posted 05-10-99 11:14 PM ET
A bug occurs when the following conditions are met:1. A sea unit is about to explore a Unity pod one square away.
2. The sea unit has exactly 2 movement points left.
If the pod turns out to be an Isle, then the sea unit loses the last movement point, i.e., stops moving. This is disastrous since you can't attack the Isle as the last move.
Another glitch, while not a bug, is also annoying. The MFD displays the movement points left for the active unit, but it should also code it in color a la the hit points. That is, if the unit has 80% or more of its max movement points at the beginning of the turn, color it green, between 50%-79%, color it yellow, otherwise, color it red.