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Author Topic:   Fusion Reactor = Game Over?
Phil posted 05-12-99 07:55 PM ET   Click Here to See the Profile for Phil  
I'm frustrated... I find that once I get fusion reactors, the game is basically over, 1/3 of the way through the game. At that point, with their combat effectiveness doubled, my forces become invincible, because the enemy has no unit that can expect to regularly defeat one of my defenders (basic 2-1 odds become 2-2 odds) and my attackers, with a 4-1 odds, basically never lose (with many trials averaged out due to the hit point system, 4-1 odds is really like 10- or 12- to 1)

Game Over, and only a matter of mopping up the gazillion defenders the enemy built... the hit point multipliers should have been 1, 1.5, 2, and 2.5 rather than 1,2,3,4.

-Phil

Dutch Drone posted 05-12-99 08:20 PM ET     Click Here to See the Profile for Dutch Drone  Click Here to Email Dutch Drone     
You can edit the hitpoints to 2,3,4,5 in alpha.txt. That should work.
yin26 posted 05-12-99 08:22 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
Phil,

What level are you playing? What size maps? How much ocean coverage? Do you have the 'agressive opponents' option on? What faction do you play? etc.

Mind you, once you start to really figure out the finer details of the game, it is pretty easy--particularly if you have a good starting position. Anyway, I'm just curious as to your setup.

Singularity posted 05-12-99 08:37 PM ET     Click Here to See the Profile for Singularity    
Phil,
yin is right. Try playing at some more difficult levels. This should solve your problem. Not only will the fusion reactor not = game over, the whole game will be more fun. If you are used to playing at civilian level, work your way up slowly, one level at a time. If you run into one you can't beat, just work with it for a while. After all, that's what you want, a challenging yet fun game.
Phil posted 05-13-99 04:55 PM ET     Click Here to See the Profile for Phil    
Actually I've been playing one level below Transcend. ("Thinker" I guess). I'll try editing the hit point values, that should help. Thanks. I've been playing with default random maps. Turning "aggressive opponents" on wouldn't be much fun for me, I like diplomacy and building more than fighting.

The frustration really arose because while I'm actually in danger early on, once fusion reactors came online I simply crushed everyone, which takes quite a while but was inevitable, therefore not much fun, and there was an awful long way to go to get the ascent-to-transcendence victory.

-Phil

The Doc posted 05-13-99 07:33 PM ET     Click Here to See the Profile for The Doc    
You can't edit the hit points in the game. While they appear in alpha.txt as values that look like they can be edited, they aren't. Changing them to a billion won't have any effect. Otherwise, there wouldn't be that heavily-discussed problem with the Singularity engine not giving you 40 hit points like it should (something everyone wants fixed).

The 10, 20, 30, 30 hit points are permanent.

googlie posted 05-13-99 07:44 PM ET     Click Here to See the Profile for googlie    
Level the playing field by offering the Fusion Reactor to all factions once you've discovered it.
Europa posted 05-16-99 09:06 PM ET     Click Here to See the Profile for Europa  Click Here to Email Europa     
All I can say is that I've never really had that problem. The combat has always seemed fair to me.
Dim Cat posted 05-16-99 11:17 PM ET     Click Here to See the Profile for Dim Cat    
Phil: Why don't you share Fusion Power with other factions after you've discovered it and built a stock of fusion reactor troops (say, 10-15 turns later). It won't take long before Yang or Miriam will come over with a nice company of fusion squads and make your game fun again

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