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  Range of AI's conventional missiles in upper three levels??

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Author Topic:   Range of AI's conventional missiles in upper three levels??
Cradx posted 08-02-99 05:50 PM ET   Click Here to See the Profile for Cradx   Click Here to Email Cradx  
I'm having a problem with the other factions AI knowing exactly when I have a new unit at ANY of my bases and using enough missles to wipe out my units NO MATTER how far from the nearest Faction base I am?? I have the Hunter-Seeker prodject and am Planetary Governor! I have tried going back a turn and turning on the scenario editor and changing sides...And do NOT have the same range or Intelligence as the AI???
Help!!!
jkoenig posted 08-03-99 01:42 AM ET     Click Here to See the Profile for jkoenig  Click Here to Email jkoenig     
I've got a similar problem. Although v.4.0 and even 3.0 claim to fix the problem, on the hardest level Yang is blasting me with a planet buster from like 40 squares away! I know because I'm planetary governor and I can see where the damn missile is starting its turn, he's only got one (my probe team took care of the other one, heh). Thankfully I saved it right before I got nuked, but I'm still waiting for a fix so that I can continue this awesome game (hardest level, huge random map, and me vs. Yang for world domination), without having to deal with this rather unfair bug. Maybe something can be adjusted in the rules file? Anyway, I'm basically just seconding Cradx's frustration. Bring on the fix Firaxis! For real this time!
jkoenig posted 08-07-99 10:41 AM ET     Click Here to See the Profile for jkoenig  Click Here to Email jkoenig     
Hello Firaxis, are you listening? How about an answer to this problem?

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