posted 08-02-99 01:20 AM ET
Since the game's release, I have been troubleshooting the sound problem under NT. I support NT professionally, and finally came to the conclusion that the DirectX versions under NT just cannot handle what SMAC wants to do. This seemed to be confirmed when Windows 2000 beta build 2072 hit - all the reported SMAC problems, sound and video, disappeared.But BrandonQ's thread about sound problems raised a response from FinnishGuy, who says he found the stuttering problem could be corrected, or at least greatly reduced, by closing everything running in the systray. As an antivirus guru at work, I could have kicked myself for not thinking of that. AV programs used to cause all sorts of conflicts with games, because they ran TSR. (remember the older DOS games where you had to have a 'clean' boot disk for them to run right?)
I didn't think of that because NT runs systray programs as NT services, in separate memory spaces where they don't conflict with anything. But it is not beyond reasonable that DirectX, virus protection (or RealPlayer, or anything else in systray) and the game itself just don't get along. It is even more likely to cause problems under Win9x, which is still DOS-based.
Bottom line - LISTEN TO FINNISHGUY!! All of us, whether we use Win9x or WinNT, should close out everything we run in systray or as optional services. If the sound problems start clearing up, we have found the problem. If not - we are back to waiting for DirectX 7 support under Windows 2000.
Jeff Morris - you may want to do some lab work with McAfee and Norton to see of the Virus scan feature of these programs may be interfering with DirectX. RealPlayer is another potential conflict - maybe even more so, since it accesses sound and video without DirectX in the mix. But I'm starting to believe that apps running in the background are the source of all evil when it comes to sound stuttering during the game.