont know chit from chinola about bug free playability.

Darkstar posted 05-16-99 02:00 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
So, all that talk from Sid about "We won't do a CIV sequel for a few years as all of us here at Firaxis are a bit burnt out on the TBS game designs. We aren't even going to approach Microprose about rights to do so for a long while."

Right Sid. You can be trusted in what you say like Clinton, it seems. Sad but true...

Darkstar
(Tired of finding honor and truth the first casualities in the quest for $$$$)

Evk posted 05-16-99 02:09 AM ET     Click Here to See the Profile for Evk  Click Here to Email Evk     
Oh my Ghod.

Brian used one of those :-) emoticons.

Someome shoot me.

Victor Galis posted 05-16-99 08:54 AM ET     Click Here to See the Profile for Victor Galis  Click Here to Email Victor Galis     
"But if they don't realize that they slipped and stumbled with SMAC in terms of quality, they could be in for a rude awakening come CivIII time."

-How have they slipped? I know you people have been complaining about that a lot, but unless you create a whole new genre, is there anything that will satisfy you? Is there?

"Especially considering the debacle of CtP."

-Firaxis doesn't make CTP, besides we've been saying CTP will suck ever since November (probably earlier). Heck, I thought CtP would be nothing more than an overglorified expansion pack when I saw it on Labor day weekend.

"I'm as excited about the possibility of Civ3 as the next gamer, but the only way for Firaxis to redeem themselves is to do a timely and bangup job on the next patch for SMAC."

-Firaxis doesn't have to reedem themselves for anything. Look, SMAC was good, what more do you expect? There were few to no bugs.

"Otherwise there will be a lot of "fence sitters" looking before they leap to buy CivIII."

-If you people would stop spreading horro stories and rumors then there wouldn't be any fence-sitters. All of SMAC's problems are something maginified a million times bynewbies, that don't understand the game.

-Tired of newbies comming here and insulting the game.

Matt Tyson posted 05-16-99 08:03 PM ET     Click Here to See the Profile for Matt Tyson  Click Here to Email Matt Tyson     
Agreed. SMAC is a fun game, I'm as addicted to it as I was to CIV I and II. I think the aspects of the game that are essentially polishing up or enhancement of CIV elements are almost 100% well done. Those aspects of the game that are more ground-breaking bear their mark of being less polished. Nevertheless, my admiration goes out to Firaxis for taking the risk of making the game something new as well as old. When you consider the monstrous task they had before them of combining old and new, you realize the scope of their achievement. It is even more remarkable that you don't need to consider this fact to appreciate the game. It stands alone... because its fun as hell. (Nice conclusion, huh?)

- Matt Tyson

Shining1 posted 05-16-99 08:45 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Bets on the sweep of time third part?

Two options: ST3 is an alternative to alphacentauri, OR ST3 is the next part of Alphacentauri, after you've transcended.

I definitely favour the first idea.

Soo, what are the alternatives to AC? Let's see:

AC is set after the apolalyptic destruction of the world - it says that in the transcendance speel at the end of the game. So it would seem that CivIII has a distinct possibility of total environmental and political disaster (heh. Based on CivII deity mode, I'll definitely go along with this one). Mankind has to find a new planet - Alpha centauri it is. (note: there should be a future tech type discovery in CivIII that allows humanity to detect planets around other stars!!! (The Ultra-Resoultion Graivty Microlensing Project for instance.) Otherwise alphacentauri is the least likely place we'd go to visit).

That leaves the alternative of a civII type complete military/political victory. Which begs the question 'what next'. Aliens invade? What did happen to the ancient culture that built the monoliths on AC (okay, we know what happened to them. They ate the fungus. But where did they come from is what I'm getting at).

To fit in, STPart3 is likely to be a turned based, empire game (you don't conquer the world and decide to fly fighter jets, although I'm sure Sid Meier could get this to work...) And people have also been asking for a MOO type game - it seems to be the single most popular TBS on these boards after civ.

So - are we going to get Sid Meiers Galatic Empire?

tfs99 posted 05-16-99 09:26 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
>>>>> Victor Galis

"How have they slipped? I know you people have been complaining about that a lot, but unless you create a whole new genre, is there anything that will satisfy you? Is there?"

- I like this game. I wouldn't play it if I didn't. And I certainly wouldn't come here to these forums to see what others think and post myself, if I disliked SMAC.

How have they slipped? Are you serious? Have you gone to the Troubleshooting Forum lately? We have two patches and people are still experiencing significant problems. I'd call that slipping my book.

"Firaxis doesn't make CTP, besides we've been saying CTP will suck ever since November (probably earlier). Heck, I thought CtP would be nothing more than an overglorified expansion pack when I saw it on Labor day weekend."

- Is that right? Firaxis doesn't make CtP? How could I have missed that? Yeah, right. Victor, I'm not stupid.

The point was that a _LARGE_ number of strategy gamers are not feeling too warm and fuzzy about initial "golden" releases of games anymore. SMAC was not good in this respect. And CtP was/is awful, thus making the problem that much worse.

You're going to rush out and buy Civ3 on day-one based upon that industry track record. I won't stand in your way. More power to you. I'd rather be like a politician: sitting on the fence while keeping both ears to the ground.

"Firaxis doesn't have to reedem themselves for anything. Look, SMAC was good, what more do you expect? There were few to no bugs."

- Again, are you serious? What I expect is that known flaws would be fixed in a "golden" release. I find it hard to believe that playtesting did not stumble onto some of the obvious v1.0 bugs. And even if they did fix all known problems, why did so many serious problems show up after the release? Perhaps they did not get the right group to playtest. I don't know.

While v3.0 has brought them about 85% of the way home, there is absolutely no way anyone can make a case that v1.0 had "few to no bugs". Heck, even in v3.0 there are several serious flaws still present:

1) Can't call council in Direct Multiplayer games without risking a total crash. Pretty discouraging to those who shoot for becoming Planetary Governor. Heaven help you if an AI Lal get's in it his head to do it, your game is effectively over at that point, because even if you reload, the AI will just try again.

2) MP PBEM games suddenly have the Scenario Editor turned on at the beginning of someone's turn. From then on, the S.E. can be turned on and off at will by all players and there is no way to fix it. This effectively killed three PBEMs I was involved in with a number of weeks put in to each one.

3) SMAC offers the "root directory" to save PBEM games in, rather than the place they were loaded from, ala single player games. This leads to mass confusion for newbie PBEMers (and even tired old timers) when the wrong turn is sent to the next player. I have personally sorted out more of these problems than I care to recall. And I was assured that this problem would be addressed in v3.0. Wrong.

4) Unlimited range missiles? Speaks for itself.

5) I won't even go into the problems with the Scenario Editor.

6) AI that can't: a) mount an amphibious invasion, b) constantly switches production, c) can't figure out where to put it's formers, colony pods, etc. placing them in endless loops. I even once saw a CP just sit in the same square turn after turn after turn. It's still there. After I finish the game, I'll let you know if it ever moved.

7) While not a "bug" per se, the throughput for direct IP MP games is atrocious! It takes about 700k of data transmission to simply begin a direct IP game (I sat and watched it one time). That is 3 times the size of a .SAV file! And a .SAV file can be zipped down to about 1/8 it's original size. I'll do the math: 2400% overhead for IP games. Clearly there is _MUCH_ room for improvement here. Their techniques, in a word, suck. Sue me, I like to play multiplayer games. Beating the AI is just way too easy.

I classify all of these as _significant_ flaws. These are all that casually come to mind. But if I went and did an exhaustive search of the forums, I could find enough to fill up screen after screen. And yes, they are all v3.0 bugs! "Few to no bugs", bah!

** "If you people would stop spreading horro stories and rumors then there wouldn't be any fence-sitters. All of SMAC's problems are something maginified a million times bynewbies, that don't understand the game." **

- Hoo boy. Well, since you quoted my post almost verbatim, I assume you must mean that I am a "newbie that [doesn't] understand the game". Now whose credibility is on shaky ground with this statement?

I admit that I don't have anywhere near 1,000 posts on these forums. However, having played the game since the day it was released (of course, I didn't fanatically play the demo, for shame), having read and posted here since the end of February (only 234 posts, I know) and having organized the first, and so far as I know only, SMAC MP tournament, I would say that qualifies me for a label of something more than "newbie".

And if SMAC can't stand up to criticism, than how could it be as "good" as you assert. Shouting down critics and calling them names does not demonstrate the quality of a game. Ad hominem arguments are the weakest there are.

** "Tired of newbies comming here and insulting the game." **

- Equally weary of self-appointed, smug, superior, so-called "veterans" posting flames like yours with so little substance, while containing so many errors. If intelligent discussion of issues of importance to us bothers you so much, go back to your "clubs" and dream your little dreamy dreams.

Also, since you've been around for a while, perhaps you noticed that the only time in recent memory that Firaxis posted to these forums was after I pitched a fit about the next patch on the Troubleshooting forums. It's sad but true that the only way to get any kind of a status update was to do so. I didn't enjoy doing it. But I _was_ grateful, very much so.

And I will reiterate, I _love_ this game. That's why I think it is worth vocalizing the need to fix the problems so that SMAC can be the best game that it can be!

SMAC n ... Ted S.

Shining1 posted 05-16-99 09:56 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
tfs99: I am totally in agreement with you. VG's comments are somewhat ignorant and definitely out of line. ANY problem with this game is a major irritation, and there are problems. Patch 3.0 reduced my stability hugely - now I can't play ironman games at all.

OldWarrior_42 posted 05-16-99 10:19 PM ET     Click Here to See the Profile for OldWarrior_42    
tfs99.... wow!!!! well done buddy. Thats it.
Evk posted 05-16-99 10:39 PM ET     Click Here to See the Profile for Evk  Click Here to Email Evk     
Hey, victor. Don't think I forgot about that ass-grabbing.

I'm suing.

Druid posted 05-16-99 10:47 PM ET     Click Here to See the Profile for Druid  Click Here to Email Druid     
[watching tfs drive one down the middle of the fairway]...

*golf clap* at the good shot.

some folk even think that having terran.exe blow up on huge games after hundreds of turns [or for some.. on startup] is a problem.

There are, after all, LOTS AND LOTS of programs that face the same compatibility issues as SMAC, and I dont remember seeing a significant number of complaints of software explosions.

okok.. Aside from Win 98, I mean.

Urban Ranger posted 05-17-99 12:37 AM ET     Click Here to See the Profile for Urban Ranger  Click Here to Email Urban Ranger     
CtP - Game Domain did a fairly objective review of the game. I just bought mine before I looked. What idiocy
Urban Ranger posted 05-17-99 12:50 AM ET     Click Here to See the Profile for Urban Ranger  Click Here to Email Urban Ranger     
I don't think even Sid & Brian can do a sequel without the "been there, seen it" feeling. CtP and SMAC certainly fall into this category, although less so for SMAC, probably due to the alien landscape.

One of the things they desperately need to integrate is the "Whole Country" concept and feel. From Civ, to Civ 2, to SMAC, all of them played like "coalitions of city-states." The appearance of borders make it a little better, but not much. There are a number of things, such as inter-city trade, they should put in there, probably abstractly, to show there really is a country/faction.

Civ 3 propably is similar in scope to Civ 2, from some pre-historic tribe to just a little bit into the 21st century. CtP is too wacked out in this aspect (Diamond Age, what the??).

The third game could start from a conquest or diplomatic victory on AC. The winner could build a spaceship to go back to Earth. Or maybe out exploring the stars, to become a MoO of sorts.

trippin daily posted 05-17-99 02:15 AM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
tfs, great flame. You mind if I help. I want to make sure Victor sees this, so I'm going to post it elsewhere. You'll see where. If he would just give the newbies a simple apology, and admit that he is an ignorant jackass, then everything would be ok. But NOOOO, he doesn't do that. So since Singularity gave me some propane, I have fuel to burn. Time to go burn some.

Trippin Daily
-about to start a flame war to end all flame wars-

Goobmeister posted 05-17-99 10:33 AM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
tfs99, last night I was eating dinner and I thought that I detected a tremor in the Force, but I didn't think to look in the forums till this morning. From one multi-hundred posting newbie to another "excellent".

The sad thing is, that FIRAXIS could produce an equally (to SMAC) buggy CIV III and it would be gobbled up. People would commplain, others would say "oh it just has a few bugs, you can't expect a company to produce perfection... programming is hard..."
Programming is hard, so is good playtesting, so is designing a game that has a coherent set of parameters with no elements that shatter the suspension of disbelief.

The problem is that even though FIRAXIS fell down on there faces in all three of these areas, they still produced a game that is more enjoyable than 95+% of what is out there.

As it stands with V.3 I will reccomend this game to anyone who asks, but I do have to give them an handful of caveats.

When CIV III comes out I will say what I have said for years about games, don't buy it within the first month or two unless you want to wade through bugs.

Hopefully I will be proven wrong.

Goob

sandals posted 05-17-99 01:24 PM ET     Click Here to See the Profile for sandals    
My guess for ST3: Fantasy-based prequel.

Galactic empire building would be cool, but doesn't quite make sense in the context of AC.

Darkstar posted 05-17-99 01:55 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Victor, Victor, Victor... go concentrate more on a life outside of SMAC. Firaxis made a nice game, but they made a damned buggy game and left a good QUARTER of all reported bugs in becuase they didn't want to take the time to fix them. Know what? They still haven't. The Unlimited Missile bug, for instance, was in the beta given to the beta testers and reported, yet they have yet to fix it! Give me a serious break. This is only one SMALL example of poor project management on SOMEONE's part, whether its Brian, Jeff, their Q&A people/contractors, Bing Gordon at EA, or just EA mid-to-upper management as that was one of the classic game destroyers for many a SMAC player, newbie to Supreme Alpha Code Veteran. As far as I am concerned, Sid is going to have to PROVE he can still design something that is fun and balanced somewhat better than recent products that have born his name, or had implicitly had his nod. And Hasbro and EA better keep their hands out of the stew and let Sid make it as he wishes, over as long as it takes.

I would hope that game 3 is MOO. After one has mastered 2 planets, one should be ready to take on a greater number. Of course, they have to add a new Victory Condition to SMAC in an expansion/update to make it fit well... Civ III, you launch the space ship. When it lands, you get scored, and have the option of starting SMAC (with up to 7 Factions, as you stick those 80,000 people on your super ship, and off they go!). If you didn't cram it full, in the distance between your ships arrive, and the others, new factions/nations pop up as they arrive...
In SMAC, Victory Condition of contacting Earth and Co-colonizing another planetary system leads to an accelerated start in MOO3... with your Home World, and your Second and Third Colony... Of course, there WILL be a random event on Colony 2 (SMAC) that eliminates all life planetside, but hey! Thems the breaks...

-Darkstar

Matt Tyson posted 05-17-99 02:04 PM ET     Click Here to See the Profile for Matt Tyson  Click Here to Email Matt Tyson     
First off, all the veteran-newbie stuff is silly.

Second, it seems to me that most of your complaints relate to multi-player. I personally have been playing the single player, normal game. The only (and I really mean only) bugs I have found are some audio glitches. This does not mean that your complaints and points are invalid, it does explain the disagreements going on here. In my experience, the game has run up to specs - I downloaded the patch just to see what it would do. From my point of view, the playtesters did FINE, i.e. if I were a playtester, from my vantage, this game is ready to go (except the audio stuff :P)...

So neither side is 'right'... regardless of how many posts they have read... (does anyone really care about that? :P)...

peace...

- Matt

bene4 posted 05-17-99 03:08 PM ET     Click Here to See the Profile for bene4  Click Here to Email bene4     
Bought CtP 'cause I had the cash floating around, and I mean, whatever, if I didn't play it someone at my place would at some point (attitude for picking up most games - like Creatures 2 and Dune 2000 and The Settlers 3 for some low pull but bought anyways). Tried it for a bit, got fed up with the interface (just counterintuitive all the way) so only played for 6 hours or so, and then threw it in the corner. My roommate picked it up, and since he's on break for the summer, felt it was better than doing nothing, even though the interface annoyed him, and got kinda hooked. Well, since then I have picked up a new keyboard that is cool, but pretty counterintuitive as well - it sucks for playing smac (it's cordless, has a joystick for mouse movement, no numpad, whatever. But since my roommate was like addicted to CtP I decided to try it out again. Strangely, I didn't find that it was as hard to play (a lot of the quirks had fermented in my mind, and become natural expected stuff, watched my roommate play for a bit, talked about it and then played it). It's got quite an addiction factor, but it does need to have a different keyboard (I would not play it with a standard keyboard/mouse - it's entirely mouse drive... Wouldn't mind a touch screen for it....)

anyways, just my thoughts on it. SMAC was more addictive and fun than I expected (got me right into it), CtP took a bit of work, but is pretty fun when you do get into it. I will look forward to the Civ3, but everything has worked for me so far (one crash with SMAC once, one crash with CtP once which was irritating because of no autosave). But I'm getting a new machine soon, so I don't know how long my luck will hold....

HolyWarrior posted 05-23-99 12:20 AM ET     Click Here to See the Profile for HolyWarrior  Click Here to Email HolyWarrior     
Trilogy of Time--thought they already did that. Anyone remember Colonization?

And Trippindaily--what is your problem with Victor Galis? I didn't see anything he posted that was out of line.

Bry Unn Renn Oldz FIRAXIS posted 05-23-99 12:20 AM ET     Click Here to See the Profile for Bry Unn Renn Oldz FIRAXIS    
Sum won axed ware Victor G. pohstud ay flaym ree-sent-lee!

End hee sed eat wuz tree ore fore weakz uh goh.

Phuy!

Sir Proverbius posted 05-23-99 02:28 AM ET     Click Here to See the Profile for Sir Proverbius  Click Here to Email Sir Proverbius     
One thing, you have to hand it to Firaxis for being willing to hammer out bugs.. they're stilling working on patches for Alpha Centauri.. And that's a good thing, because I've found a heck of a lot of bugs in version 3.0 of the game.
-
However, there are a lot of gaming companies that will release a buggy game, one patch that addresses a few of the bugs and then drop it entirely. Take Fallout2 for example.. Black Isle under the Interplay ticket.. Fairly big names, but there's pages of bug reports left in their forums and they're done patching.
-
At least Firaxis is still working on the game. Now, if they could get the multiplayer over the internet to run as smoothly as Civ2:Gold, I'd be a happy camper.
CTW posted 05-23-99 04:42 AM ET     Click Here to See the Profile for CTW  Click Here to Email CTW     
Buggy games?

Come on, where have you been for the last few years?

Quake 1 shipped, and had over 20 patches.
Quake 2 has had numerous patches.

Sierra released NFL Gameday '99 with problems so bad (like making Win98 unusable) that they had to recall the product.

Civilization:CTP screws up WinNT stations with IE5 bad enough that many have reported they had to re-install OS & all..

The X-Files game still has a known bug that if you upgrade your version of Quicktime, etc. it locks your PC and may spontaneously reboot. Known for months, no fix yet.

I hate to break it to everyone, but all games ship with serious bugs.. it's because, frankly, we, the consumer, demand that the product ship quickly. If it doesn't ship quickly, we're pissed. If it ships quickly, and it has flaws, we're pissed. Just no satisfying us.

*shrug*

I've never seen the Unlimited Range Missile problem; in patch 3.0, all my missiles only move the number of moves the are assigned, and if I don't get them to base, they destruct..

Admittedly, I don't play by email, haven't ever worried about playing online since it's meaningless, and I've always found the PC's AI for controlling your units sucky, hell, it sucked in CivI & CivII, you're always better off controlling units yourself

SMAC did ship with bugs. But relatively few in comparison to other games that have shipped. What you ask for in most of the 7 things are not bugs but feature requests.. "couldn't it do this" instead of "this is broken, it causes game failure"

Bugs have become a fact of life, and yes, it sucks. But then again, if they had not shipped the game until V.3.0 was ready, let's say, we'd all be screaming "where's SMAC? It's so late to market!"

CW

Victor Galis posted 05-23-99 09:30 AM ET     Click Here to See the Profile for Victor Galis  Click Here to Email Victor Galis     
SMAC shipped four months late as-is, Firaxis could not have delayed longer.

The unlimited range bug, is for AI controled missiles only. Sure its a bug, and sure I've seen it. Think of it as a game balancing thing, to make up for the poor AI. The other solution is to stick a base in Yang's face and use it to crater his cities the turn before they finish the planet buster, (worked great in my game; though it is wierd to see a Gaian city called Planetbuster's Refuge.)

Now I see three bugs that have been mentioned in this thread, none have ever bothered me. Anyhow, my point was that, if you have to look for bugs to complain about, you're missing the point. I mean if you don't stumble across a bug in gameplay, don't complain about it it isn't a problem for you. Don't tell someone "Don't buy SMAC, it full of bugs" just because you have a minor problem with multi-player or one unlimited range bug. Geez, you sound like you've never used a Microsoft product

Sir Proverbius posted 05-23-99 11:00 AM ET     Click Here to See the Profile for Sir Proverbius  Click Here to Email Sir Proverbius     
"Quake 1 shipped, and had over 20 patches."

Quake only had *1* patch. There were two commercially released versions, 1.01 and 1.06. There are alternate quake engines, however, such as QuakeWorld, GLQuake, WinQuake, etc.

"Quake 2 has had numerous patches."

Yes, it did. id software later admitted what they released was technically a beta to get it out by Christmas. Even their "point release" was really flawed. The single player monster AI in it is still, to this date, flawed because they never got the monster tracking code to work right. This is one of the reasons I won't be getting Quake3.

"I hate to break it to everyone, but all games ship with serious bugs.. it's because, frankly, we, the consumer,
demand that the product ship quickly. If it doesn't ship quickly, we're pissed. If it ships quickly, and it has flaws,
we're pissed. Just no satisfying us. "

No, I think the main reason games are flawed for the PC is that it's such a huge market, game companies realise they can turn a profit regardless of how it's released. Look at the console market, how many buggy games have you seen in it? I can't name a single one.
-
There's stiff competition in the console market and no means of patching a game later. Basically, there's no bugs in that market simply because that market can't allow for bugs. Companies just can't get away with it there.

tfs99 posted 05-23-99 02:16 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
>>>>> Victor Galis

It's funny to read your posts. First it's: "few to no bugs", then it's: "none [of those bugs] have ever bothered me".

And then it's on to the corker:

"Don't tell someone 'Don't buy SMAC, it full of bugs' just because you have a minor problem with multi-player".

<MODE="SARCASM ON">

Of course, my mistake. Not being able to call a Planetary Council, that's a minor problem.

Let's peek inside Victor's thoughts:

"Heh, what a newbie. That Planetary Council feature isn't that important. Geez, I can't believe he thinks that's a problem. Get over it! And an AI Lal calling council crashing the game, well, I don't play multi-player so it doesn't bother me."

I must admit that Victor has set me straight on some other issues too. Having to abandon PBEM games because players refused to continue playing an MP game where any player can open the Scenario Editor at any time, that's a minor problem too. What was I thinking?

And having to explain over and over and over again that SMAC saves PBEM games in the wrong place. And suffering delays of days at a time while we sort it out. How could that be a big deal? Heck, so what if it discourages people and they abandon their PBEM games? So what if it's a source of constant aggravation and frustration. I was the "newbie" that decided I wanted to play PBEM.

Foolish newbie! Bad newbie!

Yeah, I know Victor, Single Player Transcend Ironman is the only way to play. Oooooo, you "veterans" are oh so smart! Too bad it only took me two tries to beat SMAC on TI.

Once more we look into Victor's thoughts:

"Tee hee, it's such a gas to put down 'newbies'. Who cares if they get insulted? After all, they're just 'newbies' and what they have to say doesn't count! We 'veterans' are SOOOOO superior because we know what NIM is and we have over a thousand posts and we only post in the Off-Topic Forum!"

"And since we _ARE_ superior it's our duty to 'keep the rabble down'. Really, those 'newbies' are just out of control over there in the Game Forum. Who do they think they are? Real people? Puh-leeeze! I don't even know why I dain to come down to their level to post here."

<MODE="SARCASM OFF">

-------

Matt Tyson was right in that the "newbie vs. veteran" thing is silly. I didn't bring it up. However, I'm not going to let it rest, because I think it's wrong to insult people solely because they don't post much.

And for the record, I have never once told anyone not to buy SMAC, period. Yet, Victor G. insists on quoting the same phrase over and over again: 'Don't buy SMAC, it's full of bugs'

For that matter I have never said it is "full of bugs". I merely pointed out the absurdity of Victor's "few to no bugs" statement. Sure, the bugs I've found don't stop me from playing the game. I also recommend the game. But there are a lot of people for whom this is not the case.

Victor, those are the people that Firaxis should be concerned about. The silent ones who never came to this forum, because they posted in the Troubleshooting Forum with their problem and are left to wonder about the lack of response there from Firaxis.

<MORE SARCASM>
But what am I thinking? Responding to customers issues, why should that be an issue, let alone a priority? The game speaks for itself! And so does Firaxis' Bank Account.
<END SARCASM>

Please people, buy the game. I mean it. It's great! But don't expect a lot of service with the product. You'll get far more service from the SMACers then you will from Firaxis.

Overall, I think Firaxis has done a good job with SMAC. I only use sarcasm to get the point across and also to liven up the place.

SMAC n ... Ted S.

Darkstar posted 05-24-99 04:50 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Ah. Victor can blow it out his waste pipes. He likes to talk about Newbies so much because he is using AOL, something we "Internet Elite" constantly dump on (My Eudora had an auto kill filter on it to delete anything from aol.com until a good friend of mine GOT an AOL account. It now passes him through, but no others.). One day Victor will get over it. Or die.

And I don't know why you people let someone in High School in Decatur Georgia (USA) bother you. At least Victor knows he likes getting a rise out of people. Check his profile.

Victor, I HAVE told people not to buy SMAC. Now that SMAC's patch 3.0 is been around, its playable, but still aggravating (due to bugs) in so many ways. I DON'T complain about bugs that I don't come across. But I have come across SO many, Firaxis will have to prove to me that they CAN write a game that is not very buggy before I shell out more than a 2 hours worth of my TAKE HOME wages. That means $25 or less. And I tell others that (Don't waste more than ~$20 on it). As my FRIENDS and co-workers respect my opinion on games that are fun (or not), and games that are strategically good (or not), and highly prize not wasting 4 to 8 hours of their wages on a game (8 hours = 1 Day of WORK), its a small hit of to Firaxis's public opinion and worth.

And if people don't buy the game because we, their customers, are here saying "WE DEMAND YOU FIX ALL THIS CRAPPY BUGS THAT DESTROY OUR FUN!", GOOD! That is consumer REACTION. You make a crappy product, and people will find alternatives to yours. Capitalism at Work... you can only screw your customer so long until they find something else to spend their money on. One of the Selfish Protection behaviors.

Had SMAC any competition in the High Strategy category that had been of good to high quality, SMAC would have been a total financial disaster. With or with out Sid's name on it. His name is meaning LESS AND LESS with every release that he didn't personally keep up the quality and fun that it used to represent. As it was, the only other serious competition has been CtP and Civ Gold. Neither of which were very good (Civ Gold is Brian's own design and viewed as a PATCH or a simple MP EXPANSION, not a new game). I can't think of any other serious TBS's from the last 8 to 12 months. Except maybe Ruthless.Com, which wasn't a world builder.

Oh, for you fans of it... about Heroes of Might and Magic III. Great Graphics, but I don't count it a "High" Strategy Game. And I still find King's Bounty (the original, and inspiration of the Heroes series) to be more fun.

I haven't seen Imperialism 2 yet. I am saving that as something for a rainy or boring weekend when I am tired of having to roll over the computer in SMAC because it wants to send Planet Busters across the Planet when its only OTHER Military tech is Impact weapons and synthmetal armor.

Yeah, SMAC is alright, but its not a Top Quality, "will stay on my hard-drive forever" sort of game that MOM was. Whatever magical insights the Great Meier had into fun, he hasn't apparently shared them very often with Brian and the developers of SMAC. And while he is busy with the NEW game of the Trilogy, I suspect he won't be sharing them on Civ3, making it the mid-point, not the HIGH POINT, of the TBS games for the year its released.

-Darkstar

Victor Galis posted 05-24-99 05:55 PM ET     Click Here to See the Profile for Victor Galis  Click Here to Email Victor Galis     
NOTE TO ALL: My comments are not directed to anyone in particular. If I quote a phrase, and you didn't use it, I probably wasn't reffering to you. Sure the anti-SMAC reaction is not as strong as it used to be, but some insist on pushing it on. I don't know what you mean, for me the game was playable without any patches, in fact, I've yet to notice two diffferences between 3.0 and 1.0 (I did find one). Maybe it your computer (and no I don't work for Firaxis). I wonder if Firaxis is making money; I mean Microporse hadn't turned a profit in at least three years, so...
CoolWords posted 05-24-99 06:34 PM ET     Click Here to See the Profile for CoolWords  Click Here to Email CoolWords     
Victor Galis: "I hate to break it to everyone, but all games ship with serious bugs.. it's because, frankly, we, the consumer, demand that the product ship quickly. If it doesn't ship quickly, we're pissed. If it ships quickly, and it has flaws, we're pissed. Just no satisfying us. "

Sir Proverbius: "No, I think the main reason games are flawed for the PC is that it's such a huge market, game companies realise they can turn a profit regardless of how it's released. Look at the console market, how many buggy games have you seen in it? I can't name a single one.
-
There's stiff competition in the console market and no means of patching a game later. Basically, there's no bugs in that market simply because that market can't allow for bugs. Companies just can't get away with it there. "

Regardless of my lack of agreement with Victor on many of his other points, I think he's close to the mark here. PC games (and "productivity software", and operating systems) are released before known bugs are resolved, because once a customer has purchased a product, they're more likely to wait for a bug fix than they are to turn around and spend more money on the competition.

Sir Proverbius makes a great observation on the lack of bugginess in console games, but there's a very simple reason why console games have fewer problems than PC games. A PlayStation is a PlayStation is a PlayStation; every console has identical hardware, identical firmware, identical I/O systems, identical CPUs.

Ever since IBM lost the right to prevent the cloning of its original PC chipset, the number of options in the PC market has escalated. The competition has done wonderful things in driving down prices and bringing new innovations to the industry; but on the other hand, all of those different chipsets and CPUs and motherboards and hard drives and (especially) audio and video cards present real headaches for the people who want to present cutting-edge games.

Any first-year CS student can tell you what sits at the hardware-software interface: the operating system. My first OS (DOS 2.11) came on a pair of 360K floppy disks. Windows 3.1 came on six 1.44MB floppies; the original release of Win95 took up 13 floppies; now we have NT 4 and Win98 that gobble up well over 100MB of disk space. The bloat isn't really caused by new features, it's caused by an ever-increasing stable of device drivers, error-correction routines, and diagnostics for the thousands of components and peripherals that make up today's PC market.

I would wager that a large percentage of the "bugs" reported in SMAC (or any other software application) aren't really problems with the software at all; but when the software exposes a hardware problem that no other piece of software has detected, the software gets the blame.

Producing a bug-free game would require (1) hardware manufacturers who release bug-free components, and (2) bug-free operating systems. Both are sheer fantasy, and will remain so until consumers decide to wait longer and pay more for their products. (In other words... it'll only happen for Mac users, and even then there will be problems... ;-) )

I can't hold Firaxis blameless; problems in multi-player, multi-PC games should be laid to rest squarely on the programmers' doorstep. But if you think that all software should be perfected before release, you'd better not be holding your breath. And if you absolutely *must* have a bug-free SMACing experience... well, maybe Firaxis will port it to N64 or PlayStation if you ask nicely enough.

tfs99 posted 05-26-99 01:50 AM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
Up, up and away ... Ted S.
MikeH II posted 05-26-99 08:12 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
Phew... now I remember why I don't come onto the Game forum much any more.
Darkstar posted 05-26-99 01:19 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Why is that Mike? The flaming of SMAC, or Victor?

-Darkstar

marc420w posted 05-26-99 03:53 PM ET     Click Here to See the Profile for marc420w    
Gee, to think, I've been sitting at home playing SMAC a great deal over the last few months. Its basically been the only game I've been playing, with a few exceptions where I've SMAC'd out and switched over to playing Op Art of War or something for a short break.

While I was having a wonderful time playing what to me seems to be one of the most outstanding games I've ever seen, I didn't realize that I should have been over here whining about a few things I didn't like in the game.

I've found this game to have very few bugs. I liked the way Firaxis handled getting the Demo out, and getting response back from that. To me the game plays very cleanly and smoothly.

Buying SMAC on the first day it was available was one of the best game purchases I've made. I've bought a lot of other games that were buggy and that I was disappointed with. But SMAC is far better than that.

I personally am very happy to hear that Firaxis is doing Civ III. I'm quite confident they will do an excellent job with it. And congratulations on creating a wonderful game in Alpha Centauri.

Thanks, and continue the good work!!!!!

marc420w posted 05-26-99 05:24 PM ET     Click Here to See the Profile for marc420w    
Once I went back and read some of the other posts, I can see one reason why I don't think of the game as buggy. That is that I play mainly single-player at home. Most of the "crash-type" bugs that are listed here are in various multi-player formats.

True the AI isn't perfect, but its good enough to provide an interesting game if you get the settings high enough to give it some help.

MikeH II posted 05-27-99 07:34 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
DarkStar: It was the general flaming atmosphere. It puts me off posting when every other comment is a flame. It is possible to disagree without descending into flaming. It does seem that the natural reaction, on this forum, is if I disagree I flame rather than, if I disagree I debate.

There seem to be some people who won't accept that SMAC has any problems or that the problems are so insignificant that they shouldn't be mentioned in case the name of the game gets sullied and others who refuse to acknowledge that anyone can be enjoying the game or feel they've spent their money on a good game because there are too many bugs. Both sets of extremists are obviously wrong. You only have to read and understand everyones posts to realise that the reality is that we have a game with great one player action and a couple of bugs (seriousness seems to depend on your system and what strategy you choose), and rather more flawed Multiplayer code. The AI is the best for a TBS I've seen but isn't a match for an intelligent human being (if it was it'd be world class research material), but if the AI is allowed to cheat to give it a chance against the same intelligent human it is roundly slated. Generally however most people who post here like the game. There are problems, worse for some people than for others but it's a good game. It's not perfect but too few games I see nowadays are. It is the best TBS I've played. I don't understand why so many posters have a fixed view of the game and can't see that the reality is somewhere between the two extremes. Multiplayer does sound bad, I haven't tried it myself but I'll take peoples word for it.

My point is why can't everyone agree on that (or something close we don't need to spend hours on the fine print) and stop the provocative flame enticing comments and also stop responding to posts designed to provoke the flaming response. The forum will be a lot nicer place to post in.

Note that I don't consider any of these comments to be to do with a difference between newbies and vets. I'm not getting involved in that ridiculous debate.

Darkstar posted 05-27-99 05:34 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
That's understandable Mike. Thanks for the reply. I do agree with you. SMAC is a good game for the current state of the High Strategy TBS market.

-Darkstar

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