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Author Topic:   Scenario Editor Bug: Unintended Noah's Flood
Darkstar posted 09-01-99 04:13 PM ET   Click Here to See the Profile for Darkstar   Click Here to Email Darkstar  
Scenario Editor Bug: Noah's Flood
After loading any map into the scenario editor, RAISING or LOWERING terrain causes the world seas to flood by 1000 meters, drowning the land.

I discovered this while trying to create a 3 vs 3 team map for the SMAC Team League play at ACOL. If you want MY beginning maps that I discovered this on, email me Yin, and I will send you the map. (Custom size, 42 x 80, but this should be repeatible with ANY maps from the noise we have heard already about Editing maps.)

-Darkstar

Darkstar posted 09-01-99 10:39 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Follow up to Scenario Editor: Flooding.

This only occurs on maps that were blanked to all ocean via the Edit Map command, edited (Land raised, etc), and then saved. (Re)loading such a map, anc then raising or lowering land, trips the 1000m flood (as can putting in a river. If the river causes an altitude change, a 1000m flood is tripped). And it only occurs ONCE (saving a flooded map, loading it, and raising/lowering land does not cause another flood). Although a created from blank map will always flood on raising/lowering if it was loaded and hasn't flooded (and been saved).

Workaround: When creating a map from scratch (blanked), raise one tile to show. Save. Load back in the map. Raise (or lower) that tile (Map floods). Save. Reload. You are now safe from further inintended flooding.

Still highly aggravating when creating maps for multiplayer matches!

-Darkstar

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