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Author Topic:   Re-Playability ... or shelfware ?
Druid posted 04-30-99 04:49 PM ET   Click Here to See the Profile for Druid  

Ok, folk.

We've had SMAC for a while now, played several games thru, probably. Won/lost/whatever.

How does this game strike you for re-playability? vs AI, I mean.

Frankly, I'm bored. Always the same. Diplomacy w/ the other factions is always the same.
Diedre will deal w/ you if you're green. Univ. likewise if you're knowledge-based. Miriam never does ['course I never go to Fund.Govt, either]. Morgan gets reasonable size then gets stupid. Yang and Santiago are agressive and dont negotiate. LaL is fodder.

I hang around in 3d [sometimes worse], stealing tech, rarely building a Special, micromanaging cities and formers. Eventually I get planes and copters and start to win cities. Once I've eaten up somebody, I can stockpile transports and either do the transcend win or just beat 'em to a pulp eventually.

*Yawn*

Frankly this game looks seems less 'replayable' to me than Civ II. If the Patch4.0 and or SMACX doesnt give this game some ~variability~ [meaning ~interest~ for the human player] this one is headed to join my extensive collection of shelfware.

I think SMAC has real potential as a multiplayer game, but I have to reserve my judgement on multiplayer possibilities. Problems I see in that realm plague all the potentially interesting games:
pbem will take multi-years to play a single game. RT-multiplayer games will be SO dependent on modem/connection speed, IMHO, that I cant see how they could work. HOWEVER, like I said, I'm reserving judgement, because I dont think anybody has solved those issues.

Smeagol posted 04-30-99 04:52 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Then make your own factions and play with those! I think this game has more replayability than civII, because then the concept of "factions" was irrelevant-- just a bunch of names.
Freddz posted 04-30-99 04:53 PM ET     Click Here to See the Profile for Freddz  Click Here to Email Freddz     
You think SMAC diplomacy is boring? Try CTP and you are cured
Goobmeister posted 04-30-99 05:01 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
I'm sorry you're bored Druid, if I could I would give you half my enthusiasm for the game. I would still be playing just about everychance I get.

I have't even tried playing a serious game as the Believers or Hive yet, and I am just now learning the marvels of Morganess.

I assume that you have no desire to tweak the .txt files or randomize the factions just do you don't know what to expect from who.
After reading some of the summaries and stories of peoples games (or epic battles) I am psyched to play that much more.

Again I wish I could share some enthusiasm with you. I hope you find some element new in the game and enjoy it again, if not start a thread asking for suggestions for a good new game.

Goob

I was looking at West Front last night at the store and it looked pretty cool...

Darkstar posted 04-30-99 07:00 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Shelf it if you want Druid, but SMAC is not shelfware for me.

If you want to have the AI controlled Factions play different, or at least negotiate based on different values, do into customize rules and set them to random. Then you won't know WHAT SE to set to before dealing with them. There is also an option to randomize what they play like (I think) and you can set that. Maybe Morgan will be a raving Power expansionist. Whatever.

SMAC's replayability seems higher to me than the Civs. You can play different ways and win. On Civ, you only had a couple of basic ways to victory.

But hey, whatever floats your boat. If you shelf it, consider boxing it up and reselling it to Electronic Boutique, or other spot that accepts/buys used software and use the money to get something you will enjoy (at least due to newness to you).

-Darkstar

Al Gore Rythm posted 04-30-99 07:15 PM ET     Click Here to See the Profile for Al Gore Rythm    
If you always Transcend, turn off Transcend victory, alter the game, play higher difficulties, or if you already do so, edit the game to be harder.

Disable copters, do whatever. But the majority of Civ-Game replayability comes from customization, so customize already

PaulBot posted 04-30-99 07:29 PM ET     Click Here to See the Profile for PaulBot  Click Here to Email PaulBot     
Definitely NOT SHELFWARE for me. I've played this game probably 30 hours a week for the last month, and I haven't even taken it off the CITIZEN setting yet!!

This one's gonna be sucking me in for quite awhile!

Nell_Smith posted 04-30-99 07:48 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Druid:
Try this: create a Transcend level scenario using unfavourable terrain settings, max. native lifeforms, huge map, seven large continents. Use Blind Research so you can't go straight for Air Power. Set it to "no Unity scattering", so no freebies. Stick each faction on its own in the middle of each continent. Disable Transcend (and probably also Economic) victory. Randomise the faction leaders' personalities and social agendas. Even edit the faction .txt files if you like, to make them all into insane expansionists.
You'd be surprised how mighty the other factions can get if they can't contact each other (or you) too early and therefore can't get annihilated during the early to mid-game.
No game's perfect... SMAC has to cater for everyone from beginners to strategy game veterans. So, like others have said, customise it to make it more difficult! I guess that's why Firaxis made it so customisable in the first place...
Nell
Glak posted 04-30-99 08:22 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
yeah I must admit that single player SMAC is horribly boring. PBEM is fun but very very slow. I think hotseat is the best by far but you need at least three friends willing to play on a regular basis. Lucky for me I happen to have several friends willing to play on a regular basic, of course I won't see them until summer.

The TBS genre hasn't developed, in fact I think civ1 makes SMAC look like child's play. Instead of one strategy two strategies were availible: build and conquer. They cut back on conquer and got rid of it entirely in SMAC. If you use correct settings (small or tiny map is a must) you can bring back some of the magic but you won't get any fun from the standard settings. [for those builders out there conquer means making no buildings with an upkeep cost, anything else is just an aggressive builder strategy]

hmmm... I foolishly installed SMAC twice on my computer. Maybe I'll modify one version (whole new tech tree, etc..) to be better. Or maybe I should spend that time on my final reports and projects due next week. Oh and in one class if I get a 99 or 100 on the test I can pass, no a 98 won't do. Well I don't have much time to waste, Starcraft calls.

Druid posted 04-30-99 10:52 PM ET     Click Here to See the Profile for Druid    
Thanks for the ideas and response... In hopes of further non-flammatory [ ] discourse, My thoughts:

* I ~could~ go and figure out what to customize in the game files. Play a while with those settings, modify, play, etc... I dont ~want~ to be a game scenario designer, I just wanna play.

* "Randomize faction personalities" ? Oh come ON, guys. You really gonna be confused for very long when you get "Greetings from Chairman Yang: Please stop polluting and switch to Green" .

* Yes, it would be easy to find a setup where the AI players were very difficult to beat. Maybe impossible. I'm not syssiphus (sp?); I dont want to climb an impossible mountain, with a handicap. I want to play a fair, reasonable game, that will occasionally surprise me, make me think.

----

Bottom line, now that I think of it that way, is that I'm hoping for an improved AI play. "Smarter" attacks and defense, city development, unit upgrade policy, "style" if you will...

That is an awful lot to ask of ANY game. I'm just hoping that one will appear.

Nell_Smith posted 04-30-99 11:19 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Glak:

Ah but isn't the beauty of SMAC, and other strategy games, the fact that you *do* have to do something other than build troops and throw them at each other? Wouldn't that be kind of, well, exactly the same as playing Command & Conquer? Just a thought

Druid:

You don't need to edit any files if that's not your thing... just give SMAC a try at Transcend level, on a huge map, 30-50% ocean, with arid & mountainous terrain, yourself playing a faction you don't find easy (I find Morgan very difficult), the other factions set to "Aggressive" mode, native life set to maximum, Blind Research on, Pod Scattering off and Bell Curve off. To make it harder, also turn off Transcend and Economic Victory. I'm a long-time player of CIV2 and I do know most of the strategies the AI uses, but I've found SMAC a challenge with these harder settings... too much of a challenge, quite often. All these settings are in the startup options, no editing needed! Making the settings harder really does make a difference.

On the "randomise leaders" point, it's not so much so that you're taken by surprise when Miriam exhorts you to be nice to Planet, but rather the fact that randomizing the leaders can take away some of the AI players' common handicaps, such as Morgan *always* going for Free Market and thus ending up with no troops to speak of, or Yang *always* racing to build missiles at the expense of any kind of infrastructure. It also makes it more interesting for the human player.

The AI in SMAC isn't perfect, and you can take advantage of its weaknesses once you learn them, but it's still a better AI than any other I've seen. It's asking too much for the computer to think like a human... maybe in the future? Now that would be great

Nell... still wondering why nobody likes playing the PKs... they're pretty good!

Druid posted 04-30-99 11:36 PM ET     Click Here to See the Profile for Druid    
Nell,

Isn't that kind of like a chess player saying: "Ok, lets start the game with my opponent having a superior position, and further I'll play the opening that he knows best, I'll NOT play best for a while... and see if I can *STILL* win." ?

You're right, tho...

The SMAC AI is pretty lame in some respects... but other games are beyond hopelessly stupid.

OTOH.. if the AI were a based on open-code or at least an open interface and I could roll my own AI.. Then somebody could suggest that I put up or shut up.. *L*

[I'd prob. have to shut up then, btw. ]

December Man posted 05-01-99 01:11 AM ET     Click Here to See the Profile for December Man    
Druid:

Play drunk! Try 1/2 liter of Tequila, then suck on a lime and start to play. Its amazing how much smarter the AI seems to get!

Glak posted 05-01-99 02:03 AM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
Ahh well Nell, peace does not equal strategy, in fact I think it is quite the opposite. Single player SMAC is primarily a shopping game. You just buy all of the buildings on the list and then you go about winning. There is no real interaction. I have never seen a computer player make a serious attempt to kill me, and definently never early in the game. The game is fairly predicable and your choices mean little. Social engineering is one place where they could have packed more strategy in but most people just have a few favorite combos that they use all the time.

I haven't played C&C but I hear that is was a good strategy game, if you are just biased against RTS games because most of them are trash then consider thise:

Starcraft puts SMAC to shame strategy wise. While it seems that most people here think SC is a "twitch" game it isn't. I don't want to insult anyone but if you had SC and didn't think it was a strategy game is that the game's fault? Or is it your fault for not taking the time to learn the game. I do not think I am being unreasonbale with this assumption because 80% of current SC players only scratch the surface when it comes to strategy. I have spent hundreds of hours studying the game (not counting playing time either) and I still don't know it all.

Well I know that you didn't insult SC or even refer to it but I really really like SC, more than Miriam likes God so I just have to bring it up as often as possible.

umbra1 posted 05-01-99 05:58 AM ET     Click Here to See the Profile for umbra1    
December Man: Post of the day ! LOL
Dutch Boy posted 05-01-99 07:32 PM ET     Click Here to See the Profile for Dutch Boy  Click Here to Email Dutch Boy     
Druid, I agree, the AI sucks dead mindworm, I don't know if this has anything to do with me being a CIV 1&2, MOM, MOO 1&2, COL etc. etc. veteran, but the AI failed to be a challenge to me, even on Transcend Ironman etc. etc.

After 5 games, I'm playing Ultimate Soccer Manager (something like that, It's my brother's game).

Still waitng for a decent multiplayer game

Nell_Smith posted 05-01-99 10:21 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Glak:
C&C a strategy game?!?! errrr not really, it's a "build x number of units and run to the top of the screen and capture x building and then do it again until you're bored" game... and sorry, I've never played StarCraft, though it sounds great... might have to go and buy it!
Nell
Glak posted 05-02-99 03:43 AM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
Ahh it is always good to see someone becoming interested in Starcraft, it being my favorite game and all. I suggest that you read about the game a little before you buy the game, after all it is possible that you wouldn't like it. Probably the best place for beginners is the Starcraft Compendium. It has a general strategy guide and guides for two of the races (they haven't had time to put the third up).

SC Compendium
http://www.battle.net/scc/
(the protoss guide takes a while to load)

If you want to discuss the game you could go to the official forums but I wouldn't. Most intelligent people have fled to Shockwave's forum or other private forums after the public forums were overrun. If you buy Starcraft I suggest that you play through the campaigns first before moving to multiplayer. They don't teach you much strategy but they teach you the basics (like what each spell does, how much things cost, etc...). They also have a pretty good plot and just playing the campaigns was worth my money.

If you have any questions I'm always willing to discuss anything remotely Starcraft related. Actually one of the reasons that I liked the SMAC demo so much is because they just stole the SC console (you know the lower part of the screen) outright.

Also don't buy Brood War (the expansion) until you have had SC at least a month or two.

Urban Ranger posted 05-02-99 04:58 AM ET     Click Here to See the Profile for Urban Ranger    
I have played Warcraft I & II and Starcraft and found them boring. I am talking about single player games here, of course.

In all these games, you plow through the game in a linear order (in Starcraft you could play the "campaigns" in any order, but within each one you are still to plow through the loosely connected scenarios linearly). There are no branching trees, and if you lose, you are to re-play the same scenario over and over until you get so bored so you uninstall the game, or win.

Each of the scenarios is just a puzzle to have to solve. Find the right way to do things and you win. Most of the time, they are just battles of attrition. You weather out the inital computer onslaughts while building up your own base. Then you go out and start grounding the opponent(s) into dust. They are all the same: defend, build, attack, kill.

For the last scenario in the campaign of those psionic aliens (I forget their name), I got bored to tears. Grind, grind, and more grind. As usual, the AI was psyhic, knowing everything I have done (*yawn*).

As far as I can tell, the whole point of Starcraft involves building up most offensive power most cheaply. Strategy involves a paper-rock-scissors variant. There is no diffence between units of the same type. Experience doesn't matter; fresh recruits fight as well as those who have seen actions hundreds of times.

I can't build up a core group and bring them with me to different scenarios. The feeling of continuity within a campaign is non-existent. As a matter of fact, you can play them in any order.

Some of my other complains:

1. Why can't I see the whole map? If I can fly from star to star, whatever happened to my remote sensing?

2. By the same token, I should be able to see where all the enemy units are. They can do it now, so why not in the future?

3. In some of the scenarios, for example, the New Gettysburg (I think that's the name) in the Terran campaign, mobs of Zergs charge through my base, and that's after I made sure they didn't have mobs of suicide chargers. Where the !@#%^ did those come from?

I have to admit there is one good idea in Starcraft: the fixed defense installations. I don't know why Civ, etc, don't have these.

Imran Siddiqui posted 05-02-99 05:24 AM ET     Click Here to See the Profile for Imran Siddiqui  Click Here to Email Imran Siddiqui     
Druid! Wait a couple of months! By then, new factions will be posted on the Firaxis site, and the SMACX should be out soon. With 15 new factions, you'll have fun making more strategies for different styles. And of course since only 7 at a time, then you can have old factions mixed in with new ones, which should be pretty interesting!

Imran Siddiqui

Darkstar posted 05-02-99 05:31 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
And there, my friends, is why I find the RT"S" games boring...

Urban Ranger Says >> "building up most offensive power most cheaply."

I realize that is a "Part" of strategy, but the RTS's generally only have one or two ways to do so. Therefore, you have the massive weinie rush, or the "Get Shard Singularity Tanks. Kill Kill Kill!" That I find more boring than watching grass grow. While I understand a few games have 2 or maybe even 3 "paths" to victory based on race/faction, that doesn't give me the more open play of most TBS games. For this reason, I rarely venture into RTS games, except for when they are given to me as a present.

Urban Ranger Says >> "Each of the scenarios is just a puzzle to have to solve." This is unfortunately true of many "Campaign" systems. A simple linear play. Most systems today have at the most one or two branches, leading to an incredible lack of replay interest. Hence the need for "Expansions". Since this is a self promoting system, we haven't seen many games that follow different campaign path systems. The consumer loses because of this.

To those that enjoy such, have at it. I have simply played and seen too many RTS games to appreciate them anymore.

Urban Ranger, thanks for words. I needed those a month or so ago when getting dragged into various side tracks of debates about costumer service and Blizzard and Starcraft...

-Darkstar

Glak posted 05-02-99 12:23 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
well like I said, most people never learn that Starcraft is a strategy game. Also like I said the single player games aren't where the strategy is. Starcraft is not all about making the most guys by any means. Making a lot of guys is a viable option that many choose but there are others. The story is linear because stories are linear by definition. When I was young I read choose your own adventure books and they were pretty good but they couldn't have a real plot. Multiplayer and single player are completely different. Single player is for learning the interface and what the spells do.

Your little complaints about not being able to see the map are silly. After all in SMAC you can't see the map. In Starcraft being able to see the map would ruin the game. The importance of recon falls apart. Sneaky strategies stop working, etc, etc.. If you want to see the map just play protoss and pump observers, of course smart players will just hunt them down using something like wraiths and science vessels

I agree that Strategy is about rock-paper-scissors. Starcraft has far more of that than any game. If you name any attack or build I can name a counter for any race, often multiple. If you have not played multiplayer starcraft against good people then you really have no idea what the game is like. If you have played against good people and you were crushed then they probably didn't even waste thought beating you. When I am playing against a newbie I just kill him in ten minutes or so. I see no reason to continue a game that won't challenge me. From the newbie's point of view I didn't use strategy, all he sees is some guys ripping down his buildings. I really doubt that you played enough SC to judge it properly.

Glak posted 05-02-99 12:34 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
I just went back and checked your post to see if I had missed anything. Being able to play the campaigns in any order? Well duh, you're not supposed to and it does give you a fair warning. If you spoiled the story by playing it out of order that is entirely your fault. When you read a book do you read the ending first? No, in fact the book doesn't even warn you that reading the ending will ruin it. Before SC came out people were begging to be allowed to play the campaigns in any order. So Blizzard allowed people to do so. They didn't make you play them out of order so you can't blame the game. Starcraft does not force you to play correctly. That is why most people don't ever see the strategy. Many of them go on bnet just to mass produce units. These players would lose against real players so they play each other or they play 4 humans vs 2 computers (and they often lose too).

If you still have SC get patch 1.04 and play a game against the computer. I doubt that you will have a chance (I sure didn't when I was new). The computer is better now and barely cheats (it has some map knowledge, but less than the AI is SMAC) and no production or combat advantage. Now thing about it, if the computer with its preprogrammed plans can beat people, just imagine what good players can do. They actually think.

Druid posted 05-02-99 01:05 PM ET     Click Here to See the Profile for Druid    
Imran Siddiqui .. I *am* waiting .. as I said in the original post, I'm hoping for some significant playability improvements in the next patch and/or SMACX .

I'm just disappointed, I guess... it's only May. I got the game in February. That's usually not long enough for me to get to the *yawn* stage w/ a good game.

..........

As a buttress to the point of view that there is little strategy in this game... More precisely there is *A* strategy for success.. I note the significant lack of dynamic strategy arguments in the Strategy&Tactics forum. Before I get jumped: There are some .. just not as many as I'd expect in a good, challenging strategy game that is just a couple of months old.

I suggest that the reason for this is the extremely limited AI strategies. When the opponent ALWAYS does the same/similar things, then there are a very limited number of counters that work.

*THAT* is my definintion of non-re-playable. Not making a scenario where it is more difficult to succeed with the one known strategy.

WyldKarde posted 05-02-99 01:34 PM ET     Click Here to See the Profile for WyldKarde  Click Here to Email WyldKarde     
Druid wrote
>>I note the significant lack of dynamic strategy arguments in the Strategy&Tactics forum.<<

You have a point there. Maybe what we need to do is nip over there and persuade some of the experienced PBEM/IP multiplayers to part with their cherished 'secret' tactics that they won't tell for fear of someone else using them against them, or worse yet, coming up with a (gasp!) counter strategy.

I'm sure there's some intersting gems, if we can just prize them out of their owner's grasp...

Glak posted 05-02-99 01:45 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
Yeah that's what I meant Druid. There is a strategy, perhaps with substrategies but that isn't enough for me. When there is one strategy then it simply becomes a matter of who is most skilled at that strategy. Multiplayer is reasonably fun because you get to play against your friends but I wouldn't consider it a strategy game. I mean Quake has a single strategy too (kill people, use weapons to do so) but no one considers it a strategy game (because it isn't).

As an example I'll describe a PBEM game that I am in. I am stuck on a small island and when I get flexibility I will make some foils and sneak onto the continent that my friends are all on. This will take at least fifty turns or so. Until then all I am trying to do is maximize my infrastructure. Using my skill at SMAC I will be building cities, recycling tanks, formers, etc... So I really have no strategic choices to make.

If I was in the same situation in Starcraft, well then that would be different. On an island map as protoss I can do a variery of things: go for templar, reaver drop, zealot drop, corsair rush (only in broodwar, also dark templar drops can work too), turbo observer, quick expand with cannons or with other types of defense. Each of these strategies is good against some strategies and bad against others. These are just your initial strategies too, later you can go for doom drops, various types of air dominance, etc... plus you can go back and do what you didn't do before. Then you factor in that there are three very distinct races and well it gets pretty complex.

Bdot posted 05-03-99 04:11 PM ET     Click Here to See the Profile for Bdot  Click Here to Email Bdot     
I have to agree that the AI is horrible. The mindworms do a better job at attacking than any of the AI. I had one game where Lang missled every city to the point it had no one in 80% of the cities yet he never captured any of them. I got to the point I created a few water cities and set them to only make 1/1/1 units each turn so he would waste his missles on them. Nice trade off... 1 missle for 1 basic unit.
The AI on transcend is about the level of one above the easiest level on CIV II.
ForCripeSake posted 05-03-99 09:48 PM ET     Click Here to See the Profile for ForCripeSake  Click Here to Email ForCripeSake     
Talk about Addicted, I mean, I havnt played any other Faction than UoP on citizen level, and I still find it fun even though Ive beaten it several times. This game Will have me hooked Like Warcraft2 and Starcraft before them. ITs a big change from RTS, and I love it.

-"There once was a Cyborg named Cripes,
Who lets UoP roll his dice,
He was scoughed and was laughed at,
but the speed he Transcends at,
makes winning most Certainly nice"
-Datalinks

David Johnson posted 05-05-99 02:45 PM ET     Click Here to See the Profile for David Johnson  Click Here to Email David Johnson     
StarCraft is more strategic as two is two one. You have to choose between guns and butter [well, delicately balance both, I guess] whereas all game turn based games I've seen the butter wins out utterly. You could probably win SMAC without ever building a single military unit [challenge?] even on transcend/ironman. Yes, you *can* play a military game but it's simply inefficient.

In addition winning against just two computers in StarCraft is very hard [unless you rush them with peons - an AI bug they may have fixed by now?] -- much harder than anything in SMAC where you can build so much faster than the AI that they are not competitors as much as obstacles.

But StarCraft doesn't give you time to think and plan [especially on the fast speeds]. I guess you either like turn based games or you don't.

Darkstar posted 05-08-99 05:44 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
If you can't think and plan, then its a TWITCH game. Or a puzzle game, in which you have to keep retrying different strategies until you find the right one that beats that map.

Not to get our StarCraft fanatics going AGAIN, but when someone is trying to defend Starcraft, that sort of talk won't help.

And in ALL Single Player TBS games, the Computer is NOTHING MORE than an obstacle. Sometimes a very fun one, sometimes not, but that is why they are included. As obstacles to overcome. As they are usually your prime antagonist, you don't notice it, but tis true. You have to either conquer/quell them, or beat them to the non-conquest goal.

-Darkstar

Lirix posted 05-08-99 06:51 AM ET     Click Here to See the Profile for Lirix    
Starcraft, ah yes, I remember it well. After playing it constantly learning it inside and out, I was quite content to simple shelf it. Why? Simple, I pretty much new every possible strategy already. Zerg, terran, and 'toss. It was a chore to play more than fun.

I gave it a second chance when Brood War came out. I was briefly entertained by the new units, quickly came up with new and multiple ways of dealing with the strategies resulting from them, and got very bored once again.

This has however severely handicapped me when jumping to TBS games. I played plenty of Civ1 and then Civ2 and now SMAC. My RTS experience has destroyed my concept of diplomacy; I find I do not initiate contact and have an aversion to probes. My military strategy is somewhat lacking, but I'm learning fast the new rules to war(have to, Miriam is a #$%^&). Currently playing librarian with a good survival opportunity, but winning by methods other than transcend are still be worked on.

A few of the AI bugs are rather annoying. I also find it difficult to play a game 3-4 hrs a sitting without finishing. I would like to see better former controls as well.

Is there strategy in sc/bw? Yes. Is there re-playability in SMAC? Yes. Personal preference will drive you toward one style or the other. SMAC's drawbacks are starting to wear on me, but it's probably got another month before I completely abandon it. Tribes on the other hand....

Lirix

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