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Author Topic:   Mind worms becoming bigger when I win battles
Valtyr posted 05-10-99 05:39 PM ET   Click Here to See the Profile for Valtyr   Click Here to Email Valtyr  
This has happened to me several times: One of my units pops a pod and gets surrounded by three or more mind worms. My unit has movement points left, so I attack one of the worms and kill it. The result: the rest of the buggers goes up one lifecycle level. Can anyone explain this?
Submachinegun posted 05-10-99 05:52 PM ET     Click Here to See the Profile for Submachinegun    
It happened to me yesterday. My city was attacked by mindworms and locust of chiron.
When I killed one boil, all the other boils got bigger. This was cumulative, so when I attacked
another boil (and won) the rest got even bigger!

Bug?

LackOfKnack posted 05-10-99 06:52 PM ET     Click Here to See the Profile for LackOfKnack    
Me too! I think if they skip their turn in the fungus, it's the equivalent of using a monolith.

Lack

Valtyr posted 05-10-99 07:00 PM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
They don't skip their turn. It happens immediately after I win a battle on my turn, and they attack me when it's their turn.
jimmytrick posted 05-10-99 10:50 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Yes, its true, combat makes them horny, +1 lifecycle.......kill em quick or your brain becomes very attractive to the little buggers.
eNo posted 05-10-99 10:55 PM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
I get it too. I don't like it much but it makes sense. The mindworms that survived could have gone and reinforce the other boils. Realistically a unit can't sweep an entire square for every last worm. The fact that the attacking unit isn't even in the square where the mindworms make it more plausible that the worms weren't completely exterminated.
Urban Ranger posted 05-10-99 11:26 PM ET     Click Here to See the Profile for Urban Ranger    
It happens when you kill a worm and there's one (or more) that is (or are) adjecent to it. It seems the other worm armies receive the worms fleeing from the defeated unit.

Another feature is, if you pop a pod with a worm and worms come out, these other worms most likely won't attack you.

cousLee posted 05-10-99 11:47 PM ET     Click Here to See the Profile for cousLee  Click Here to Email cousLee     
I think it's great, when they increase in size, you get more energy per unit when you do destroy them. also allows for larger boils to be captured. since your worms don't grow under the same circumstances, I think it is a cool game feature. Skipping turns with worms that are damaged, will allow up to 100% health restore when there in fungus. A badly damaged worm may take a few turns to completly heal, so it's not like a monolith, is more like being in a base.
Shining1 posted 05-10-99 11:59 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Yeah. It might be a bug, but it's too cool to get changed.

"combat makes them horny, +1 lifecycle.......kill em quick or your brain becomes very attractive to the little buggers." - jimmytrick

I just think this quote should be in the SMACX manual.

Urban Ranger posted 05-11-99 07:47 AM ET     Click Here to See the Profile for Urban Ranger    
With a SP, I think it's Xenoempathy Dome, your units can heal completely in fungus squares.
Aredhran posted 05-11-99 10:21 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
The cool money trick: attack the MW with your Empath Chopper... all the other suckers grow up. When they reach demon boil status, send your Elite Empath Drop Hovertank to wipe the whole stack in one go, and voil�, major instant ca$h.

eNo: "Realistically a unit can't sweep an entire square for every last worm. "
Oh yes it can... It just needs to be a ground unit. Make it Elite Empath Dream Twisting planet friendly for best results

Aredhran

Goobmeister posted 05-11-99 11:05 AM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Remember that Planet is a collective conciousness. Adjacent Mindworms can be thought of as elements of one greater boil. When you kill a mindworm unit, the rest of the greater boil benefits from the combat experience because they have survived and learned, you only wounded the greater boil. Thus the individuals go up in status.

Goob

MoSe posted 05-11-99 11:38 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
This damn forum junked my post!
I was aware of it long ago, I 'just forgot daily to mention it.
sound explanation Goob, I always held it as a cool feature.
SailorUranus posted 05-11-99 02:47 PM ET     Click Here to See the Profile for SailorUranus  Click Here to Email SailorUranus     
Urban Ranger, I think the SP you're thinking about is the Nano Factory, and it doesn't matter if the unit is in a fungus square or not.
Urban Ranger posted 05-12-99 03:09 AM ET     Click Here to See the Profile for Urban Ranger    
SailorUranus:

No, not the Nano Factory. I know that part. But this one lets you do the healing in fungus squares, just like boils. Really cool.

Urban Ranger posted 05-12-99 03:13 AM ET     Click Here to See the Profile for Urban Ranger    
Goob:

Neat explanation, although not all connected boils get bigger. Sometimes, when you explore a pod, it literally explodes into 8 boils, totally surrounding your unit. When this happens, if you attack one of the boils and kill it, any boils that are adjacent to the squeashed boil grow, but not the ones further away.

GaryD posted 05-12-99 09:30 AM ET     Click Here to See the Profile for GaryD    
It's that voice again...
You can hear it droning in the wind....

"It's not a bugggggggg......
.....it's a feature....."

(It's the voice of the lonesome programmer, lost between this world and the next)

MoSe posted 05-12-99 09:52 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
LOL

but I was saying it as a player...

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