Author
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Topic: FIRAXIS, another thing that doesn't work properly, the Golden Age +2 growth
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Alkis |
posted 05-10-99 11:28 AM ET
It says in the datalinks that a golden age = +1 economy and +2 growth. In one of my games I had permanent golden ages in all my bases. I had Democracy and children's creches everywhere yet my pop wasn't booming. I also had the necessary buildings (hab complexes). I think it's another bug. At least one other player has also noticed that, so it's surely not a coincidence.
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Salkin
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posted 05-10-99 12:11 PM ET
It's definitely not a coincidence. I've noticed exactly the same problem under exactly the same circumstances, while playing Morgan (who can't use Planned economics, so golden age is the only way he can boom). |
MoSe
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posted 05-10-99 12:37 PM ET
It is the "Golden Age Bug" reported some time ago. Or I missed it, either there wasn't any answer from Firaxis about that. I posted in "golden age" topic too.MariOne |
MoSe
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posted 05-10-99 12:39 PM ET
Mind tho, you get the +2 GROWTH bonus in the base, you can tell by counting the cells in the nutrient box rows. Only, it doesn't trigger PopBoom when you reach +6 GROWTH thru Golden Age! |
JAMstillAM
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posted 05-10-99 12:42 PM ET
Are you guys leaving enough excess nutrients to support extra population? You will not get a population boom unless you have +2 nutrients at the beginning of each turn. A stagnant nutrient or a +1 will not allow population boom. Sames thing goes for cloning vats.JAMiAM (password problems) |
Shining1
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posted 05-10-99 11:45 PM ET
Yes. Not to be critical - I definitely acknowledge the possibility of a bug - but there are some issues to answer before you blame firaxis - please check:1) Population structures - morgan has a size 4 limit restriction when without a hab complex, while other factions have size 7 (9 for Lal). 2) Excess nutrients - you must have +2 or greater to get a pop boost on the next turn. Having said that, I have seen a population boost when playing the spartans and using a golden age. In fact pop booms are usually what brings golden ages to an end, mores the pity. P.S I've heard of the golden age bug, but I'm not sure it was ever comfirmed. This might be a good oppotunity to do so. |
Smeagol
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posted 05-11-99 12:04 AM ET
I've played as the PKs, with plenty of nutrients and well below hab limits, and in my cities under Demo with creches did not see a population boom. I'll check again to be certain though, because by that point I had a ton of bases to manage and I might have missed some factor that explains it. |
Smeagol
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posted 05-11-99 12:25 AM ET
OK, now I am certain, having put it to the test. I didn't even seem to notice a growth boost, much less a population boom with my Demo/creche/Golden Age bases. |
MoSe
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posted 05-11-99 03:46 AM ET
As said b4, I stated all in "Golden Age" thread. I'm well aware of all condition and limits. Had a more conclusive test.Put SE to Planned/Democratic: you get to +4 GROWTH. Now save. To get to +6 you can: 1.build a creche 2.arrange a Golden Age (of course you can prepare the required conditions in time) If you try 1. you get a boom If you try 2. you just get a nutrient row shortening, but NO boom. (you could even switch the creche and 1 SE chioce in the previous example). |
MoSe
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posted 05-11-99 03:47 AM ET
Er.. I meant swap, not switch, was it clear anyway? |
Smeagol
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posted 05-11-99 12:29 PM ET
Mose-- Perfectly clear. This is exactly the test I did last night, and I got the same results. This makes a faction that can't pop boom early in the game (the Hive and Morgan) far less worth playing, but it's tough to put down the Hive like that. |
Shining1
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posted 05-12-99 12:46 AM ET
Err... the Hive gets +2 growth ANYWAY. They don't need demo or golden ages to get a population boost. And since they are more or less required to use planned economics, they tend to boom quite regularly.Shining1 |
Smeagol
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posted 05-12-99 01:38 AM ET
What Hive are you playing with? Mine gets +1 growth, and can never population boom (without the vats, of course). |