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Author Topic:   Various Alpha Centauri Bug
jaey226 posted 05-09-99 10:24 PM ET   Click Here to See the Profile for jaey226   Click Here to Email jaey226  
1. Some background musics, like Morgans and Universities are same, and they do not have battle music. It seems that only Spartans have battle music.
2. In hotseat plays, if two human is playing and there are other AIs, only the human who get to play the turn second gets to see their battle view at the end of turn when native life or other AIs attack. The first human player do not get to see the actual battle but gets tiny combat result saying how many units killed.
3. Morganites' music is crooked. When the mp3 voice plays then some momments after, whenever you try something that runs harddisk some, the last millisec of last mp3 voice or sounds kicks in continously like broken record.
4. When you try to put carrier and submersive options together, you cannot delete that unit from design.
5. You cannot also delete the transport + AAA units that were automatically made.
6. Adding of armour to the air units does nothing to its performance (movement rate wise) or cost.
7. Error with economic victory sequence: Although you have enough energy credit, it keeps emits out you need more.
8. Whenever you get your energy credit above the 9000 level, it is often than not the stock market crash wipes out your reserve.
9. Why is Skunkworks not available to build even if the tech is avail, In my case i tried to build that long after the tech was avail, is it because the skunkwork is obsolete by then? I don;t know, other projects were avail despite.
10. Why is when I turn off the sliding window on the audio preference, the sound/music sliding bar on the bottom of the same preference crashes and half of that sliding bar graphic is gone?
11. Why can't I put antigrav option of the aircrafts (needlejet+heli) when the game datalink said that you can?
12. And what happend to the 3d alien artifact unit graphic we saw on the demo ver? Why is it replaced by 2d unit graphic on the marketing ver?

If you have answer or good explanation to these bugs, tell me.

Urban Ranger posted 05-09-99 11:58 PM ET     Click Here to See the Profile for Urban Ranger    
Skunkworks - you don't need it below Talent level. There are several restrictions don't apply when you play on Citizen and Specialist levels, including the "retooling" mineral penalty when you switch from one production item (other than from one SP to another) in the middle.

AAA transport -- that's a bug, because you cannot build it yourself.

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