posted 05-05-99 11:26 PM ET
Here's some.* Make SE choices count less in diplomacy. Atleast make this an option. As is actual diplomacy (i.e., treaty, pact, war) is almost entirely decieded by your SE choices. If you go to war with Yang for a 100 turns with Democracy, but later switch to Police State he can become your best friend, while your old friend Lal will turn on you in a few turns after that 100 year-old friendship and stab you in the back. I like the idea of SE-Diplomacy, but right now it carries far to enormous a role in who hates you and who doesn't.
* Let Formers Raise/Lower Terrain in base squares.
* Fix the bugs in the Scenario Editor. Primarily, the bug where the map will not change when loading different maps right in the editor and the problem where, after using the scenario editor, the little "T" Scenario Editing Menu will remain in any other games unless you quit and exit.
* Set it so that faction leaders actually refer to gender changers correctly. If you change your faction leader gender they will still refer to you as "Pact Sister/Brother." This is pretty annoying.
* Make Unflagged Probe Teams actually unflagged (i.e., so that if someone right clicks on them their colors aren't revealed.)
* Fix Or Confirm/Unconfirm the Probe Team bug I mentioned awhile ago (look down for the "Possible Bug" thread.)
* Release A Dagnabbed Unit Image Editor. I know the images are voxels. But isn't there some way that us poor would-be editors can replace the voxel images with 2d ones such as the Artifact and Mind Worm graphics?
* Disclose some (useful) information on the Scenario Editor. I still don't know how to raise/lower terrain. And I want to know why I can't control moisture.
* (More of a 5.0 thing) Since the factions can be edited so easily, would it be so incredibly hard to open up alittle more code so that the alpha.txt could control SPs and base facilities? It's been a little dream of mine since Civ II, you know, custom Wonders n'all.
Well, that's it.