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Author Topic:   Build Canals
Urban Ranger posted 05-02-99 04:20 AM ET   Click Here to See the Profile for Urban Ranger  
It is very curious that, in all of the Civ styled games: Civ, Civ 2, CtP, and SMAC, the ability to build canal is absent. In this dimension, people have been doing that for thousands of years, so it is aburd that the technologically advanced Chiron residents couldn't do it. Canals should be just like roads of water, that's all. Nothing complicated (on a programming level).

Right now the only way to connect two bodies of water is by building a city at the bottleneck. To do so is not always desirable or even possible.

On a related topic: why don't rivers in SMAC add to the nutrient value? They do make squares wetter, afterall.

Salkin posted 05-02-99 04:28 AM ET     Click Here to See the Profile for Salkin  Click Here to Email Salkin     
You can build canals. If you order a sea former to lower a square, it will also lower all the surrounding squares a bit - including coastal land squares, which will generally become water squares. So with a few lower commands, you can generally create a canal.
Darkstar posted 05-02-99 04:49 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
No, that is creating a lagoon/inlet, strait, or just extending an ocean. Note that unless the land and water are only diagonally adjacent, that land units cannot cross the water.

I would like the ability to build CANALS. Rivers that permit a ship to traverse land in the direction of the canal. A Canal is nothing more than a man-made "river" with some water locks/elevators to permit ships to traverse different levels of water in the canal. Making it possible for ships (or maybe just foils) to travel a river square would give us this in effect. Then we would just need to a little code enhancement to let us build a "river" square wherever we wanted it. Then, we would have full canal capability... Perhaps as an enhancement? Or SMAC X addition?

-Darkstar

K posted 05-03-99 05:54 AM ET     Click Here to See the Profile for K  Click Here to Email K     
Rivers increase precipiation in a small way, so in an indirect fashion, they do add to nutrient production.
Aredhran posted 05-03-99 07:16 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
I have this weird feeling of d�j� vu... Canals. Next thing you know, people will be screaming "BRIDGES, I WANT BRIDGES !!" all over again (remember that thread ?)

But I have to agree. Canals would be really nice. "ChironForming" these sea/land bridges described above is a nightmare.

Aredhran

Bingmann posted 05-03-99 09:51 AM ET     Click Here to See the Profile for Bingmann  Click Here to Email Bingmann     
Back in the 80s, I used to play a game called xconq. In that game you were able to build bases (like bunkers/air bases), and all units, including sea units, could move into them once they were completed. Thus, you could make a canal by building a string of bases from coast to coast.

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