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Author Topic:   About Wars
Urban Ranger posted 05-02-99 12:05 PM ET   Click Here to See the Profile for Urban Ranger  
Right now in SMAC there are only two states: you are either at a full scale war with somebody or you are at peace. I feel that there should be a middle ground there called Limited War.

If you kill off an enemy unit in your own country, why would that start a full scale war? That seems hardly fair.

About enemy units in the player's country during peace time (truce or treaty), I suggest that they can be expelled just like probe teams. However, military units are given an option to resist, which means that unit shoots back. This should have some kind of political penalty, but right now the computer players don't seem to have an integrity rating as they break treaties at whim.

Al Gore Rythm posted 05-02-99 02:20 PM ET     Click Here to See the Profile for Al Gore Rythm    
Well, there are "Cold Wars," which have been around since Civ and have become even more common in SMAC.

By mischeviously raising a barrier reef around an enemy's coastline, planting fungus inside his territory, training a large hoarde of Demon Boils and then "accidently" letting them loose or just good ol Probing action there are ways to wage war without actually firing bullets.

The main problem I see with limited war is the following:

Multiplayer - If I try to expel somebody's unit and they shoot back I'm going into full scale bloody war.

The Point - Why shoot back? If this incurs penalties to the shooter, why do it? If I'm just scouting around enemy territory with a scout patrol I'd rather let them throw me back than pick a fight. There are no advantages for the shooter, so there's no point.

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