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ObiWanK posted 05-08-99 01:44 PM ET   Click Here to See the Profile for ObiWanK  
I am fairly new to this BB and I would like to start my first post with a rather pointless question...

Why would ANYONE want to play as the Peacekeepers?

They really have no advantages that I can think of, and they usually are gone fairly fast in the game. Many times when I don't get rid of them in the beggining they like to (ironically) start wars w/me! what's up with that!

I have observed many other people on this BB who are very true to their favorite faction. I tend to hop around alot when choosing, but for some reason I have the notion that the Peacekeepers just plain 'ol suck.

I would like to hear others oppinions about this and hopefully find some people who like to play as the Peacekeepers and why they are so smart/stupid

Kf6 posted 05-08-99 01:54 PM ET     Click Here to See the Profile for Kf6    
Well the peacekeepers are ESPECIALLY good at the harder difficulty levels, because you tend to have a lot of problems with drones and Peacekeepers attract a lot of talents (aka happy people) to their cities to keep the drones in line somewhat. Also more talents means golden ages, and golden ages can SERIOUSLY boost your faction power. If you have even a half decent empire as the peacekeeepers compared to the others in the game you pretty much have the Planetary Governor title in the bag, since your vote is worth double for planetary governor and supreme leader; combine this with something like empath guild secret project which doubles your votes AGAIN and you have a pretty much guaranteed governor status, which means you can see what other factions are building, snoop into their cities, and you receive a lot of money from being governor. Also, if you have a bunch of good cities but it's taking awhile to reserach up to habitation dome, your population limit is 16 instead of 14, which can help A LOT in some cases; this goes for habitation complexes too, they can exceed the requirements by 2 population points. Even though they're "peacekeepers" they are far from a pacifist faction and can definitely hold their own in a war, if you choose to go with democracy the only penalty for war is -2 support which means you have to take away one mineral to support a unit in some cases, but this can easily be countered by choosing social engineering choices to up support again or making clean reactors.
Nell_Smith posted 05-08-99 02:42 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Obi:
I play at Transcend level and the PKs are my second favourite faction to play with, after the UoP. In my games, if I'm not the PKs myself, they're usually the second or third most powerful faction, along with the Gaians/UoP (whichever one isn't me), whereas the more "warlike" factions, e.g. Hive, Spartans, never seem to get anywhere on Transcend... probably because they build little or no infrastructure, win a few early battles, then get squashed in mid-game because their production rates are awful due to building hardly any terrain enhancements or base facilities.
The PKs do have a lot of advantages, as Kf6 mentions... the AI doesn't make the best use of the PKs, which is probably why you're seeing them go down early in the game, but try playing them yourself. In my opinion, their lack of serious disadvantages (OK, -1 efficiency, but that's nothing) and their serious advantages (+1 talent - i.e. a free Human Genome Project! - per four citizens, that's invaluable on Transcend; extra votes in elections, also invaluable if you want to rake in the energy credits and see what your opponents are up to) make them a force to be reckoned with. The secret is to start off peaceful, make treaties (most other factions like Lal and will sign treaties/pacts), expand like mad, get Planetary Governor, amass loads of energy and tech (easily done if you have pacts), *then* start building serious troops (buying upgrades with all your lovely energy), *then* go berserk and wipe out all your former allies!
Many people don't seem to rate the PKs, but I find them very easy to win with.
Cheers,
Nell
chagarra posted 05-08-99 09:47 PM ET     Click Here to See the Profile for chagarra    
Nell

Now I know why you complain of having problems with transcend victory.
Not because it gets boring.....Which it does...But because you play with those wimpy factions...

Let the Spartans loose.....and kick ass...hard...really hard...hard enough to lose both boots.
Then sit back and enjoy the ride. This isn't a peacenik game as you are warned.
" ENEMY project initiated "

Motto " Do unto others... then split "
Krone Confederation.... Survival manual

BTW...Krone Confederation is Spartan breakaway.. With Ap Physics in place of Mobility and +research

Kick happy

TheHelperMonkey posted 05-08-99 10:28 PM ET     Click Here to See the Profile for TheHelperMonkey    
Is Krone a faction you created?
chagarra posted 05-08-99 11:03 PM ET     Click Here to See the Profile for chagarra    
THM

Yes I modified alpha.txt in ver2 while waiting for...."FAC PACKS"....(jkm please note) upgraded for v3
It works quite well except for seeing Santiago's face and bio all the time.

Please Oh Gods of Planet....Give us this day our daily graphics.

Smeagol posted 05-08-99 11:13 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Nell: Have you ever noticed that you don't in fact get 1 talent/4 citizens with the PKs on Transcend? It seems that while playing on levels past librarian the bonus is reduced to become 1 talent/8 citizens at transcend level. Though this makes the PKs a little weaker, they still have the advantage of starting out with a talent, and I love being able to grow to size 2 on transcend without riots.

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