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Author Topic:   Yet More Ideas for SMACX
SailorUranus posted 05-07-99 12:12 PM ET   Click Here to See the Profile for SailorUranus   Click Here to Email SailorUranus  
New Chassis Types:

Submersable: Shift it from being a special ability to it's own chassis. It should resemble the chassis seen in the Maritime Control Center Movie.

Battletech-like Walker: Should become available later in the game around the 10th level of technology, perferably Industrial Nanorobotics. It's special ability is that it treats all squares like road squares (like CIV2's Alpine Troops).

Abilities:

Extended Range Radar: Units See 3 squares away.

Extended Range Bombardment: Unit can bombard from 2 squares away.

Sonar Array: Can see Submersables 2 squares away.

Missile Payload Types:

EMP: Destroys X number of base facilities, depending on the reactor type.

Changes to the Tech Tree:

Move Quantum Power from a 11th level tech to a 9th level tech. Currently, it's rather odd to have the Quantum Chamber at a 11th level tech while Singularity Mechanics and the Singularity Engine are only one tech level above it.

BusterMan posted 05-07-99 04:16 PM ET     Click Here to See the Profile for BusterMan    
I like all of these ideas. One question though: would the sonar array be a special unit enhancement or a terraforming option?
-Parker
Urban Ranger posted 05-08-99 12:35 AM ET     Click Here to See the Profile for Urban Ranger    
If you have the EMP missile payload, then you will need:

EMP Dampener (facility)
Stops EMP attacks

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